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Geargia for Tier 1


Azuh

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[b]-18-[/b]
3 Geargiarmor
3 Geargiaccel
3 Machina Gearframe
3 Machina Fortress
2 Geargiano MK-II
2 Geargiarsenal
1 Machina Cannon
1 Clockwork Shikigami

[b]-13-[/b]
3 Iron Call
3 Mystical Space Typhoon
2 Smashing Ground
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
1 Limiter Removal
1 Pot of Avarice

[b]-9-[/b]
2 Dimensional Prison
2 Fiendish Chain
2 Solemn Warning
2 Torrential Tribute
1 Solemn Judgment

[b]-40-[/b]

[b]-15-[/b]
2 Geargiganto X
13 Generic

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  • 2 weeks later...

[quote name='Damage Inc.' timestamp='1333579797' post='5901807']
[b]IT[/b] why more S&T than Monsters[color=#000000]?[/color][color=#000000]?[/color][color=#000000]? That is a big no-no IMO[/color]
[/quote]
It's not a no-no. Some decks like low monster count to abuse their many spells and traps. Gravekeepers and Dark Worlds are good examples of this. There is no 1 ratio that decks have to follow.

OT: Maybe trade your Geargiano IIs for Scrap Recycler? Idk seems like something bad.

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Wow I thought this topic died ages ago >_>

I like MKII cause its Summonable by Giganto when it leaves the field, plus its a nice field presence and can summon itself for Rank 3's. Scrap Recycler is meh.

Card Car D sounds like a good option, but without Dualities, I dont think I'll be needing them since Geargia's give enough field presence to hold its own. I could be wrong though so dont blast me about this.

Plus lower monster count > Extremely high monster count. Spell cards are the most powerful cards in the game and in this deck (since Iron Call) I have enough monsters to easily spam without having a high monster count

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