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Sacred Beehive


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[img]http://img811.imageshack.us/img811/7749/300pxsacredbeehivedt14j.jpg[/img]
Machine/Xyz/Effect
2 Level 4 "Sacred" monsters
Once per turn, during either player's turn, when a "Sacred" monster you control battles, during the Damage Step: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK until the End Phase.

+ Practically a 3400-ATK beatstick.
+ By increasing their ATK, it indirectly protects your "Sacreds" from being destroyed by battle.
+ LIGHT-Attribute AND Machine-Type. A combination I happen to like.
+ "Limiter Removal" and "Honest" support.

- Exclusive to "Sacred" Decks because of Summon requirements.
- Low DEF, which can be abused by cards such as "Book of Moon", "Ojama Country", etc.

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Being a fan of Machine-Type monsters, this is one my favorite cards: I find the artwork awesome, it has an effect that fits Machine-Types (ATK boost), and it supports its allies.

Because of their different Types, I didn't like "Sacreds" at first, but this card and Ptolemys were the reasons I finally gave them a try on DN, and then became one of my favorite archetypes; They are certainly not top tier, but are still really good (or at least my variant does pretty well) and better than the Machine-Type Deck I ran. However, I no longer play DN except with close friends so I don't know how "Sacreds" perform against the popular Decks.


So, discuss this unique Xyz Monster that can beat up most Boss Monsters by himself.

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I prefer using the Sacred that either can bounce on either player's turn or protect your Sacreds from Spell or Traps for a turn then getting this card out, unless I'm in need of running over beat sticks of course. A well designed card (and Archetype) overall in my opinion (I feel my hand disappears so quickly though when using them).

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