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The Big 3 and Skill.


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Ok so I've had a few discussion with my friends about the current meta and the top 3 deck's, Dino Rabbit, Wind-Ups <3 and Inzektors. Each of us had our own opinion about which takes skill to run and which is auto pilot and herp derp.

This was my position...

[b]Wind-Ups[/b]

Outside of the herp derp loop...Wind Up takes some skill to play effectively, yes anyone and their dead grandma can do the first turn loop, but if you don't open the loop..you have to know what you're doing to actually win with the deck.

[b]Inzektors[/b]

The deck can be a bit liner which can lead to it being some what auto pilot..(summon dragon fly, pop, summon cent, pop, add stuff, exceed...repeat process till you win)

[b]Dino-Rabbit[/b]

IMO this deck does not take much skill to play...summon rabbit, get walking solemn set 4 and win. I may be bias due to the fact first turn Laggia is just stupid but hey that's just my opinion

Anyway YCM...give your input...give reasons ect ect.

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Dino Rabbit requires skill in the same case as windups. If you don't open the obvious combos it becomes tough to put yourself in a good situation.

Jesse says (10:24 PM):
so that thread you posted in
my opinion on dino rabbit is
you need a lot of skill to handle rogue decks
or atleast insight
since you might feel dolkka is better
Jesse says (10:25 PM):
but they could be playing smashing ground or other unsuspecting cards
and for the most part, your opponent already knows exactly how rabbit functions, so the moves they make are probably ploys to get around your evolzar

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[quote name='byakklon Omega' timestamp='1334370366' post='5912966']
Dino Rabbit requires skill in the same case as windups. If you don't open the obvious combos it becomes tough to put yourself in a good situation.

Jesse says (10:24 PM):
so that thread you posted in
my opinion on dino rabbit is
you need a lot of skill to handle rogue decks
or atleast insight
since you might feel dolkka is better
Jesse says (10:25 PM):
but they could be playing smashing ground or other unsuspecting cards
and for the most part, your opponent already knows exactly how rabbit functions, so the moves they make are probably ploys to get around your evolzar
[/quote]

Very good points, but in case of bad hands, Rabbit still has access to beat sticks that a couple of meta decks have problems getting around...I've seen alot of games where the guy won with Saber beat down and back row support.

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[quote name='byakklon Omega' timestamp='1334371288' post='5912982']
That doesn't make it autopilot.
[/quote]

but it does....the deck had 2 legit plays.. summon rabbit, or summon tgu to get rabbit.

[quote name='Ctrl' timestamp='1334371350' post='5912984']
If Wind-Up didn't have the loop, then it would surely be a more or less skill based deck.

And rabbit can be extremely inconsistent, if you don't get the rabbit/tgu. If you don't have them, it's just more or less a vanilla beat with Rai-Oh, given you run it.
[/quote]

I play Wind-Ups irl at is funny how you hardly get the loop...it usally come does to Tiras/Andrus conrtol. or wind-up rabbit beat down.

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[quote name='Aggro' timestamp='1334373059' post='5913001']
My thoughts on the format: I miss plants.

Also, this conversation made me think of this:

[media]http://www.youtube.com/watch?NR=1&feature=endscreen&v=casvAw0ImiI[/media]
[/quote]

The MST then Heavy made my day lol...but the bubble man top deck was epic.

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[quote name='Expelsword - ä¿¡ä»°' timestamp='1334375780' post='5913057']
As a sort of joke, I added the Inzektor engine to my Laval deck.
It just gives me more automatic combos. I'm not sure it works as well as the V6 engine, though :P
[/quote]

I've seen people putting them in Dino-Rabbit on DN.

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[quote name='Darkplant - VENOM' timestamp='1334387221' post='5913166']
OCG Inzektors is a deck that requires much skill, given the existance of Gullho.

At least, I think so.
[/quote]But you still have Zektcalibur.

Dfly + Hornet + Zektcalibur is GG if the Opponent can't stop it.

Honestly, Inzektor hopper is worse than Gullho, so that build is definitely worse than the OCG version. And I consider that version to be the best. Probably pretty straightforward once you get to a certain point.

TGU is cool and all, but Inzektors just don't need it.

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[quote name='Aggro' timestamp='1334387807' post='5913172']
But you still have Zektcalibur.

Dfly + Hornet + Zektcalibur is GG if the Opponent can't stop it.

Honestly, Inzektor hopper is worse than Gullho, so that build is definitely worse than the OCG version. And I consider that version to be the best. Probably pretty straightforward once you get to a certain point.

[b]TGU is cool and all, but Inzektors just don't need it.[/b]
[/quote]

This..I just don't get why people feel the need to put her in EVER thing.

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[quote name='Anonymous00' timestamp='1334405019' post='5913270']
Dino Rabbit may need some skill to play, but inzektors almost always go on autopilot and so do wind-ups
[/quote]
as stated earlier, if Wind-Ups can't open with the hurr durr loop, then they would require skill to get in a good situation during le duel

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In my experience Dino Rabbit seems to require more skill than both inzektors and wind-ups. Dino Rabbit requires you to use actual strategy whereas Inzektors & Wind-Ups run auto-pilot [Inzektors moreso than Wind-Ups]. That's also why it can be harder to stage a massive come back with DR as opposed to Inzektors where top-decking a Dragonfly just about puts you back into the game, Wind-Ups require some skill outside of the loop which is why so many DN Wind-Up users suck, they just fall apart after the loop cause they don't know how to really play outside of that one strategy.

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[quote name='TheKaitoKid' timestamp='1334427231' post='5913600']
In my experience Dino Rabbit seems to require more skill than both inzektors and wind-ups. Dino Rabbit requires you to use actual strategy whereas Inzektors & Wind-Ups run auto-pilot [Inzektors moreso than Wind-Ups]. That's also why it can be harder to stage a massive come back with DR as opposed to Inzektors where top-decking a Dragonfly just about puts you back into the game, Wind-Ups require some skill outside of the loop which is why so many DN Wind-Up users suck, they just fall apart after the loop cause they don't know how to really play outside of that one strategy.
[/quote]

Dino-Rabbit strategy is usually just "protect the laggia/dolkka....then summon more laggia/dolkka"...and you're right bout Inzectors...get a Dragonfly and get its effect off and you're back in business.

I disagree about Wind-Ups being auto pilot...outside of the loop the deck has a shitload to plays to make and its quite easy to misplay then just auto-lose. Its fun to beat people when you don't loop..that way they cant b**** and say "wind-ups only win with the loop blah blah blah"

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They all have distinct weaknesses. The questionable part is which Deck uses skill more than the others.

Inzektors are low-skill. The combos are absurdly easy to get and very powerful. The weakness is they can be stopped in their tracks by a Veiler, and if they dont get Hornet in hand or Grave, they're significantly less effective until they do.

Dino Rabbit, which cheap in terms of their turn 1 plays, require slightly more skill because timing and reading the opponent is crucial. Sure, many times you can just Dolkka or Laggia and hold the fort until game, but in the longer haul, knowing when to use your negation effect means the difference between win or lose.

Wind-Ups...outside the loop insanity, they're just a casual Deck that can make awesome plays. Low ATK to most of their monsters gives them a plethora of weaknesses that can be exploited, and Veiler/Maxx C can kill them fast.

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