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Sparks really should be banned God Crouton.....


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Saw Crouton's post, thought of weak cards and how they long for a place with the big boys... MAY YOUR DREAMS COME TRUE!!!
It's a pretty simple idea, criticise please. There might some OCG errors, so please fix for meh :)

ERRMM the card will soon be up!!!

[size=5]LORE:Pay 1000 Life Points. Summon as many "Aid Tokens"(Warrior-type/Light/ Level 1/ATK 0/DEF 0)as possible to your side of the field in face up defense mode. They cannot be used in a Synchro, Xyz, or Fusion Summon. Once per turn, if you or your opponent take 300 or less effect damage, inflict an extra 800 damage for every "Aid Token" on the field. When this card is destroyed, destroy all "Aid Tokens" on the field and draw two cards.[/size]

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If it doesn't get Solemned or if it doesn't have an MST chained to it's activation, this could be worth it big time.

-Their Positions upon Summon are not specified. That means lol Shield & Sword tech = instant 5 monsters with 3000 ATK each.
-The Tokens can be used for Synchro/Fusion/Tribute with no restrictions.
-The potential 5 Tokens with 3000 DEF each, will all stay after you Heavy Storm the Spell itself.
-Token Sundae is more fun now.

^At least the first 3 points might count as balance issues.

Lastly, the biggest issue with your card: It can be used with Hinotama and Final Flame. That means the odds of Spaks being used are not as high. =(

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And that doesn't even take attacks into account. If I destroy something in battle with only 100 damage, I could still do all this. Sure, I know battle isn't the main strategy anymore, but this is still broken. There had better be a heavy cost for doing a potential burn OTK, and this has no costs at all, save for "Magic Jammer" (which doesn't count).

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-Instant up to 5 Tribute Summon Tributes.
-Brionac/Dewloren make it reusable.
-Opponent's Heavy Storm = Pot of Greed to you (which is not a bad thing).
-MST+ this = respectable draw engine on emergencies.
-lolSparks = up to 4200 damage (this part is iffy, because as horrible as Sparks currently is, a burn this big may or may not make it abusable. It all depends on consistency and counterability I guess...)
-It's versatile regarding the amount of Tokens that can be Summoned. It always fills your field, unlike Scapegoats that requires 4 empty Zones. It always adjusts and can always be activated.

^Not saying any of these is particularly good or bad. Not really that sure.... Maybe the last 2 points are an issue.

EDIT:
Oh yeah, also, Xyz Monsters cannot use Tokens as Materials. That's a rule of the game so, you don't need to state Xyz in the card's effect. As for Fusion Summon, I don't think there's any possible way you can abuse Fusions with this. At most, you'll use 1 Token for Dragon Knight Draco-Equizte.

[quote name='En Almhjbat Wahd' timestamp='1331131316' post='5860665']
And that doesn't even take attacks into account. If I destroy something in battle with only 100 damage, I could still do all this. Sure, I know battle isn't the main strategy anymore, but this is still broken. There had better be a heavy cost for doing a potential burn OTK, and this has no costs at all, save for "Magic Jammer" (which doesn't count).
[/quote]

Actually, a well timed Mystical Space Typhoon or a Dust Tornado can destroy this card and prevent it from giving you the Tokens. Or better said, anything that can be activated in response to this card's activation and make it leave the field will work. You don't have to waste a Solemn Judgment, Solemn Warning, Dark Bribe, or run Magic Jammer to stop this.
At least, this'll be true as long as the above card is either an Equip Spell, Field Spell, or Continuous Spell. If it's Quick-Play Spell or Normal Spell, all hope is gone.

and battle is always relevant in the game, at least a little ;D

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