Nerfd Roadkill Posted March 4, 2012 Report Share Posted March 4, 2012 [img]http://img23.imageshack.us/img23/3341/363148.jpg[/img] Lore: This can cannot be normal summoned or set. This card can only be special summoned tributing one Light monster when your lifepoints is below 1000. This monsters Special summoning can not be negated. When this card enters the field, banish all monster (exept this one) from the field. [img]http://img215.imageshack.us/img215/3341/363148.jpg[/img] Lore: This card cannot be normal summoned or set. This card can only be special summoned by tributing one DIVINE monster. When this monster is on the field, the effects of opponents spell and trap cards are denide. As long as this monster is on the field, all opponent monsters have their attack halfed. Link to comment Share on other sites More sharing options...
Sleepy Posted March 4, 2012 Report Share Posted March 4, 2012 It's waaaaaaay too hard to Summon. Saying "below 100" means that if you have 100, you can't Summon it. I've been playing for 10 years, and the number of times I've gone down to less than 100 can be easily counted with my hands' fingers alone. If it was "100 or less" at least The Winged Dragon of Ra could Summon it. because that's pretty much the only card that will be able to get you to 100 in a decent basis. Wait no it won't. You'll be bussy trying to get the Tributes for Ra first, and you will spend a full turn with 100 life before you are able to get your LIGHT monster to Tribute. On top of already being ourtrageously hard to bring, it has restrictions. Cannot attack difercty, you cannot have any more copies (as if that was going to happen), and wait, what? it leaves at the end of the turn? Sooooo... You need to have [b]less[/b] than 100 life, a LIGHT monster to [b]Tribute[/b], and it doesn't have support from any [b]Type[/b] in the game. All for a monster that will do a really expensive [b]Grand Convergence[/b], and cannot attack at all because there won't be monsters when it activates it's effects, because it cannot attack directly. Finally, the monster banishes without having really helped that much at the end. Suggestions: -[b]Lower it's ATK[/b], if that's the reason it has so many restrictions, it's not a good reason. As is, it could have 0 and it wouldn't be any different, but I'd say let it stay on 3000. -[b]Give it a Type[/b]. Preferably either "Fairy" because that's what it should be, Or something strategic in-game for you. Though really, ANYTHING will be an improvement. It could also be Divine Beast. -[b]Make the Life Point requirement 1000 or less[/b]. Even then, it will not always be guaranteed a Summon in most Decks, but it MIGHT be possible now. -[b]Get rid of all that "only 1 copy can exist" part[/b]. If you want more, let it have more. You need to Tribute LIGHT monsters for each anyways, so I doubt it'll even need to state that. Not to mention that this will mainly be in a Deck centered around it, so not allowing more of it's Summoning is counter-productive. Another (and the most obvious reason) is that: The first one will most likely clear the LIGHT monsters you would have had to begin with, but if you DID achieve a second Summon, it will banish the first one, so you really don't need the clause at all. -[b]Make it so it CAN attack directly[/b]. It's a boss monster, the least you can do is let it attack after wiping your opponent's monsters after all the work to Summon it. -[b]Lastly, make it stay on the field[/b]. It being banished during the End Phase throws all your hard work to the trash ^card is underpowered so, I advice all of these. EDIT: The end result should be something like this: LIGHT/ Level 12/ ATK 3000/ DEF 3000/ [Fairy/Efect] [quote=Effect] Cannot be Normal Summoned or Set. Must first be Special Summoned by Tributing 1 LIGHT monster, while your Life Points are 1000 or less. When Summoned this way: banish all other monsters on the field. [/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 4, 2012 Report Share Posted March 4, 2012 first off, you should have said below 1000, not below 100. If it's below 100, 99.999999% of the time you've already lost second, I'm not even going to bother rating this until you lower the stats to something more acceptable. You do that, I'll look again Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 5, 2012 Author Report Share Posted March 5, 2012 Made Changes. The reason for it not to attack directly is for it to be more of a "Get rid of opponent monster" type. I lowered the attack to 3500 in order for it to still be able to destroy any mid tier monster he/she can throw out after having his/her big monster get banished. Link to comment Share on other sites More sharing options...
DLÂ Posted March 5, 2012 Report Share Posted March 5, 2012 "enters the field" should be "When this card is Special Summoned by this effect" Honestly I wouldn't run this card If it had no direct attack restrictions it could very well be good, considering the actual number of times this card will dead draw/be useless is very high. It's funny, because if your opponent uses Solemn on this, it's a pretty big cockblock. I would suggest that a "This card's Special Summon cannot be negated", or perhaps for every monster banished by this effect, Special Summon 1 Archangel Token (this would have 0 attack) in ATK mode. Then it can attack and deal 3500 damage. or idk, I feel "banish all cards on the field (except this card) works better, cuz nuke. Either way, as it is, I don't think it's very practical at all. Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 5, 2012 Author Report Share Posted March 5, 2012 Then how about this one? [img]http://img837.imageshack.us/img837/7599/363148k.jpg[/img] Lore: This card cannot be normal summoned or set. This card can only be special summoned by tributing one DIVINE monster when another monster on your side of the field is destroyed. When this monster is on the field, the effects of spell, traps and monsters is denied. As long as this monster is on the field, all opponent monster have their attack halfed. Link to comment Share on other sites More sharing options...
DLÂ Posted March 5, 2012 Report Share Posted March 5, 2012 ...these conditions make it REALLY hard to summon I'd say just make it "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 DIVINE monster you control" or something. And make it DEF 0 and it's ATK 4000 That makes it like Dreadroot, except with 0 DEF and only affects your opponent Mixed with a full negation of everythi- ...actually, the way this is worded, it negates it's own effect You should make it so it only negates Spells and Traps, at least there's SOME way to take this down, so it's not god And it's still powerful enough as to be WORTH tributing a divine monster Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 5, 2012 Author Report Share Posted March 5, 2012 [size=6][sup]Epic wording fail... Well, how about it now?[/sup][/size] [size=6][sup][sup][img]http://img15.imageshack.us/img15/3341/363148.jpg[/img][/sup] [sup]Lore: This card cannot be normal summoned or set. This card can only be special summoned by tributing one DIVINE monster. When this monster is on the field, the effects of spell, traps and monsters (exept this one) is denied. As long as this monster is on the field, all opponent monster have their attack halfed.[/sup][/sup][/size] Link to comment Share on other sites More sharing options...
DLÂ Posted March 5, 2012 Report Share Posted March 5, 2012 It's playable now Cept it's a win condition Like it negates everything (not only things in field) and all monsters have their attacks halved You literally cannot win. You should make it so it only negates spells and traps, still To give the opponent SOME hope. Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 5, 2012 Author Report Share Posted March 5, 2012 [list] [*]NO..... or.... Alright xD fixed the Arch angel some aswell, will post Hailborn with it. [/list][quote name='Nerfd Roadkill' timestamp='1330975133' post='5858464'] [list] [*]NO..... or.... Alright xD fixed the Arch angel some aswell, will post Hailborn with it. [/list] [/quote] I also raised its attack to 4100. Becuse Balls. And removed deneing traps, deneing spells fells good enough now that you are saying it Link to comment Share on other sites More sharing options...
DLÂ Posted March 5, 2012 Report Share Posted March 5, 2012 4100 isn't so bad, considering only like 10 monsters at best can stand up to it power-wise I suppose negating all spells might make it too...pointless tho (rather, it negates YOURS too, so no real advantage ffor you) maybe make it so it negates all spells and all opponent's traps? Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 5, 2012 Author Report Share Posted March 5, 2012 hmmm.. I wanted it to kinda even out the pentalenties if it should be able to attack with high ATK. Mayby lowering the attack and deny only opponent spell/traps? Link to comment Share on other sites More sharing options...
DLÂ Posted March 5, 2012 Report Share Posted March 5, 2012 atk at 3500 and negate opponent's spell/traps? Hmm...I guess that can work Still leaves monster effects as a viable way to kill it after all Tho you should decide an attack that isn't too high for the great negation effect, and not so low as to not be worth the summoning. Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 5, 2012 Author Report Share Posted March 5, 2012 3200 should be alright. Anyway, any thoughts about the Arch Angel? Link to comment Share on other sites More sharing options...
Nerfd Roadkill Posted March 11, 2012 Author Report Share Posted March 11, 2012 "bump?" Link to comment Share on other sites More sharing options...
REvan342 Posted March 11, 2012 Report Share Posted March 11, 2012 Arch angel has reasonable stats ( although 3500 ATK and 5000 DEF is a little awkward) ..."Banish all monster..." should be ;..." Banish all monsters..." i would raise the life-point conditian to 2000, because alot of the time when your below 1000, youve lost already. with 2000, it gives it a little more "wiggle room" with those small changes, it makes a very good "last ditch effort to win" card, without being overly OP. The stats could meet half way... example : 4250 ATK 4250 DEF... so it dosent look so weird on the card. Link to comment Share on other sites More sharing options...
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