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Putting MTG into YuGiOh: New cards added.


Flame Dragon

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I've had an idea for a card set cooking in my head for a while and only now am I starting to put work into it as ideas comes to me. Shouldn't be that hard to guess what I'm planning either.

Since I'm not really pushing it, cards that are banished face-down can't be removed from expect by the effect of the card that put them there. So Prison can return the banished creature, but things banished via Storm can not be returned.

Edit: Ok, I've actually been working on cards. So far I'm happy with where I'm going even with a low number of creatures. Since I'm planning on having the set only play with itself to work around the fact that I've been out of the game for some time and because I'm not happy with the power level it has reached the creatures are going to be the cards that change the most (well not the Clone). As such something like the Amalgamation (would like a better name fyi) will be made around the rest of the creatures. Since I don't have any....yea.


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My two newest cards.
For the one on the left I want to know if the wording is right. Also, a name would be nice.
For the one on the right, I'll just copy/paste what I said in the post with it.
I want to make it so Blaze Counters cause the monster with them to loss 100 ATK and DEF for each one. The problem is if I have the card say that simply destroying the card causes the counters to be meaningless. I want to make it so regardless if the card that makes the Blaze Counter leaves play the effect the counters have still remains. How do I do this? I was thinking using a ruling that just says "Creatures with Blaze Counters loss 100 ATK and DEF for each one" but I'm not sure if that works.

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[quote name='firehawk11' timestamp='1332268834' post='5880639']
7.5/10 for the card and the fact that this would be nice add-on to any fire deck. Now only if you made a card that bringed exile cards or swap exile cards back into play.
[/quote]
As I said, I "made" exile because I DON'T want that. If I did I would have just used banish.

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If you dnt want them to be played again why not make this continues and put on the card "The Banished monsters cannot be Returned to the Feild, Deck, or Hand as long a this card is on the Feild." If you did this it would be more in tune with real life gaming since u cannot take a card out of a duel permanently. Also it would also be good too this since in most fire decks are for burn and sacrificing monsters you control or that are in your hand to the graveyard. this will maximize the damage and also balance it out considering the fact that it is really easy to keep continues spells out now adays and also deal burn damage.

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[quote name='BlackRose0202' timestamp='1332351186' post='5882285']
If you dnt want them to be played again why not make this continues and put on the card "The Banished monsters cannot be Returned to the Feild, Deck, or Hand as long a this card is on the Feild." If you did this it would be more in tune with real life gaming since u cannot take a card out of a duel permanently. Also it would also be good too this since in most fire decks are for burn and sacrificing monsters you control or that are in your hand to the graveyard. this will maximize the damage and also balance it out considering the fact that it is really easy to keep continues spells out now adays and also deal burn damage.
[/quote]
While your version does work if that was the case, it still lets them come back if it leaves play. Again, I don't want that. Plus as a continuos spell it is just continuous removal, and that is to powerful an effect for me to made this easy, even with an edit to make this only hit 1 creature per use.

And many games have ways to permanently remove things from play. When remove from play was first added to Yugioh, it wasn't until 3 sets later that we got a way to get them back , and it was horrible. Personally, I think the game needs the design space that an actual remove from play zone creates, so I'm using Exile.


The way this card is made allows for no upper limit and adding discard and sacrifice both have limits and come at a real cost of card advantage. Lastly, this doesn't burn the opponent and making it do so basically staples another card onto this and there is no reason to do that.

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[quote name='TheSKPwningest1992' timestamp='1332365185' post='5882648']
Exiled is an MTG term. Banished is correct. Also, this would make Laval even more insane than they already are.
[/quote]
As said, I already know this. I don't like banished, so I made a zone that can't be interacted with. I'm using the term Exile because that term serves my purposes nicely and I'm not creative enough to think of a new one.

I designed this with very little thought of the meta. This isn't a card that can be played irl and since their are many ways to break cards and many changes to the meta since I stopped playing. Obviously that this would be stupid in any turbo mill strategy, that is way my set won't make it that easy to dump things into the grave. As such the easiest way for me to make cards is to ignor the irl meta and focus on the interactions in the one I'm making.

Anyway, I'm not sure how much Laval would even want this. Permantly removing their guys goes against what they are trying to do and with Dark Hole and Lightning Vortex both working better with them those would get the nod over this. Plus decks don't really need more then 4 field cleaning effects so I would run a 1/1/2 split in favor or Vortex as a discard outlet. If for some reason I wanted a 5th field wipe I'd just run the full Vortex set. But who knows, maybe I'm doing it wrong.

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I experimented with this idea once before. (Leaving the game and never coming back.) Instead of creating a mystical "exile" zone (too similar to MTG, although Konami has stooped to that level before) I instead Banished Face-Down. This way, most cards do not have a way of bringing it back. The only cards (that I am aware of) that can do so are Primal Seed - a card that DOES need to be doing something special anyways considering it is impossible to use and Necroface, which brings it back to the deck, which is really not that bad for your mechanic.

Thats just my 2 cents tho. I do think yugioh needs a "f*cking leave these cards alone already zone."

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[quote name='thekazu4u' timestamp='1332470905' post='5884625']
I experimented with this idea once before. (Leaving the game and never coming back.) Instead of creating a mystical "exile" zone (too similar to MTG, although Konami has stooped to that level before) I instead Banished Face-Down. This way, most cards do not have a way of bringing it back. The only cards (that I am aware of) that can do so are Primal Seed - a card that DOES need to be doing something special anyways considering it is impossible to use and Necroface, which brings it back to the deck, which is really not that bad for your mechanic.

Thats just my 2 cents tho. I do think yugioh needs a "f*cking leave these cards alone already zone."
[/quote]
Meh, I know I could make a better term, just to lazy to do so.

Umm.....just adding a rule that cards that are banished face-down can't be removed from the banish zone is easier since it works within the context of the game. Only issue is a handful of cards banish face-down but I'm not going to let that stop me. Thanks for the help.

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I feel as though it's unnecessary to create an all-new zone, can you not just state on the card "Cards banished by this effect cannot be returned" without including the clause "while this card remains face-up on the field"?

PS: If the above mention is for some reason NOT possible please say so and explain why, because if that's the case I need to change a card or two of mine xD

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[quote name='LordEcchi' timestamp='1332559376' post='5885897']
I feel as though it's unnecessary to create an all-new zone, can you not just state on the card "Cards banished by this effect cannot be returned" without including the clause "while this card remains face-up on the field"?

PS: If the above mention is for some reason NOT possible please say so and explain why, because if that's the case I need to change a card or two of mine xD
[/quote]
Even if it can't be returned, it's still Banished, so Gren Maju Da Eiza, Soul Absorption, etc. still interact with it. The only other place where a card is not part of the duel at all is the Side Deck, but then if cards referred to it, it'd essentially be a 2nd Extra Deck.

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[quote name='LordEcchi' timestamp='1332559376' post='5885897']
I feel as though it's unnecessary to create an all-new zone, can you not just state on the card "Cards banished by this effect cannot be returned" without including the clause "while this card remains face-up on the field"?

PS: If the above mention is for some reason NOT possible please say so and explain why, because if that's the case I need to change a card or two of mine xD
[/quote]
Their is no real problem, but a couple reasons why I don't want to do that.
1) Memory issue. While is might not seem like a big deal, long game having several cards removed, some that can be returned and other that can't, it can cause problems to keep track of it.
2) Wordiness. Having to add that text to every card I make that has this effect is a pain. It eats valuable space and makes them more complicated. While it might not be by much studies show that having to add extra rules text is normally best avoided if it can be elegantly done.

Over all I think adding an extra zone is less complicated, but that is just me.

I do like banishing face down but that also has a problem. Normally I would jusy have it as cards banished face-down can't be removed from the banish zone, however
[img]http://i43.tinypic.com/1qlap3.jpg[/img]
these kinds of effects become more complicated. Plus some cards already banish face-down.

However if I can find a work around I'll use it.

And yes, I know some people will find issue with this. Me and my friend were having a conversation about it on Thursday actually.
[quote name='Zyzzyzus' timestamp='1332560274' post='5885913']
Even if it can't be returned, it's still Banished, so Gren Maju Da Eiza, Soul Absorption, etc. still interact with it. The only other place where a card is not part of the duel at all is the Side Deck, but then if cards referred to it, it'd essentially be a 2nd Extra Deck.
[/quote]
I'm ok with some interaction. See above card. Counting and referencing is fine. Being able to come back easily is the problem.

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[quote name='thekazu4u' timestamp='1332564645' post='5885949'] Uh, the last thing you want to do is make that last zone of not interacting with the rest of the game interact with something like the card listed above. Just use Banish for that. Use Banish face-down when you want to get rid of something and never see it again. [/quote]
Yea, I shouldn't have said I don't want it interacting with the game. Really meant I didn't want things entering and leaving like it has a rotating door.

And I while responding I figured out a way to resolve my problem, thanks. For some reason missed something obvious.

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[quote name='Flame Dragon' timestamp='1332567391' post='5885991']
Yea, I shouldn't have said I don't want it interacting with the game. Really meant I didn't want things entering and leaving like it has a rotating door.

And I while responding I figured out a way to resolve my problem, thanks. For some reason missed something obvious.
[/quote]

And what is that obvious solution?

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[quote name='Zyzzyzus' timestamp='1332615672' post='5886664']
Are there any cards that can send a card to the Graveyard face-down?
[/quote]
No, but if there is a face-down attack position (which there is), then face-down in the Graveyard is not out of the question or anything.

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I'll update the cards in a little bit, but while I bump this a quote from a card designer on adding words to cards.

"This might sound trivial. After all, we're talking about four words as opposed to five words, but a lot of research has shown us that words are intimidating. The more words that show up on the cards as a whole, the more intimidating the game is and the harder it is to process."

Another on why I didn't like having effects that permanently banish and others that temporally do so"
"Bad complexity gets in the way of people being able to play the game. It adds unnecessary bookkeeping or confusion or it makes the player have to monitor more elements than most are comfortably dealing with."

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