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Wicked Wind - a trap card


~Shin~

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[center][IMG]http://i.imgur.com/njBDL.jpg[/IMG][/center]
[center][size=4][b][color=#800000]Look at your opponent's hand and select 1 Effect Monster Card. During the current Duel, the [/color][/b][/size][size=4][b][color=#800000]s[/color][/b][/size][size=4][b][color=#800000]elected[/color][/b][/size][/center]
[center][size=4][b][color=#800000]card effects are negated. If this Set card is destroyed by your opponent's card [/color][/b][/size][size=4][b][color=#800000]effect, [/color][/b][/size][size=4][b][color=#800000]return [/color][/b][/size][size=4][b][color=#800000]1[/color][/b][/size][/center]
[center][size=4][b][color=#800000]card f[/color][/b][/size][size=4][b][color=#800000]rom your field to its owner's hand. If you cannot, you take 1000 damage.[/color][/b][/size][/center]

Though many cards negate summons and effects none (as far as I know) of them target a monster in the hand, idk there may be a good reson for that, however I hate hand traps :P

At first I allowed it to select any card type and negate its effects for the duel, but the drawback was big so the card became useless.

Rate & comment please.

[spoiler=Old effect]When this Set card is destroyed by your opponent's card effect, return 1 card from your field to its owner's hand. If you cannot, you take 1000 damage. When this card is sent to the Graveyard remove it from play. Look at your opponent's hand and select 1 Effect Monster Card. During the current Duel, the selected card is treated as a Normal Monster Card.[/spoiler]

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I'd hate to break it out to you ^-^"
but making a monster treated as a Normal Monster, does not negate it's effects. It just lets it benefit from Normal Monster support, getting the best of two worlds.
If your intention was to negate it's effects, the best way is to state that in the card.
It is possible to have an effect that:

-Negates their effects but keeps them treated as effect monsters
-Negates their effects and treats them as Normal Monsters
-Does not negate their effects and has them treated as Normal Monsters.

^you choose what your original idea was.

As for the balance itself. I see it a bit underpowered, mainly because it depends on your opponent destroying it, to affect a card of your own.
It'd be an interesting tool to recycle some of your continuous cards or already used one-time effects, if you allowed it to trigger regardless of who destroyed it. As is, not only is your opponent not guaranteed to get rid of it for you, but "destroying" is not the only mean or removal. It's less than a 50/50 chance if you wanted to use it.

I also think that punishing yourself for not being able to pull your combo, is completely unneeded. Even if you had something to combo with that clause, if the first effect's activation is not that reliable for a Deck theme on it's own, having it fail has lower chances anyways, so said hypotetical combo wouldn't connect too often.

The "select 1 Effect Monster" clause.. as my personal opinion, and for safety measures, I think It'd be better if you simply "name" the effect monster instead of "select". That way it would affect multiple copies of it.


One more thing:
[quote=Effect]
When this Set card is destroyed by your opponent's card effect, return 1 card from your field to it's owner's hand. If you cannot, you take 1000 damag[color=red]e. L[/color]ook at your opponent's hand and select 1 Effect Monster Card. During the current Duel, the selected card is treated as a Normal Monster Card.[/quote]


[left][font=tahoma, helvetica, arial, sans-serif][size=3]The part I marked red. At first, I'd assume indeed, what I think your intention was (to have the damage clause and the selecting of your opponent's Effect Monster be 1 effect, but after analyzing a little more. A more correct interpretation based on the way it's written, states that you take 1000 damage and that's it, when you fail to do it's effect when destroyed. At the same time, it looks like the targeting of your opponent's Effect Monster, is a separate effect that triggers upon this card's normal activation, rather than when destroyed.[/size][/font][/left]

[left][font=tahoma, helvetica, arial, sans-serif]My suggestion is that you write "and" instead of that period, if you want them to be the same effect.[/font][/left]

[left][font=tahoma, helvetica, arial, sans-serif]~hope I was any help~[/font][/left]

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Thank you alot.
Once again I fail becuase of the lang.. I rewrote the effect I hope it is clear now. and that you review it.
I thought that would make it be treated as just a normal monster since it did not say "also" or anything like it, and for it being a normal monster it will not have an effect.
I meant to negate only 1 monster effect, I think that will be enough advantage especially if you know what cards are in your opponent hand (searched cards, recycled cards...).
I made it look like a cost will it is not that is just stupid... again thanks and I hope it is clear now.

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Well it cleared the misunderstanding of that clause.
It certainly improved a bit.

Reminds me of the card "Prohibition", and it can hit key cards like Tour Guide, provided that said key cards haven't been played yet.

It's still a bit, underwhelming.

Also, the other clause of "return a card you control to your hand" can mess up your strategy quite a bit.
If you activate this regularly, and your opponent chains Mystical Space Typhoon for example, odds are that you will have to return something valuable (assuming that you aren't loosing by a huge margin and DO have some field pressence), because even though "destroying" a card will not stop it's original effect, something chained to it's activation will still "destroy" it and trigger it's other mandatory effect. Which is bad when this format has so much Spell/Trap hate, and the choice is entirely up to your opponent.

Regular effect is not exactly the strongest one, and adding the effect that triggers when your opponent destroys it, makes the card not the best option to include.

What strategies do you have planned for this card? =0

[quote name='Basara' timestamp='1333765863' post='5904634']
Thank you alot.
Once again I fail becuase of the lang.. I rewrote the effect I hope it is clear now. and that you review it.
I thought that would make it be treated as just a normal monster since it did not say "also" or anything like it, and for it being a normal monster it will not have an effect.
I meant to negate only 1 monster effect, I think that will be enough advantage especially if you know what cards are in your opponent hand (searched cards, recycled cards...).
I made it look like a cost will it is not that is just stupid... again thanks and I hope it is clear now.
[/quote]

If you read a [b]Gemeni[/b] monster's effect, you'll see that it says that it is "[b]treated as an Effect Monster[/b]" AND "[b]gains the following effect(s):[/b]"


and the first effect is alright (the one that selects an Effect Monster).
My only complain would be the drawback that the other one represents... though the card is acceptable enough as it currently is now, if you want to leave it as is xD

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"Prohibition" just saw it, now I know my card is really bad, it needs to me remade.. XD
Thanks for all the feedback, whill work on this for hours now, wish me luck.
Feel free to post suggestions people, I will come back to this like 8 ~ 10 hours later with a shining new card :)

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I would totally use this card against Honest. I hate Honest's effect but this card seals the deal I guess.

Ocg is good only one thing needs to be corrected and that is

During the current Duel, the selected card's effect is negated.

Not only on Honest anyways, there are cards that activate from hand so this actually stops them before they meet their effect requirements.

8/10

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