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Lantern Warrior: General Leviticus


TheRealOulch

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[img]http://i.imgur.com/hz3qp.jpg[/img]This monster cannot be special summoned. This card can only be normal summoned by tributing 3 level 4 or lower LIGHT Warrior type monsters. This card gains 200 attack for each card on your opponents side of the field, and 100 attack for each Warrior type monster in each players card graveyard. If this card would be removed from the field in any way, remove from play 3 Warrior type monsters from your graveyard, or your side of the field.

Typos in card yes, but the effect I typed out, has the revised effect.



[img]http://i.imgur.com/b0F7c.jpg[/img][img]http://i.imgur.com/fnmBB.jpg[/img][img]http://i.imgur.com/UFgBr.jpg[/img][img]http://i.imgur.com/aBGQ9.jpg[/img]

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Anybody? :(

If you are going to view, post about it too.

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Your "Flashlight Warrior: Recruit Molohav" has a couple of issues.

The first issue is, it doesn't Specify the Level of the LIGHT Warrior-Type monster. It only says "[b]higher[/b] Level LIGHT Warrior-Type monster".
If you meant ANY LIGHT Warrior that can be Tribute Summoned, you don't need to write that part at all.
If you meant something specific like "Level 8 or higher", I'd suggest you write "Level 8 or higher"

The second issue is, it cannot leave the field, except by being Tributed for the Tribute Summon of a Warrior. Your opponent cannot get rid of it at all. Not by destruction, not by banishing it, not by returning it to the hand or the Deck, not usable for a Ritual, Fusion, Synchro, Xyz, or Tributed by costs of cards or for Tribute Summons from non Warriors. Nothing.
That part, is overpowered.




Candlelit Warrior's anti-removal effect is good in the other hand, because it just decreases the damage that your opponent is still able to inflict.
He is a good design.
Though I must tell you. The way it's effect is writen, does not make him Special Summon himself if sent to the Graveyard by Flashlight Warrior's effect (just to make sure you know)



Lamp Post Warrior seems underpowered to me.
He's at 0 ATK and must change to Attack Position whenever your opponent attacks it. The card "Inverse Universe" is the only combo I can think of to make it work.
and once again, the card's effect does not make it Special Summon itself. If you want these guys to Special Summon themselves when sent from the field to the Graveyard, it'd be more like this: [b]"It cannot be Special Summoned, except by it's own effect. When it is sent from your Deck to the Graveyard: Special Summon it.[/b]" (or at least, that's what I think you had in mind)



Your Spell Card, I have no complaints against. It's an interesting idea.
Your Lantern Warrior is interesting, too.


Overall I like it. I can see what the strategy is.

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I actually have a proxy deck for an entire "Light Warrior" deck as themed up above, a full 40 cards with 5 in the extra deck. They currently have no image on them, but the card and effect so far is what I have. When I find or draw my own images for them, I will post them up. And No I dont want them SS from being sent to the grave, i have many spells and traps that include SS'ing them, someone like LEvel Modulation does for the "LEvel" cards. Them being sent to the grave is ultimately for Lantern Warrior to be strong when he is summoned, and have an ass out way of staying on the field with plenty of warriors in the grave.

I understand your concern with how I meant the effects, but it is how they say, they cant be SS unless they have first been sent from the deck, lets say i normal summon then tribute them. then they cant be SS unless I have a card like Level Modulation.

[IMG]http://i.imgur.com/2rkmy.jpg[/IMG] here is the remade version!!!

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Ok I understand then. I'll wait for the other cards that Summon them.


As for your Fusion. It is abusive.
You use Foolish Burial to send Lantern Warrior from the Deck to the Graveyard. Then you banish it to bring out the that Fusion. Finally, proceed to send any amount of your Deck to the Graveyard.
Lightsworn Decks would get easy One-Turn-Kill potential. With their available boss monsters like 3 Judgment Dragons and 3 Sephirons as viable for the Deck.
Many Decks love to have more stuff in the Graveyard, and this card is an easy access to that.

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I guess I can change it to 100 points per card, would make it usable.
And instead of sending to the grave, banish instead. how about that. but then it would be abused with RFtDD





[IMG]http://i.imgur.com/2rkmy.jpg[/IMG]

and this is my Strongest one. [IMG]http://i.imgur.com/2RQBb.jpg[/IMG]

and here is a good field spell for any deck facing an exodia, but also has a draw back. [IMG]http://i.imgur.com/0QCzD.jpg[/IMG]

and here is the card i was talking about to SS from the grave [IMG]http://i.imgur.com/5AC5Z.jpg[/IMG]

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