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[color=#000000]the misdethfits is the faction[/color][color=#000000] led by the queen of deadly sorrows[/color][color=#000000]. it consists of humans who drank from the swamp of sorrowfull treeback to gain power to fill the greed and desire to belong[/color][color=#000000]. its style is based off black and death metal and the gothic subcultures.[/color]

[color=#000000]the misdethfits was formed from those who drink from the swamp of sorrowfull treeback and united by queen of deadly sorrows. legend has it that those who drink from swamp of sorrowfull treeback will be granted some of the ancient one of dread and sorrow's power, but will also go mad with all-consuming grief and lose the will to live.[/color]
[color=#000000]the swamp of sorrowfull treeback appears to have different effects on the drinker, depending on how they interact with it. for example, walking rat nests are those who drink too much water and wicked locks are those who have washed their hair in the sea.[/color]

[Spoiler=Field Spell Card]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-BattleStageToObtainAttention.jpg[/img]
During any player's turn ywhen any players Special Summon 1 or more "Misdethfits Load Tokens" this card gains "Misdethfits Counters" equal to number of "Misdethfits Load Tokens" Special Summoned x4 Twice Per Turn during any player's turn while this card has 10 more "Misdethfits Counnters" on it you can remove all "Misdethfits" counters on this card then choose one of the effects *Add 2 traps cards in your Graveyard to your Hand and negate this card effect until your Standby Phase *Special Summmon 1 "Misdethfits" monster from your Hand, Deck, Graveyard or, banish pile. While this card is on the Field you can not activate any Trap cards and your Opponent can only activate 1 spell card (on the Field or in their hand) per turn. Once Per Turn during any player's turn you can pay 1000 Life Points and banish all Trap cards in your Graveyard (you must banish at least 1 Trap card from your Graveyard with this card's effect to activate and reslove this card' effect) all your face up monsters you control can not be destoryed by card's effects or Batle. Once Per Turn during any player's turn you can return all Trap cards in your banish pile (you must return at least 1 Trap card from your banish pile to your Deck with this card's effect to activate and reslove this card' effect) to your Deck shuffle your Deck to Special Summmon 1 "Misdethfits" monster from your Hand, Deck, Graveyard or, banish pile.
[/Spoiler]
[Spoiler=00]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-SymbolOfTheUnwanted.jpg[/img]
If this card would be sent to the Graveyard you can banish all monsters in your Graveyard instead and can not attack during your next Battle Phase. When this card is equip to a monster by a monster's effect draw 1 card. When this card activates choose one of the effects:
*Double the ATK of all face-up DARK Zombie-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
*Target 1 face-up "Misdethfitsn" monster you control; send it to the Graveyard. Then Special Summon 1 "Misdethfits" monster from your Deck or banish pile with the same Attribute.
*Send all Face-up "Misdethfits" monsters (tokens included) you control to the graveyard then send cards your Opponent control to the Graveyard equal to number of "Misdethfits" monster you sent to the Graveyard with this card's effect Special Summon 1 DARK Level 4 "Misdethfits" from your Hand, Deck, Graveyard or, banish pile in face-up Defense Position on your side of the Field.
[/Spoiler]
[Spoiler=01]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-ThunderWarmonger.jpg[/img]
When this card is summon, Special Summon 1 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also treated as a Thunder-Type monster. Once Per Turn during any player's turn You can unequiped 1 normal trap card from this card to add 1 "Misdethfits - Symbol Of The Unwanted" fom your Deck, your Graveyard or, your banish pile to your Hand, if you use this effect you can not activate "Misdethfits - Symbol Of The Unwanted" this turn. if this card is sent to the Graveyard Special Summon 1 "Misdethfits - Thunder Warmonger" from your Hand, Deck or, banish pile with its ATK halved when it is Special Summoned. you can banish this card from your Graveyard to gain 200 Life Points anf your Opponent(s) you lose 300 Life Points.
[/Spoiler]
[Spoiler=02]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-DigginGrave.jpg[/img]
When this card is summon, Special Summon 1 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. When this card is equiped with a card this card loses 1200 Attack Points. If this card would leave your side of the Field you can send 1 Normal Trap card equipped to this card to the Graveyard instead. During your End Phase when this card is not equiped with a normal Trap card you lose 1200 Life Points
[/Spoiler]
[Spoiler=03]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-WickedLocks.jpg[/img]
When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. When this card is equipped with a card during any Player's turn you can send 1 Normal Trap card equipped to this card to the Graveyard to select 1 face up monster your opponent controls take control of the selected monster until of the End Phase. you can only cotnrol 1 "Misdethfits - Wicked Locks"
[/Spoiler]
[Spoiler=04]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-HeartBrokenBride.jpg[/img]
When this card is summon, Special Summon 1 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. When this card is equipped with a normal Trap card during any Player's turn you can send 1 Normal Trap card equipped to this card to the Graveyard to select up to 2 cards on the Field send them to the Graveyard.
[/Spoiler]
[Spoiler=05]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-WalkingRatNest.jpg[/img]
You can Tribute Summon this card by removing up to 2 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. Once Per Turn during any player's turn you can pay 800 Life Points to add 1 face up Normal Trap you control to your Hand
[/Spoiler]
[Spoiler=06]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-OldSparkyMobile.jpg[/img]
ou can Tribute Summon this card by removing 3 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 1 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also Treated as a Machine-Type monster. This card gains 100 Attack for every normal trap card in the Graveyard. During any player's turn you can unequiped 1 normal trap card from this card to send 4 Traps cards from your Graveyard to your Deck shuffle your Deck send 1 normal trap card from your Deck or banish pile to your Graveyard then Special Summon 1 "Misdethfits" monster except "Misdethfits Old Spark 'Mobile" from your Deck
[/Spoiler]
[Spoiler=07]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-MechaOrganmobile-1.jpg[/img]
You can Tribute Summon this card by removing 2 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also Treated as a Machine-Type monster. you can unequipped 1 normal Trap card from this card to have all face up "Misdethfits"monster you control gain 800 Attack Points until the End Phase
[/Spoiler]
[Spoiler=08]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-BroodinCrib.jpg[/img]
You can Tribute Summon this card by removing 2 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also Treated as a Machine-Type monster. you can either unequiped 1 normal Trap card from this card or tribrute this card to destory 1 card on the Field
[/Spoiler]
[Spoiler=09]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-HatefullUrnBlimp.jpg[/img]
You can Special Summon this card from your Hand by removing 2 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also Treated as a Machine-Type monster. either unequip 1 normal Trap card from this card or you can return all Trap cards in your graveyard to Special Summmon 1 Level 4 "Misdethfit" monster from your Graveyard or Deck. you can pay half of your Life Points to destory all Spell and Trap cards your Oppnent(s) control you can not attack during your Battle Phase this Turn
[/Spoiler]
[Spoiler=10]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-CalvaryOfSorrow-1.jpg[/img]
You can Special Summon this card from your Hand by removing 2 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also Treated as a Fiend-Type monster. Once Per Turn you can halve this card ATK to Special Summon 1 "Misdethfits - Calvary Of Sorrow" from your Deck, Graveyard or banish pile that card's ATK is halved Once Per Turn during your Battle Phase you can halve this card ATK then this card can attack directly. During your End Phase this card is shifted to DEF Position, this card gain 2400 DEF Points until your Opponent's End Phase.
[/Spoiler]
[Spoiler=11]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-GolemOfSorrowfullTreebackSwamps.jpg[/img]
You can Tribute Summon this card by removing 2 face up "Misdethfits Load Tokens" you control. When this card is summon, Special Summon 3 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. This face-up card is also Treated as a Plant-Type monster. Up to Twice Per Turn your Opponent gain conrtol of all of your "Misdethfits Load Tokens" Once Per Turn you can tribute 2 "Misdethfits Load Token" you Control to halve the ATK all face up monsters your Opponent(s) contols until the End Phase. Once Per Turn during any player's turn you can unequiped 1 normal Trap card from this card to send up to 2 face-up monster your Opponet(s) contorl whos ATK is equal to or less to this card ATK .
[/Spoiler]
[Spoiler=12]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Misdethfits-QueenOfTheDeadlySorrows.jpg[/img]
You can Tribute Summon or Special Summon this card fom your Hand by Tributing 2 face-up monster you control. When this card is summon, Special Summon 2 "Misdethfits Load Token" (Aqua-Type/Dark/Level 1/ATK 0/DEF 2000) in Defense Position and equip 1 Normal Trap card from your Graveyard or Deck to this card. When this card is equiped with a normal Trap card this card loses 1000 Attack Points.Whille this card is face up on the Field you can Xyz Summon a Rank 10 monster during your Opponent(s)' turn using this card and anthor face up Level 10 monster you control as Xyz Material for that Xyz Summon. Once Per Turn during any Player Turn you can select any face up "Misdethfits" monster excep this card you control that card level becomes level 10. Once Per Turn during any player's turn you can banish all Trap cards in your Graveyard (you must banish at least 1 Trap card from your Graveyard with this card's effect to activate and reslove this card' effect) and unequipped 1 normal Trap card from this select this card and anthor face up monsters you control equiped the selected monsters with 1 normal Trap card from your Deck then shuffle your Deck. You can only control 1 face up "Misdethfits - Queen Of Deadly Sorrows"
[/Spoiler]

and ..........

maybe more cards for this set ?

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I'm not going to give you an in depth review for these cards, but the hell is wrong with you and making broken cards? First of all, these cards give you a 2700 DEF wall, some actually give you two, whilst sporting a high ATK themselves plus effects that give you too much field advantage, ie sending an equipped trap card to send 2 cards from the field to the Graveyard or sending an equipped trap card to the graveyard to gain control of a monster your opponent controls.

You really are a bad card maker and this section would be so much better without you posting cards that are stuffed to the brim with broken effects.

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2700def is a tad munch

dropping it down to 2000

their effect can only be used onced (they can not requiped themshelves with normal trap cards to reaactivate their effects)
only the boss card (queen) can equip normal traps to them

so once used their effect you can treat em like normal monster because their effect requires a normal trap for their effect (a way to make the set more balance) unless queen is out then she can equip 1 nomral trap to her ally every turn

the only i really see wrong is the token def being admitty way too high which i justed fixed by the way ...

if you can convince me that something else is wrong ill change that too

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[quote name='Herman The German' timestamp='1336626971' post='5936152']
their effect can only be used onced (they can not requiped themshelves with normal trap cards to reaactivate their effects)
only the boss card (queen) can equip normal traps to them

so once used their effect you can treat em like normal monster because their effect requires a normal trap for their effect (a way to make the set more balance) unless queen is out then she can equip 1 nomral trap to her ally every turn
[/quote]

Because you totally cannot use them as fodder for something else (Xyz Summon, Synchro Summon) after you've used their effects.

[quote name='Herman The German' timestamp='1336626971' post='5936152']
the only i really see wrong is the token def being admitty way too high which i justed fixed by the way ...
[/quote]

If you cannot see why what's wrong with the Level 4 monsters, then really, I do not know what to say. Really, Broken Bride and Wicked Lock are the most broken cards here, not to mention Warmonger who can continuously recycle itself.

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Well besides the 2700 wall tokens being glaringly oppressive walls.

The archetype is very...long-winded. Why do level four monsters have this many effects? Is all of this necessary? Imagine if you actually had to play a game with someone using these things, time would run out because everyone has to read all of these card effects.

Also the fact that there is a 4 star monster with 2700atk means that Skill Drain decks just got a new best friend.

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[quote name='Zanda Panda' timestamp='1336646907' post='5936235']
Because you totally cannot use them as fodder for something else (Xyz Summon, Synchro Summon) after you've used their effects.
If you cannot see why what's wrong with the Level 4 monsters, then really, I do not know what to say. Really, Broken Bride and Wicked Lock are the most broken cards here, not to mention Warmonger who can continuously recycle itself.
[/quote]
ill double check bride and wicked locks again
i intented for warmonger to do that drop its atk by 800 for a even thousand
cavalry is intented rank 5 xyz summoning fodder by the way the other can be summon with anthor morster for xyz summoning
the tokens can not be used for xyz summoning

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[quote name='Herman The German' timestamp='1336650225' post='5936243']
the tokens can not be used for xyz summoning
[/quote]

NO s*** YOU FFFFFFFFFFFFF-

Obviously they cannot be used as Xyz Materials, I was talking about the damn monsters you bloody moron.

[quote name='Herman The German' timestamp='1336650225' post='5936243']
i intented for warmonger to do that drop its atk by 800 for a even thousand
[/quote]

What part of "endlessly recycle" can you not understand? The ATK of Warmonger doesn't matter, given the fact that you will always use it as FODDER.

[quote name='Beginning446' timestamp='1336649712' post='5936241']
The archetype is very...long-winded. Why do level four monsters have this many effects? Is all of this necessary?
[/quote]

Herman is a horrible card maker, that's why he always makes cards with overcomplicated and broken effects. I really do not know why I waste my time commenting in his threads, as he never understands what's the problem, and quite frankly, he never improves.

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[quote name='Zanda Panda' timestamp='1336666299' post='5936330']
Herman is a horrible card maker, that's why he always makes cards with overcomplicated and broken effects. I really do not know why I waste my time commenting in his threads, as he never understands what's the problem, and quite frankly, he never improves.
[/quote]Neither do I; if you hate him that much just leave him to struggle and stop coming back, especially if he "never improves" because what you're doing is quite frankly pointless ¬_¬

Reserved for in-depth review.

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[quote name='Zanda Panda' timestamp='1336666299' post='5936330']
NO s*** YOU FFFFFFFFFFFFF-

Obviously they cannot be used as Xyz Materials, I was talking about the damn monsters you bloody moron.



What part of "endlessly recycle" can you not understand? The ATK of Warmonger doesn't matter, given the fact that you will always use it as FODDER.



Herman is a horrible card maker, that's why he always makes cards with overcomplicated and broken effects. I really do not know why I waste my time commenting in his threads, as he never understands what's the problem, and quite frankly, he never improves.
[/quote]
language

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