sasder47 Posted April 6, 2012 Report Share Posted April 6, 2012 Here's a cool card Enjoy!! [IMG]http://i41.tinypic.com/wi802p.png[/IMG] P.S. comments and criticism are wanted and needed people Link to comment Share on other sites More sharing options...
sasder47 Posted April 6, 2012 Author Report Share Posted April 6, 2012 COMMENT NOW!!! Link to comment Share on other sites More sharing options...
Durandamon Posted April 6, 2012 Report Share Posted April 6, 2012 Really? 2000? I think it's too much for 2 tributes. Maybe make it a nomi, because it's too much now. A DNA can make every monster on the field FIRE. Also, the OCG would be "Increase this card's ATK by 2000 for every face-up FIRE monster on the field." Link to comment Share on other sites More sharing options...
patient99 Posted April 6, 2012 Report Share Posted April 6, 2012 Maybe go with something like it gains 500 ATK for every fire on the field? and maybe add a burn effect instead of it attacking for the turn? Link to comment Share on other sites More sharing options...
Nightm@re-X Posted April 6, 2012 Report Share Posted April 6, 2012 Ok, I'm so sorry but this card is terrible.....Too plain, too boring :/ Link to comment Share on other sites More sharing options...
Archwing Posted April 7, 2012 Report Share Posted April 7, 2012 Bleh, okay name, okay picture but a short bland/boring effect. Damage Inc. allready corrected the OCG so I dont have to cover that. Needs work... Quite a bit of it. Not worth deeper criticism Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2012 Report Share Posted April 8, 2012 [b]Image[/b] The dragon is kewl, but it simply does not look too well on the card. There is too much negative space, and the character itself is too tiny. It does not resemble "power" at all. [b]Card[/b] I'll be honest. It's bad. If it just gained something like 500 ATK per FIRE, it'd be too plain, weak, and boring, and outclassed by Ultimate Baseball Kid. Increasing that amount in the other hand, makes it too much of an easy beatstick. Giving this card 8000+ ATK is laughably easy. I don't think you can reach an equilibrium point here. It'll either be useless, or abusive but still bland. Not to mention UFO Turtle can search for this, laughing at the supposed 2 Tributes. Link to comment Share on other sites More sharing options...
AkatsukiPride! Posted April 9, 2012 Report Share Posted April 9, 2012 Okay, WHAT? This isn't a very good card. Not at all! Its like, "Oh look, DNA Surgery, Scapegoat, and Lightning Vortex! I win!" Its not very good in a Fire-Deck, either, since most revolve around Dinos or Burn Effects. It should also require three tributes or make it a level eight. It's uncanny to have a level twelve that's not, like, a GOD. Next, this is a bland, unoriginal card! Its basically Dragon-type baseball kid super powered! It should be weakened, so its 1000 attack for each fire you control other than itself, and should have a secondary effect! Try remaking this, better, more original, and balanced. Also, the image is ok, but not so good. All fire dragons are overused images, and so is this one. The dragon itself takes up to little space, and the amount of background makes it look tiny. Finally, the name is bland. Its basically one word repeated. It could be called, "Magmus, Dragon Lord of Flames." My friend Damage already fixed OCG, so I'll leave this field undone. So, to be honest, I give this a: Idea/Originality: 2/10 Effect/Description: 2/10 OCG: 4/10 Image: 5/10 Name:4/10 All in all: 21/50 So its bad. Link to comment Share on other sites More sharing options...
Sleepy Posted April 9, 2012 Report Share Posted April 9, 2012 [quote name='AkatsukiPride!' timestamp='1333931967' post='5907019'] Its not very good in a Fire-Deck, either, since most revolve around Dinos or Burn Effects. It should also require three tributes or make it a level eight. It's uncanny to have a level twelve that's not, like, a GOD. So its bad. [/quote] *sigh* Monsters Level 7, 8, 9, 10, 11, 12. Anything that's beyond Level 7 and can be Normal Summoned, only needs 2 Tributes. Notice how the God Cards specifically state that they need 3 Tributes in their effects. If it was a [b]rule[/b] that they needed 3, it wouldn't need to be stated. Notice how Earthbound Immortals only need 2 Tributes, and not only in real life, but even in the anime they were Summoned with just 2 Tributes. Nothing needs 3 Tributes or more unless the Summoning conditions specifically state otherwise. Link to comment Share on other sites More sharing options...
thekazu4u Posted April 9, 2012 Report Share Posted April 9, 2012 Berry Punch, I believe you are misunderstanding her post. She says that it SHOULD require 3 tributes, not that it does. I agree. Things above level 8 hold a certain kind of special significance. You can't just throw around levels without them losing their significance. The card itself is meh, but I think people are underestimating it. 2000 attack per... you dump somthing like a UFO turtle out, hopefully find some way of getting out a few other FIRE monsters (even one would make a huge difference) ram, and BAM, you got a 4000 or even 6000 ATKer out for fairly cheap. Problem is it does not live up to the 12-star-standard. And it never will; nothing is special enough about it. Push the level down to 8, it will actually be better at that level (trade-in) and then maybe throw in some sort of an effect that Special Summons it (you can Banish 3 Fire Monster in your Graveyard to Special Summon this card). And since we are concerned with the flavor... I don't normally do this, but since somebody mentioned the picture, I felt I should drop this in. If you are trying to make a monster that looks intimidating, especially in the case of something that is supposed to be BIG, try to find a picture that only shows part of the dragon (like Stamping Destruction). Or, show the whole dragon in the context of something that we know the size of. (Sort of like done in Dragon's Ravine.) Link to comment Share on other sites More sharing options...
Sleepy Posted April 9, 2012 Report Share Posted April 9, 2012 [quote name='thekazu4u' timestamp='1333937690' post='5907151'] Berry Punch, I believe you are misunderstanding her post. She says that it SHOULD require 3 tributes, not that it does. I agree. Things above level 8 hold a certain kind of special significance. You can't just throw around levels without them losing their significance. The card itself is meh, but I think people are underestimating it. 2000 attack per... you dump somthing like a UFO turtle out, hopefully find some way of getting out a few other FIRE monsters (even one would make a huge difference) ram, and BAM, you got a 4000 or even 6000 ATKer out for fairly cheap. Problem is it does not live up to the 12-star-standard. And it never will; nothing is special enough about it. Push the level down to 8, it will actually be better at that level (trade-in) and then maybe throw in some sort of an effect that Special Summons it (you can Banish 3 Fire Monster in your Graveyard to Special Summon this card). And since we are concerned with the flavor... I don't normally do this, but since somebody mentioned the picture, I felt I should drop this in. If you are trying to make a monster that looks intimidating, especially in the case of something that is supposed to be BIG, try to find a picture that only shows part of the dragon (like Stamping Destruction). Or, show the whole dragon in the context of something that we know the size of. (Sort of like done in Dragon's Ravine.) [/quote] Ummmm... ups? I publicly apologyse for that misunderstanding =S The card's ATK is too cheap, and the card is too easy to Summon. I don't think it needs to get more support. If you want to make it even more abusable though, make it have 200 DEF and be Level 8 or lower. That works in one way or another *shot* Link to comment Share on other sites More sharing options...
thekazu4u Posted April 9, 2012 Report Share Posted April 9, 2012 Make it 200 def for cheap otks... yea that would really help the design of the card. When designing a card, if you create a card that is too powerful when it is out, what you don't do is say "well, ill make it work worse by itself but WAY better with X" all that does is encourage an even bigger luckfactor. What you should be doing is saying "well, ill take away some of how it affects the opponent, not how much I need to get it out there in the first place" or say "well, ill make it only work in deck X because deck Y can abuse it." When creating a powerful card, you should not be trying to make a card uber powerful when you have a set group of other cards in your hand/field/graveyard etc... that is just creating an OTK. What you should be doing is creating a card that is powerful by itself, but balanced because of what the opponent can do against it. In this card's case, believe it or not it actually falls into the category of fairly good design. It is quite powerful when used right (with UFO turtle or the like) but it is not generally a OTK, so much as a nice beatstick. There are otk's that could be based around it, but none of them I see having their own dedicated deck, but rather a deck that has the OTK in addition to normal aggro aspects. The main problems with the card are (1) flavorful aspects - make it 8 stars not 10, get a better picture etc... (2) a monumental problem when you draw it, which adds in a relatively unneeded negative aspect to the card, although moving to level 8 would fix that somewhat and (3) A bit to hard to get out given its power, maybe give it some inherent special summoning effect but bump down the atk bonus to 1500. Link to comment Share on other sites More sharing options...
Sleepy Posted April 9, 2012 Report Share Posted April 9, 2012 [quote name='thekazu4u' timestamp='1333943934' post='5907273'] Make it 200 def for cheap otks... yea that would really help the design of the card. When designing a card, if you create a card that is too powerful when it is out, what you don't do is say "well, ill make it work worse by itself but WAY better with X" all that does is encourage an even bigger luckfactor. What you should be doing is saying "well, ill take away some of how it affects the opponent, not how much I need to get it out there in the first place" or say "well, ill make it only work in deck X because deck Y can abuse it." [color=blue]I hope this bit wasn't sarcasm about my sarcastic end of the post. That'd imply you did not understand my sense of humor.[/color] [/quote] I wouldn't call a card that can reach 10,000 with Rekindling plays, or even 4000 with just being alone with 1 other monster of the Deck, "good card design". =/ Link to comment Share on other sites More sharing options...
thekazu4u Posted April 9, 2012 Report Share Posted April 9, 2012 It is really hard to read sarcasm though text. The way it is right now is fairly OK card design. A single monster that is practically useless by itself that can only be brought out easily by a card that is already bad, and supports other generally bad cards (FIRE monsters) is generally not going to end up OP'd no matter how high its ATK is. Nobody is going to let you summon out 4 fire monsters and ram a UFO turtle for a 10k ATK. Instead they are just going to torrential, or mirror force, or solemn warning, or just blow up your monster as you summon them, or loop your hand to drop that UFO turtle before you summon it, or negate the summon altogether etc... This card would have been powerful when cards actually survived for longer than a turn. And it is not supported by Rekindling, so I am not exactly sure what you are talking about. Link to comment Share on other sites More sharing options...
Sleepy Posted April 9, 2012 Report Share Posted April 9, 2012 [quote name='thekazu4u' timestamp='1333985656' post='5907535'] It is really hard to read sarcasm though text. The way it is right now is fairly OK card design. A single monster that is practically useless by itself that can only be brought out easily by a card that is already bad, and supports other generally bad cards (FIRE monsters) is generally not going to end up OP'd no matter how high its ATK is. Nobody is going to let you summon out 4 fire monsters and ram a UFO turtle for a 10k ATK. Instead they are just going to torrential, or mirror force, or solemn warning, or just blow up your monster as you summon them, or loop your hand to drop that UFO turtle before you summon it, or negate the summon altogether etc... This card would have been powerful when cards actually survived for longer than a turn. And it is not supported by Rekindling, so I am not exactly sure what you are talking about. [/quote] Hard to get sarcasm through text? what do you think the expression "shot" means on the internet, then? I'll just grant you that FIRE monsters are not too relevant in this meta, but for the other points: -There are so many options to clear Spell/Traps that: a)No one uses Mirror Force anymore. b)Your opponent will indeed let your UFO Turtle transform into a 10,000 ATK monster. They cannot have counters to you forever. and yes, yes you can bring out many FIRE monsters in one go. Actually, Rekindling Decks are all about that. They also have ways of discarding this card, and even though this card itself cannot be revived by Rekindling, there are still plenty of options for card removal. For starters, Monster Reborn and 2 copies of Call of the Haunted. Keeping it on the field is not a problem because you pretty much only need 1 hit to win. UFO Turtle is not considered good, because there aren't many (if any) good targets it could Summon, and the ones you would deem worthy, usually have more consistent ways to search and use them. This card would definitely give give UFO Turtle a purpose. Even without UFO Turtle, this card also has Masked Dragon. Link to comment Share on other sites More sharing options...
thekazu4u Posted April 10, 2012 Report Share Posted April 10, 2012 I honestly have never heard the expression *shot* on the internet before. And I use the internet ALLOT. Also, you are essentially just randomly throwing cards on a stack and saying "here, these are ways of countering the counters for this card." Basically, this is, -AT ITS WORST- a future fusion + overload fusion esque card. Rekindling + UFO with 4 200 DEF fire monsters in the grave is in theory a win. The problem is, that just like your classic FuFuOlFu combo, there are a million strings attached: your opponent HAS to have a monster out with 1500+ attack in attack position. Your opponent cannot have a way of countering any of the other cards you have. Etc... Although you have convinced me it is not good card design, I still hold fast to my belief that it is balanced. Not good card design because too many OTKs. Balanced because there are other similar OTKs that don't get much play, so probably neither would this. Link to comment Share on other sites More sharing options...
Sleepy Posted April 10, 2012 Report Share Posted April 10, 2012 [quote name='thekazu4u' timestamp='1334025282' post='5908523'] I honestly have never heard the expression *shot* on the internet before. And I use the internet ALLOT. Also, you are essentially just randomly throwing cards on a stack and saying "here, these are ways of countering the counters for this card." Basically, this is, -AT ITS WORST- a future fusion + overload fusion esque card. Rekindling + UFO with 4 200 DEF fire monsters in the grave is in theory a win. The problem is, that just like your classic FuFuOlFu combo, there are a million strings attached: your opponent HAS to have a monster out with 1500+ attack in attack position. Your opponent cannot have a way of countering any of the other cards you have. Etc... Although you have convinced me it is not good card design, I still hold fast to my belief that it is balanced. Not good card design because too many OTKs. Balanced because there are other similar OTKs that don't get much play, so probably neither would this. [/quote] I'm not really "throwing random cards to counter". I talked about UFO Turtle and Masked Dragon for effective searchers, which merely need to be "teched" into a Deck to avoid too much decrease in consistency. I talked about generic S/T removal that pretty much every Deck should have. I talked about Rekindling, which provides Juracs Decks and Flamvells Decks with some good swarming support. As another FIRE Deck option, there is Lavals, though I can't speak for those as I've never used them myself. None of the above are hard to make work. Though I'll admit that this is not exactly super consistent top-tier material, just not good card design. As for you never hearing *shot*. It's not a meme you can find in "know your meme" often (if at all). Its an expression that implies that X sentense attached to it is either, intentionally stupid, or purposedly bad advice, or both. It's also more or less a synonym of the phrase "jusk kidding", but with a slightly different approach. I can definitely see you not knowing it, but I myself, see it fairly often. Well, that's not really important, and we cleared the misunderstanding (I think). Link to comment Share on other sites More sharing options...
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