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Strength of the West Wind


Sleepy

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Basically, inspired on "The Seal of Orichalcos", "Dark Sanctuary", and "Senet Switch". Loosly.
Also, it looks like you can upload images normally from the cardmaker again, but the card code itself won't load, so I still had to use tinypic >.>"

[IMG]http://i44.tinypic.com/2qlstoz.jpg[/IMG]

[quote=Effect]
Once per turn: target 1 other card on the field; move it to an unoccupied Card Zone of that side of the field. Spell/Trap Cards in the Monster Card Zones cannot be targeted by other effects while that player has Spell/Trap Cards in the Spell/Trap Cards Zones, and Monster Cards in the Spell/Trap Card Zones cannot be targeted by attacks while that player has monsters in the Monster Cards Zone. Monsters in the Spell/Trap Card Zones gain 500 ATK and DEF.
[/quote]

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IswearIwasn'tstalkingyourprofilewhenIsawthis


"unnocupied"
"targeted"

^ typos I found


That aside, I find this card really interesting. With something like Marshmallon to stall, you could have a monster be in the s/t zone, just chillin with a 500 ATK/DEF boost

It can also protect s/t from being destroyed by cards like MST, making things like Gravity Bind viable again.

Though I feel it might be a tad overpowered with the drawing 1 card thing, because if you draw 3, you activate all 3, draw 2 cards, thinning out the deck (it's basically a spell version of jar of greed if used like that)

Regardless, I know I'd use it.

Tho it's likely more useful to people who are more...tactical players, who could make better use of it.

Great card regardless =3

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[quote name='The Real DL' timestamp='1334937145' post='5919933']
IswearIwasn'tstalkingyourprofilewhenIsawthis


"unnocupied"
"targeted"

^ typos I found


That aside, I find this card really interesting. With something like Marshmallon to stall, you could have a monster be in the s/t zone, just chillin with a 500 ATK/DEF boost

It can also protect s/t from being destroyed by cards like MST, making things like Gravity Bind viable again.

Though I feel it might be a tad overpowered with the drawing 1 card thing, because if you draw 3, you activate all 3, draw 2 cards, thinning out the deck (it's basically a spell version of jar of greed if used like that)

Regardless, I know I'd use it.

Tho it's likely more useful to people who are more...tactical players, who could make better use of it.

Great card regardless =3
[/quote]

D=
didn't expect you to be my only comment here.
I wonder what my cards have, that no one else comments on them.

The card also helps monsters that prevent other monsters from being attacked "Magician's Valkyria", "Marauding Captain", "Maldoce Cheuxvalier", and the sort. You only really need 1 of them in the back to make the lock now. Not to mention I was thinking lol Lord of D.

=D

Yeah, I think I agree on the "draw 1" effect. I'll remove that.
This card itself though, is not meant to be able to move away from the Field Spell Card Zone. Which has an issue I just found out about. *goes to correct OCG and this too*

Thanks for the comment :3


EDIT: updated.

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[quote name='Berry Punch~' timestamp='1335021478' post='5920845']
D=
didn't expect you to be my only comment here.
I wonder what my cards have, that no one else comments on them.

The card also helps monsters that prevent other monsters from being attacked "Magician's Valkyria", "Marauding Captain", "Maldoce Cheuxvalier", and the sort. You only really need 1 of them in the back to make the lock now. Not to mention I was thinking lol Lord of D.

=D

Yeah, I think I agree on the "draw 1" effect. I'll remove that.
This card itself though, is not meant to be able to move away from the Field Spell Card Zone. Which has an issue I just found out about. *goes to correct OCG and this too*

Thanks for the comment :3


EDIT: updated.
[/quote]
Don't worry, hardly any of my cards get comments either xD (it's just the section dying, if you ask me =P)

And yeah...this card would make cards like Lord of D actually viable. More than viable, in fact. I suddenly wanna add Spell Striker there.

The monster in the s/t card zone can still attack, right?

if so, direct-attack monsters with a monster that can't be destroyed by battle to keep the field spell's effect active in front of them, would be a simplistic, yet quite effective combo :3


lolz, if the card itself could move, that would be so confusing xD

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[quote name='The Real DL' timestamp='1335024286' post='5920904']
Don't worry, hardly any of my cards get comments either xD (it's just the section dying, if you ask me =P)

And yeah...this card would make cards like Lord of D actually viable. More than viable, in fact. I suddenly wanna add Spell Striker there.

The monster in the s/t card zone can still attack, right?

if so, direct-attack monsters with a monster that can't be destroyed by battle to keep the field spell's effect active in front of them, would be a simplistic, yet quite effective combo :3


lolz, if the card itself could move, that would be so confusing xD
[/quote]

Yeah, the monsters in the Spell/Trap Card Zone can still attack. It just can't be attacked WHILE there are monsters in your front row. Much like what Orichalcos does, except this card moves them without the need of external help, and it can be negated and destroyed, and it only boosts monsters in the back.

Orichalcos itself was deemed too good for the game, and never made for public use, so I actually wonder about this card's balance a little ^-^"

Well with this card you still need to Summon them in the front. Then only 1 movement per turn is allowed.

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Looked up Orichalcos. Well, your card isn't indestructible, can't be discarded to negate and destroy anything, and I don't THINK it steals souls. So balance-wise, I think you're good.


And I'd guess you had to summon them first

I mean, otherwise you could just place 4 direct-attack monsters in your s/t zone and one marshmallon facedown and troll

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