Dennis Bekker Posted March 24, 2012 Report Share Posted March 24, 2012 Hello yugioh friends, since im new here and dont know all the rules yet, dont kill me for any mistakes i do. I loved the Dark Era and Twilight as well so im gonna make some epic cards here, which i would hope to see in real. Here we go: [img]http://i43.tinypic.com/j94u1l.jpg[/img][img]http://i40.tinypic.com/35kpmrq.jpg[/img][img]http://i42.tinypic.com/242iqmc.jpg[/img] [img]http://i44.tinypic.com/2aetf78.jpg[/img] some new ones: [img]http://i41.tinypic.com/34glszr.jpg[/img][img]http://i41.tinypic.com/21ad3cw.jpg[/img][img]http://i39.tinypic.com/345bic2.jpg[/img] Link to comment Share on other sites More sharing options...
thekazu4u Posted March 24, 2012 Report Share Posted March 24, 2012 Where did you get the pics for dark shine ball? First one I like. Foolish burial on spec, nice with monk for going into a rank 4 xyz, yet not broken. Getting back to dark shine ball, that one is a bit crazy. Horus... hmmm that one is an easy 2300 attacker, but I can't help but feel it has nothing at all to do with horus. Feels more like a dark cyber dragon or something. Effect is fairly balanced tho. Dark Matter Disarray I like just because. Not even sure why. I guess I would make it work like a "C" from hand tho, just because Wind-Ups need every prevention method possible. Dark Shine Ball would obviously be the most played from this set. 1500 at practically any time xyz into something cray and dump a DAD at the end. Also the potential for massive tribute fodder, although I am not sure exactly for what. So... I would have called it uber OP'd last format, but it is actually not that bad this format. Idk, I would have to test it, but maybe you should try balancing it a bit. Link to comment Share on other sites More sharing options...
lukem Posted March 24, 2012 Report Share Posted March 24, 2012 its pretty evenly balanced but those cards altogether could burn your deck (if you made a deck) and the lightray horus ability is a little bit overpowered maybe like this: if your opponent has 2 or more monsters on the field you may special summon this card from your hand till the end phase. that would be more balanced Link to comment Share on other sites More sharing options...
thekazu4u Posted March 24, 2012 Report Share Posted March 24, 2012 [quote name='lukem' timestamp='1332628630' post='5887016'] its pretty evenly balanced but those cards altogether could burn your deck (if you made a deck) [/quote] How? There is not one draw card out of these cards... sure the searcher would thin your deck a bit, but it is nothing that should be taken into account as a balancing aspect. [quote] and the lightray horus ability is a little bit overpowered maybe like this: if your opponent has 2 or more monsters on the field you may special summon this card from your hand till the end phase. that would be more balanced [/quote] Lightray is balanced as it is. What you are suggesting is a worse version of The Fiend Megacyber. Link to comment Share on other sites More sharing options...
Organized Chaos Posted March 24, 2012 Report Share Posted March 24, 2012 Twilight Knight - Pretty balanced considering it has to be SS'd from graveyard but I would still reccomend putting in a "This effect can only be activated once per turn" clause as with CoTH at 3, it's not that difficult. 2nd effect is fine. Armageddon Knight is still preferred but this allows for Chaos so yeah. Nice card. Dark Shine Ball - This card is OP'ed. Any card that has the ability to Special Summon itself from the Deck is OP'ed. Luckily you balance it out a bit with the once per turn clause. But it's still quite abusable as it can thin the Deck, Synchro, Xyz, Tribute, etc. And it's not as if getting a DARK monster on the field is hard. If you really want to allow it to be SS'd from the Deck, make it so you can't Special Summon it from the Deck while you control a face-up Shine Ball. 'You cannot Special Summon this monster from the Deck while you control a face-up "Shine Ball" monster.' I said Shine Ball because you can still abuse it if you have Venus on field. > Summon Venus > Use effect, Special Summon Mystical Shine Ball (Up to 3 times) > Chain T.G Warwolf to the last Summoning > Summon this using effect > Shenanigans. A valiant attempt to balance it but alas DARK is most abusable. Lightray Horus - To be honest, I don't really have any complaints. If you want to make it proper Lightray, edit it so it's Special Summoned when a LIGHT monster destroys a monster in battle. A interesting card anyway. The Spell effect thing could only be applied if you Special Summoned it through it's own effect but if not, it would still be balanced. Dark Matter Disarray - Boss for DARK swarm. Not so much for the predominantly DARK Meta. But it's still good and balanced. The having to have 2 or more DARKs and both player adding a monster through it's effect balances it and makes it less abusable. In summary, some brilliant cards that just need some toning out. I see where you're coming from and your passion to create a proper DARK/LIGHT Meta is brilliant. No OCG errors ! Something I'm quite surprised about from a new member. And some quite original and good ideas. I noticed that you made the images for Horus and Dark Shine by converting their original images to Negative colour scheme ? Either way, great cards. Keep up the good work. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 24, 2012 Report Share Posted March 24, 2012 @NotSoSlenderMan that is what I thought at the beginning, but remember that Agents is really low tier this format. Perhaps it would just give the deck the boost it needs? Idk, but I am just pointing out this format is on a whole 'nother level than last, and Agents were actually hit in the banlist, so it is actually not that crazy. Link to comment Share on other sites More sharing options...
Organized Chaos Posted March 24, 2012 Report Share Posted March 24, 2012 [quote name='thekazu4u' timestamp='1332631814' post='5887098'] @NotSoSlenderMan that is what I thought at the beginning, but remember that Agents is really low tier this format. Perhaps it would just give the deck the boost it needs? Idk, but I am just pointing out this format is on a whole 'nother level than last, and Agents were actually hit in the banlist, so it is actually not that crazy. [/quote] You think Agents is low tier ? No offense friend but T.G Agents is actually one of the highest decks in the current Meta.They use both DARK and LIGHT monsters to use for Hyperion, TG (Most targets are DARK), Chaos, etc so cards like these would be more gamebreaking than "giving the deck the boost it needs".Yes, they have suffered a bit from the limiting of Earth and T.G Striker but they certainly don't need a deck-thinning, autosummoning autoabusable creature like that to boost them. If my statements are similar if not the same as your ideas, I apoligise but from what I see, you don't specify what's wrong and how to solve it. Link to comment Share on other sites More sharing options...
Dennis Bekker Posted March 25, 2012 Author Report Share Posted March 25, 2012 thx for the responds guys yes, i created horus and shine ball by converting their original images to negative colour schemes. @lukem if you think about it it isnt that good, because it special summons in the end phase, so you cant use it that turn. and next turn it can be easy pop off with a ton of cards, like inzektors for example. also there arent many spell cards that get rid of your monsters. the most played are dark hole, book of moon and mind control. so basically only 3 cards in game. @kazu well i think it is very similar to horus lv6 effect. @notso yeah, i forgot "it's Special Summoned when a LIGHT monster destroys a monster in battle.". i will add it, thx yes, i thought about it. shine ball really is op, but only because you can abuse it in soo many ways. tribute, xyz, synchro, cyber valley, free enemy controller etc. but in this format, at least, i dont think it is THAT broken. it should be limited tho. i just always wanted something like a dark version of this card and it synergise with dark matter, so i created it. should be as similar as possible to the original, so i skipped the "you cant attack and special summon the turn you activated this effect" Link to comment Share on other sites More sharing options...
thekazu4u Posted March 25, 2012 Report Share Posted March 25, 2012 [quote name='Dennis Bekker' timestamp='1332636203' post='5887216'] @kazu well i think it is very similar to horus lv6 effect. [/quote] Heh I forgot all about the lvl6 effect. I only remember the lvl8 effect due to how much it terrorized me back in the day. It was imperial oppression for just me :S [quote] it should be limited tho. [/quote] Be careful, you might get the thread locked and get yourself warned. The mods here have an irrational hatred of limited cards. Link to comment Share on other sites More sharing options...
Blake Posted March 25, 2012 Report Share Posted March 25, 2012 [quote name='thekazu4u' timestamp='1332638585' post='5887271'] Heh I forgot all about the lvl6 effect. I only remember the lvl8 effect due to how much it terrorized me back in the day. It was imperial oppression for just me :S Be careful, you might get the thread locked and get yourself warned. The mods here have an irrational hatred of limited cards. [/quote] Because making a card that's meant to be limited is not realistic. Don't spout bullcrap that has nothing to do with the topic, especially when you're just discussing and not posting anything constructive. Link to comment Share on other sites More sharing options...
poinl Posted March 25, 2012 Report Share Posted March 25, 2012 The dark shine ball should be a bit less OP maby special summon during end phase only or cant be used for synchro summon etc etc Link to comment Share on other sites More sharing options...
Dennis Bekker Posted March 25, 2012 Author Report Share Posted March 25, 2012 ok, i had to think some time and finally found a way to make dark shine ball more balanced. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 25, 2012 Report Share Posted March 25, 2012 I would say that Dark Shine Ball is to UP'd now. if the opponent is not playing a DARK deck as well, then it is sorta hard to use. So I would recommend that you change it to "This effect can only be activated when you control no non-DARK monsters" or "This effect can only be activated when you control 1 DARK monster and no other monsters on the field." That way, it is still fairly playable, but not OP'd, at least not IMO. Link to comment Share on other sites More sharing options...
Dennis Bekker Posted March 26, 2012 Author Report Share Posted March 26, 2012 you can still special summon it easy. lets say your opponent play tourguide, you veiler it, then he would mostly have only the tourguide on the field and you can bring out any dark and summon shine ball. or if they have 2 monsters, attack one and summon it in mp2. just examples, but its not that hard. you cant abuse it anymore. i still want it to swarm the field, but only for dark to abuse. i will find out a good way. anyways check my new cards out Link to comment Share on other sites More sharing options...
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