Blake Posted March 29, 2012 Report Share Posted March 29, 2012 [center][img]http://images2.wikia.nocookie.net/__cb20120308104505/yugioh/images/thumb/8/8e/Morphtronic_Set.jpg/425px-Morphtronic_Set.jpg[/img][/center] [center]Discuss the transformer knockoffs made from appliances and everyday things.[/center] Link to comment Share on other sites More sharing options...
Toffee. Posted March 29, 2012 Report Share Posted March 29, 2012 As much as I would have loved to build the deck, its just.... Only about 3-5 of them are actually good, out of like the, what, 15 in total? Link to comment Share on other sites More sharing options...
Airride Posted March 29, 2012 Report Share Posted March 29, 2012 IT HAS A REMOTE CARD IN IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!!!!11!!!!!!!!!!!!!!!!!!!!oneoneoneoneone!1 OT:...I loved them ;_; But they're so hard to get right. Link to comment Share on other sites More sharing options...
burnpsy Posted March 29, 2012 Report Share Posted March 29, 2012 I wish there were more with good effects. As it stands, the deck is reliant on the same few monsters, run at maximum, to work (Celfon, Radion, Remoten, Scopen, Staplen). Sadly, the deck can't run all that well without a higher Morph count and more than just two Dupe targets, so lesser stuff like Boarden and Lantron have to fill in the gaps by acting as extras for both. Short of Morphtronic Map and Junk Box, their archetype support is terrible. And Map isn't all that consistent, itself. Not only that, but each and every monster in the entire deck is extremely vulnerable to a well-timed Veiler or Chain, meaning that you won't get anything done unless you're either extremely good at eliminating those, or rush forward recklessly while ignoring the possiblity. It wouldn't be so much of a problem if they had higher ATK or if Radion was a Machine so the deck could run Solidarity, but neither is actually the case. Adding to that, I've pretty much proven that using standard competitive logic while building the deck is detrimental to the deck's consistency and speed, which makes them difficult to get right unless you're simply used to them and know what works and what doesn't instinctively. Easy enough for someone like me, who ran them since DSF's release and took then to two YCSs with varying levels of success. Not so easy for everyone else. So yeah. I've just about finally got them right after all this time, but the sheer need for so much practice makes the deck as a whole not a very lucrative option when there are quicker and easier options to build and run correctly. None of that stops the deck from being fun as hell, though. For some reason, the quality of my build seems to directly relate to how much fun using it is, which can't be said about most other decks. --- Also, because of the thread title: [media]http://www.youtube.com/watch?v=MTM5HbDzmug[/media] Link to comment Share on other sites More sharing options...
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