Sleepy Posted March 3, 2012 Report Share Posted March 3, 2012 Images are Magic Jammer & Trap Jammer. (images only) That's what they are meant to be like, just a bit updated in regards to effects for the current times. Also, I didn't find fitting enough images. Soooo... due to the images, I'm not completely sure this topic is legal or not. They are meant to attempt specific negation. Sometimes it sounds more fun to me than the Solemn Judgment clones for archtypes running around, at least on the casual side. [img]http://img850.imageshack.us/img850/654/88666.jpg[/img] [quote=Effect] When your opponent activates a Spell Card: discard 1 card; negate it's activation and destroy it. Then, place 1 Seal Counter on this card. This card stays face-up while it has a Seal Counter on it. By removing the Seal Counter: this card is treated as activated again, and is treated as the card it negated instead, gaining it's effects and icon (you can only do this at a time the negated Spell Card could be activated).[/quote] [img]http://img607.imageshack.us/img607/654/88666.jpg[/img] [quote=Effect] When your opponent activates a Trap Card: discard 1 card; negate the activation and destroy it.Then, place 1 Seal Counter on this card. This card stays face-up while it has a Seal Counter on it. By removing the Seal Counter: this card is treated as activated again, and is treated as the card it negated instead, gaining it's effects and icon (you can only do this at a time the negated Trap Card could be activated).[/quote] Thoughts? Link to comment Share on other sites More sharing options...
thekazu4u Posted March 3, 2012 Report Share Posted March 3, 2012 Erm, so let me get this right. You play this counter trap, and you get this card with a counter. Now, next turn (or if it is a quick-play right away) you can use this spell. The trap one... it would never be the "correct time" because the trap would have to be set first. If you get rid of this limitation, you can just randomly chain to their MST etc... and profit. Basically, the spell one seems much more balanced as well. Still, activate monster reborn -> bie bie free monster reborn seems annoying. I would raise the cost to 2 cards from hand (since that is the same thing as something like excavation.) ALSO: with the present wording, costs must not be paid. Example: Player 1: Activate lightning vortex with discard. Player 2: Chain Spell Seal Player 1: s***. Player 2: My turn! Activate Spell Seal, your Lightning Vortex blows up your field! I don't have to discard. ^^ I would fix ^^ Link to comment Share on other sites More sharing options...
Sleepy Posted March 3, 2012 Author Report Share Posted March 3, 2012 [quote name='thekazu4u' timestamp='1330810474' post='5854401'] Erm, so let me get this right. You play this counter trap, and you get this card with a counter. Now, next turn (or if it is a quick-play right away) you can use this spell. The trap one... it would never be the "correct time" because the trap would have to be set first. If you get rid of this limitation, you can just randomly chain to their MST etc... and profit. Basically, the spell one seems much more balanced as well. Still, activate monster reborn -> bie bie free monster reborn seems annoying. I would raise the cost to 2 cards from hand (since that is the same thing as something like excavation.) ALSO: with the present wording, costs must not be paid. Example: Player 1: Activate lightning vortex with discard. Player 2: Chain Spell Seal Player 1: s***. Player 2: My turn! Activate Spell Seal, your Lightning Vortex blows up your field! I don't have to discard. ^^ I would fix ^^ [/quote] Yeah that was my intention, you don't have to pay costs. That's the trade-off for negating only Spells, or only Traps, and having to discard for them. While it is true that you have to Set a Trap for a turn to activate it, there are exceptions to this (Makyura the Destroyer), so it doesn't really conflict with the card. Hmmm let me put an example: Your opponent uses Mirror Force, and you negate it with Trap Seal. Now Trap Seal will stay face-up, until your opponent declares an attack and you want to spend it. It won't just destroy all of your opponent's attack position monsters at any time, it is only at the time Mirror Force's effect itself could be activated. Also, I don't know if this is clear or not, but if any of these 2 cards (Spell Seal, or Trap Seal) is already face-up with the Counter on them, your opponent will see them coming, and can use Heavy Storm, Mystical Space Typhoon, and all sorts of things to get rid of them before they have to face their copied cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 3, 2012 Report Share Posted March 3, 2012 pic still looks like the old Magic Jammer pic, but whatever so, for these cards overall they're the same effects except for Spell and Traps. Either way in terms of this being better than Trap Jammer, you're right since that only works within the battle phase However with regards to magic Jammer, it's only more of a continuous form of that. Remember, the magic jammer card you can activate it whenever the hell you want, battle phase is not required Link to comment Share on other sites More sharing options...
Sleepy Posted March 3, 2012 Author Report Share Posted March 3, 2012 [quote name='ragnarok1945' timestamp='1330813622' post='5854503'] pic still looks like the old Magic Jammer pic, but whatever [color=blue]I already stated that in the first post[/color] so, for these cards overall they're the same effects except for Spell and Traps. Either way in terms of this being better than Trap Jammer, you're right since that only works within the battle phase [color=blue] IRL, Trap Jammer only works during Battle Phase, and Magic Jammer needs a discard. Those are the differences, but the cards above are ONLY the pictures of Trap Jammer and Magic Jammer. Not their effects.[/color] However with regards to magic Jammer, it's only more of a continuous form of that. Remember, the magic jammer card you can activate it whenever the hell you want, battle phase is not required [color=blue]Original Magic Jammer doesn't copy what it negates so, I don't think it's the same. My [b]Spell Seal[/b] can also be activated at any time if it's to negate. It's the "copy" effect that has timing.[/color] [/quote] Link to comment Share on other sites More sharing options...
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