Agro Posted April 17, 2012 Report Share Posted April 17, 2012 Which should I choose? [img]http://i.imgur.com/1v3EC.jpg[/img] Discuss. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 17, 2012 Report Share Posted April 17, 2012 DN's shuffling mechanic is still crappy as all hell. OT: True, this @3 along with 1 Heavy Storm keeps the game from being S/T heavy, but it does take some skill to determine whether to use it or not, for there are times when the opponent may/will be bluffing. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted April 17, 2012 Report Share Posted April 17, 2012 It really does balance out its versatility by being a huge dead draw late game. Still staple @2-3 in almost every deck though, and it's necessary, since without it we'd just have stupid backrow formats, regardless of Heavy Storm being @1 or not. Link to comment Share on other sites More sharing options...
mido9 Posted April 17, 2012 Report Share Posted April 17, 2012 Tour guide in crystal beasts is baller. OT: It's biggest design flaw is that it has no design flaws,it's just perfect and is one of the two reasons why backrow is muuuch weaker. Link to comment Share on other sites More sharing options...
Science Despair Posted April 17, 2012 Report Share Posted April 17, 2012 I'm not sure what to say about that, chances are very low to encounter 3 of the same cards in a deck when the duel just started. Well, guess that's random for you. I have seen this happen though, but with 3 Tengus. Link to comment Share on other sites More sharing options...
Miror B Posted April 17, 2012 Report Share Posted April 17, 2012 [quote name='Kingdom Xathers' timestamp='1334638090' post='5916544'] DN's shuffling mechanic is still crappy as all hell. [/quote] This has yet to be proven so either prove it or shut it. OT: Spell/Trap hate ftw! Link to comment Share on other sites More sharing options...
Thomas★Zero Posted April 17, 2012 Report Share Posted April 17, 2012 This is one of those cards that you either can or can't run because of Deck space issues where you have a well built deck but don't know what to switch for MST. Am not so keen on this since it was just a one off destruction that doesn't negate the effects of spell's or traps when their activated (Unless their continous), I more so to cards like Solemn and Warning were they do negate even with the life point cost and Heavy is considered probly better since it effects all S/T during the time instead of just 1 even if its not a quick-play spell. Link to comment Share on other sites More sharing options...
Science Despair Posted April 17, 2012 Report Share Posted April 17, 2012 [quote name='kingdom Neos' timestamp='1334677031' post='5916790'] This is one of those cards that you either can or can't run because of Deck space issues where you have a well built deck but don't know what to switch for MST. Am not so keen on this since it was just a one off destruction that doesn't negate the effects of spell's or traps when their activated (Unless their continous), I more so to cards like Solemn and Warning were they do negate even with the life point cost and Heavy is considered probly better since it effects all S/T during the time instead of just 1 even if its not a quick-play spell. [/quote]Depends on how you're using it. Setting it is best, cause once they set a trap, they can't activate when you activate your MST. Plus it's just good all around, for example let's say you have your sooemn card, no matter which one you have set, my MST will destroy it and I'm free to start spamming monsters without worries. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted April 17, 2012 Report Share Posted April 17, 2012 [quote name='kingdom Neos' timestamp='1334677031' post='5916790'] This is one of those cards that you either can or can't run because of Deck space issues where you have a well built deck but don't know what to switch for MST. Am not so keen on this since it was just a one off destruction that doesn't negate the effects of spell's or traps when their activated (Unless their continous), I more so to cards like Solemn and Warning were they do negate even with the life point cost and Heavy is considered probly better since it effects all S/T during the time instead of just 1 even if its not a quick-play spell. [/quote] Not like it's news, but you're retarded. You run MST in tandem with these cards, no one cares that it's outclassed, it's probably the best one-for-one removal card in the game. Link to comment Share on other sites More sharing options...
Expelsword Posted April 17, 2012 Report Share Posted April 17, 2012 I always hate having to lay traps, because i know they might as well just be gone since they'll pull one of these. Link to comment Share on other sites More sharing options...
Agro Posted April 17, 2012 Author Report Share Posted April 17, 2012 Twilight Dragons and Gallis What was that about Triple MST and Heavy? Link to comment Share on other sites More sharing options...
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