Jump to content

[MTG] Set: Wilds of Muraganda


Recommended Posts

[quote name='-Lightray Daedalus-' timestamp='1335810151' post='5929418']
[url="http://wiki.mtgsalvation.com/article/Muraganda"]http://wiki.mtgsalva...ticle/Muraganda[/url]

[img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Untitled-2.png[/img]

[b]Mechanics: [/b]Basic Lands Matters, Hunter and Prey, Unusual Creature Types, TBA
[b]Keywords: [/b]Provoke (Returning Keyword), TBA
[b]Ability words:[/b] Primal
[b]Size: [/b]264 (107 Common, 67 Uncommon, 59 Rare, 16 Mythic, 15 Basic Lands)
[b]Expansion Code: [/b]WOM

[color=#ffff00][b]WHITE[/b][/color]

[b]Slate of Cleansing
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Type: Enchantment
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img]: Creatures you control lose all abilities until end of turn.

[b][color=#00ff00]That wording won't stop the Hunted ability, if that's what you're hoping for. If you want it to stop Hunted abilities, it needs to be worded differently. However, since I'm not entirely sure how to word it, I'll write something like this.[/color][/b]

[b]This turn, creatures you control lose all abilities. [i](This ability only lasts until the beginning of the next turn.)[/i]

[color=#00ff00]This wording sets a rule for the turn saying that, if you control the creature, if will lose its effects immediately and not trigger its own wnter-the-battlefield abilities. Then again, I don't know what your intent is. Your current wording does not have that power.[/color][/b]

[b]Whipcorder Knight
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][/b][b][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][/b][b][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][/b]
[b]Type: Creature - Human Knight[/b]
[b]Power/Toughness: 2/2
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Double Strike, provoke
[b][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][/b],[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Tap target creature.

[color=#00ff00][b]At this point, the tap ability feels slightly pointless. However, it does give it the ability to be useful late game, when swinging is no longer a safe option.[/b][/color]

[color=#000080][b]BLUE[/b][/color]

[b]Hunted Tradesmaster
Cost: [/b][b][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Type: Creature - Merfolk Wizard
Power/Toughness: 2/1
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Islandwalk
When Hunted Tradesmaster enters the battlefield, put three 1/1 red Human Barbarian creature token onto the battlefield under target opponent's control.
Tap two untapped creatures you control: Untap target basic Island.

[b][color=#00ff00]Sur[/color][color=#00FF00]e.[/color] [color=#00ff00]I don't get why this would be particularly great. Slightly ramp while your opponent pummels your face in even faster?[/color][/b]

[b]Pincerbreaker
Cost:[/b][b] [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][/b][b][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Type: Creature - Camarid
Power/Toughness: 2/3
Number: ???/246
Rarity: [/b][b][color=#000000]Common[/color][/b]
When Picerbreaker is provoked, it gains +2/+2 until the end of turn.

[color=#00ff00][b]That's a cool idea. It would definitely find its spot in Limited.[/b][/color]

[b]Waterfront Kraken
Cost: [/b][b][img]http://forums.mtgsalvation.com/images/smilies/mana4.gif[/img][/b][b][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Type: Creature - Kraken
Power/Toughness: 8/8
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Trample, Hexproof

[b][color=#00ff00]Now it's a bit less ridiculous.[/color][/b]

[color=#000000][b]BLACK[/b][/color]

[b]Alluring Gorgon
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Type: Creature - Gorgon Wizard
Power/Toughness: 0/3
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Deathtouch, provoke.
[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]: Alluring Gorgon deals 1 damage to each creature blocking it.

[b][color=#00ff00]Basically, BB: this thing is unstoppable this turn and target opponent's creature can't block and dies. I kind of think that might be a bit ridiculous for three mana, considering that black even has trouble dealing with black creatures. I'd bump this to 5 mana and makes it toughness 4, just to make it harder for red to deal with as well, but you know, that's just me.[/color][/b]

[b][color=#ff0000]RED[/color][/b]

[b]Shatterrock's Huntmaster
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Type: Legendary Creature - Human Barbarian
Power/Toughness: 3/1
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
First Strike, provoke.
Other creatures you control with provoke have "Whenever a creature dealt damage by this card this turn dies, put a +1/+1 counter on this card."

[color=#00ff00][b]Want to give him a name? I mean, he's Legendary for a reason, so he should have a name he's known by.
Now I think he's balanced. He'd probably make a good red EDH general if red had a bunch of awesome provoke creatures.[/b][/color]

[b][color=#006400]GREEN[/color][/b]

[b]Hunted Satyr
Cost: [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Type: Creature — Beast Satyr
Power/Toughness: 2/2
Number: ???/246
Rarity: [/b][b][color=#000000]Common[/color][/b]
When Hunted Satyr enters the Battlefield, put two 1/1 black Harpy creature token with flying onto the battlefield under target opponent's control.

[b][color=#00ff00]Sure. I guess green has enough flying removal to deal with those two flyers and give you a 2/2 for one mana. Not the best thing in the world, but it's a common so you shouldn't expect too much.[/color][/b]

[b]Muraganda Petroglyphs (Reprint)
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Type: Enchantment
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Creatures with no abilities get +2/+2.

[b][color=#00ff00]Ironically enough, this is a card that doesn't really belong here at all. In fact, this is only good for siding in against someone who uses a lot of Hunteds, and even those Hunteds usually give abilities to their tokens as well.
I feel like the idea was for this to be put into a block based on giving tokens to yourself. As what I'm seeing now, there isn't a lot that helps this card except that white enchantment above.[/color][/b]

[b]Wall of Lemonbalm
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Type: Creature - Wall
Power/Toughness: 0/4
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
Defender
Creatures you control cannot be provoked.

[b][color=#00ff00]Now THAT'S a wall. 11/10 card design right there.[/color][/b]

[b]Wildfang Packmaster
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Type: Creature - Human Shaman
Power/Toughness: 4/4
Number: ???/246
Rarity: [color=#ff3300]Mythic Rare[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
When Wildfang Packmaster enters the battlefield put a 2/2 green Wolf creature token onto the battlefield for each untapped basic land you control.

[color=#00ff00][b]Hurray for balance![/b][/color]

[b][color=#daa520]MULTICOLORED[/color][/b]

[b]Sarkhan the Wild
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Type: Planeswalker - Sarkhan
Loyalty: 4
Number: ???/246
Rarity: [color=#ff3300]Mythic Rare[/color][/b]
+1: Sarkhan the Wild deals 2 Damage to target creature or player. The damage can't be prevented.
-3: Destroy target noncreature permanent
-6: Sarkhan the Wild becomes a 6/6 red and green Dragon creature with flying, trample, haste and "[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Regenerate Sarkhan" that's still a planeswalker.

[b][color=#00ff00]The creature-planeswalker combination gets very hairy with rulings and also doesn't work anywhere near as well as you'd hope. I'd personally just scrap the idea, since the only other alternative I can think of is making this a Transform card, which would be strange in this set in its own way.[/color][/b]
[/quote]

That's my review on the new/changed cards I noticed.

Link to comment
  • Replies 67
  • Created
  • Last Reply

[quote name='-Lightray Daedalus-' timestamp='1335810151' post='5929418']

[b]Cycle: Allied Multicolor Primal Weirds[/b]
Burningwillow
Coalbonizer
Glowmoss
Petroplasm
Winterfrost

[color=#000080][b]BLUE[/b][/color]

[b]Metamorphic Ooze
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Type: Creature - Ooze
Power/Toughness: 0/0
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
You may have Metamorphic Ooze enter the battlefield as a copy of any creature on the battlefield except it gains " [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]: Return this creature and all creatures with the same name as this creature to their owners' hands."

[b][color=#00ff00]That's fair, although the ability is a bit expensive for what will probably bounce one, maybe two creatures, the cost of the ability could be downgraded to 4 mana, in either fashion. The only thing I'm skeptical about is a 3 mana Clone *cough*SunTitan*cough*. The only defense your opponent would have against that combo would be a clone of some sort and the mana to cast the clone and bounce them all.[/color][/b]

[color=#000000][b]BLACK[/b][/color]

[b]Gravesprung Ooze
Cost: [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Type: Creature - Ooze
Power/Toughness: 2/1
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Protection from white.
[img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]: Exile target creature card from a graveyard. Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

[color=#00ff00][b]I figured that's what you meant. If you meant making another copy of Gravesprung Ooze, just replace "that card" with "Gravesprung Ooze".[/b][/color]

[b][color=#ff0000]RED[/color][/b]

[b]Chaos Twister
Cost:[img]http://forums.mtgsalvation.com/images/smilies/mana5.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Type: Sorcery
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Destroy all permanents. Then for each permanent destroyed this way, its controller puts a permanent card at random from his Graveyard into the battlefield.

[b][color=#00ff00]So hilarious. I'd use it.[/color][/b]

[b][color=#006400]GREEN[/color][/b]

[b]Evolving Ooze
Cost: [img]http://forums.mtgsalvation.com/images/smilies/manax.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Type: Creature - Ooze
Power/Toughness: 0/0
Number: ???/246
Rarity: [color=orange]Rare[/color][/b]
Evolving Ooze enters the battlefield with X+1 +1/+1 counters on it.
Evolving Ooze has Haste as long as it has 2 or more +1/+1 counters on it.
Evolving Ooze has Vigilance as long as it has 5 or more +1/+1 counters on it.
Evolving Ooze has Trample as long as it has 7 or more +1/+1 counters on it.

[b][color=#00ff00]Nice design.[/color][/b]

[b][color=#daa520]MULTICOLORED[/color][/b]

[b]Burningwillow
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Type: Creature — Weird
Power/Toughness: 4/4
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Trample
[img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Burningwillow gains +0/+1 until the end of turn.
[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]: Burningwillow gains +1/+0 until the end of turn.

[b][color=#00ff00]Sure.[/color][/b]

[b]Coalbonizer
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Type: Creature — Weird
Power/Toughness: 4/2
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Haste
[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img], [img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Target player loses 1 life.
[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img], [img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Coalbonizer deals 2 damage to target creature.

[b][color=#00ff00]Okay.[/color][/b]

[b]Glowmoss
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Type: Creature — Weird
Power/Toughness: 2/4
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Lifelink
[img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img], sacrifice Glowmoss: Destroy target artifact.
[img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img], sacrifice Glowmoss: Destroy target enchantment.

[b][color=#00ff00]Eh, I guess that's okay, but maybe kind of weak. This could probably go to 3/3 just fine.[/color][/b]

[b]Petroplasm
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Type: Creature — Weird
Power/Toughness: 3/2
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Intimidate
[img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img], sacrifice Petroplasm: Target player draws 1 card.
[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img], sacrifice Petroplasm: Target player discards 1 card

[b][color=#00ff00]Neither of the two abilities are really worth it, however, it seems you wanted to stick to just 1 mana costs.[/color][/b]

[b]Winterfrost
Cost: [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Type: Creature — Weird
Power/Toughness: 2/3
Number: ???/246
Rarity: [color=grey]Uncommon[/color][/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Flying
[img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img],[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Tap target creature.
[img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img],[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Untap target creature.

[b][color=#00ff00]I like this one. It's versatile and its abilites allow for a lot of possibilites but neither ability is too powerful.[/color][/b]
[/quote]

Link to comment

[quote name='-Lightray Daedalus-' timestamp='1335810151' post='5929418']
[b]Labyrinth of the Jungle [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Enchantment ([color=grey]Uncommon[/color])[/b]
Flash
When ~ enters the battlefield, [color=#ff0000]if it's on the battlefield[/color], exile target creature [color=#ff0000]and that creature's controller gains control of ~[/color].
At the beginning of [color=#ff0000]your[/color] upkeep, sacrifice ~.
[color=#ff0000]When ~ leaves the battlefield, return the exiled card to the battlefield tapped under your control.[/color]

[b][color=#00ff00]The old wording looked kind of hairy and allowed for permanently getting rid of a creature. I've reworded it so it functions rather similarly to its original Instant-form function, however now it's more like an Oblivion Ring that can't be cheated for permanent removal. I'm quite certain the edited-in-red form is how it would be worded.[/color][/b]

[b][color=#00ff00]The three red Kobold cards are fine.[/color][/b]

[b]Sor, Shatterrock's Huntmaster [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Legendary Creature - Human Barbarian ([color=orange]Rare[/color])[/b]
First Strike, provoke.
Other creatures you control with provoke have "Whenever a creature dealt damage by this card this turn dies, put a +1/+1 counter on this card".
[b]3/1[/b]

[b][color=#00ff00]It would be funny to change him to a Kobold too, but either way is fine.[/color][/b]

[b]Born in Nature [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Instant ([color=#000000]Common[/color])[/b]
You may return two basic Forest you control to their owner's hand rather than pay Quag Harvest's mana cost.
Put 3 1/1 Green Satyr creature tokens onto the battlefield.

[b][color=#00ff00]Sure. Maybe a bit powerful (3 mana for 3 tokens, to fit right under the Petroglyphs in the curve), but that is green, so it should be fine.[/color][/b]

[b]Savage Satyr [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature - Satyr ([color=#000000]Common[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Savage Satyr gets +2/+2 until the end of turn. If Savage Satyr was provoked it gets +4/+4 instead. Activate this ability only once each turn.
1/1

[b][color=#00ff00]I like this idea. He can be a defensive 5/5, a turn two 3/3, or just a 1/1. Very nice design.[/color][/b]

[b]Sarkhan the Wild [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Planeswalker - Sarkhan ([color=#ff3300]Mythic Rare[/color])[/b]
+1: Sarkhan the Wild deals 2 Damage to target creature or player. The damage can't be prevented.
-3: Destroy target noncreature permanent
-6: Sarkhan the Wild becomes a 6/6 red and green Dragon creature with flying, trample, haste and "[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Regenerate Sarkhan" that's still a planeswalker.
[b]Loyalty: 4[/b]

[color=#00ff00][b]It seems I'll have to tell you why making a Creature-Planeswalker is a bad idea (and how Gideon avoids the troubles, if you want to bring up how Gideon pulls it off regularly), as well as explain to you how you can fix this design if you really insist on Creature-Planeswalker.[/b][/color]
[color=#800080][b]-First off, he has to survive his -6, meaning that's really like a 7. [/b][/color][color=#0000ff][b]Gideon avoids this by having a 0 cost.[/b][/color]
[color=#800080][b]-If damage is dealt to a creature, it is marked on him and if the marked on damage builds up to the toughness, the creature is destroyed. If damage is dealt damage to a Planeswalker, that Planeswalker loses that many Loyalty Counters and when it runs out, it is sent to the Graveyard (regeneration can't save a Planeswalker with no loyalty counters). A Creature-Planeswalker dealt damage has both these effects applied to it, so it will have damage marked on and Loyalty counters removed[/b][/color][color=#FF0000][b]. [/b][/color][color=#0000ff][b]Gideon doesn't care, however, because he prevents the damage dealt to himself while he's a creature.[/b][/color]
[b][color=#800080]-If a Planeswalker is a creature during the opponent's turn, it can block and be involved in combat even if it's being attacked. It just takes the damage from the creature it's blocking directly to the Loyalty. Heck, it can even block a creature that's attacking it.[/color] [color=#0000ff]Gideon avoids hairy combat rulings by being a creature only during your own turn.[/color][/b]

[color=#00ff00][b]Despite a transform card being a perfect way to [/b][/color][b][color=#00ff00]do this card, that wouldn't fit the flavor of the block. I suggest affixing either "Damage cannot remove Loyalty Counters from Sarkhan[/color][/b][color=#00ff00][b]" and/or "Having 0 Loyalty Counters does not send Sarkhan to the Graveyard" to the creature-planeswalker form.
The first line would make it so the only thing damage would do to it is mark on the creature, in which case you could regenerate it. However, Sarkhan would still die if its Loyalty would hit 0, such as by using his -3.
The second line would make it so he's survive the full removing of his counters after the ability resolves but he would still lose Loyalty Counters when he gets attacked and getting to the -3 would be really hard.
Both lines together would make it so his Loyalty is bound almost exclusive by the loyalty abilities. Do note, however, that even with the second or both lines, it will still need 7 loyalty counters to be able to activate and survive its last ability.[/b][/color]

[b]Trifurcation at Bushlands Knoll
Land - Forest ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool.)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool. Activate this ability only if you control a Mountains.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool. Activate this ability only if you control a Plains.

[b]Trifurcation at Darkwaters Strand
Land - Island ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool. Activate this ability only if you control a Plains.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool. Activate this ability only if you control a Swamp.

[b]Trifurcation at Canopy Rockfalls
Land - Mountain ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool. Activate this ability only if you control a Forest.

[b]Trifurcation at Flooded Badlands
Land - Swamp ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool. Activate this ability only if you control a Mountain.

[b]Trifurcation at Sandrock Oasis
Land - Plains ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool. Activate this ability only if you control a Forest.

[b][color=#00ff00]All of these are stupidly broken. They might not be broken if the only set were this one, but in any format where this set isn't the focus these pretty much replace Basic Lands for anything other than mono-colored decks, and that means they're really broken. If you made a cycle of ten of these where they didn't have the basic land subtype (or the corresponding mana ability) and instead said to tap for colorless, they'd be a really interesting dual series.[/color][/b]
[/quote]

Link to comment

[quote name='-Lightray Daedalus-' timestamp='1337457177' post='5942690']
Some sort of updates...mostly actualizing some of the cards...XD

While I work in the 10 New cards...so I have my 70 by the End of this week

=D

And now it will be the turn for Blue and Black to get some extra Love...XD
[/quote]

Now the cards are unreadable in their current format.

Link to comment

[b]Envoy of Purity [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Human Cleric ([color=orange]Rare[/color])[/b]
Lifelink
If you would gain life, you may gain that much life plus 1 instead.
[b]2/1[/b]

[color=#00ff00][b]Looks legit.[/b][/color]

[b]Sandkin Linx [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Cat ([color=#000000]Common[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Linx this turn.
[b]1/2[/b]

[b]Sandkin Eagle [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Bird ([color=#000000]Common[/color])[/b]
Flying
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Eagle this turn.
[b]2/2[/b]

[b]Sandkin Stomper [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Elephant ([color=grey]Uncommon[/color])[/b]
Vigilance
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Stomper this turn.
[b]3/3[/b]

[color=#00ff00][b]The above three are just fine.[/b][/color]

[b]Sandkin Titan [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Giant ([color=orange]Rare[/color])[/b]
Whenever damage done to Sandkin Titan [color=#00ff00]is[/color] prevented, Sandkin Titan may deal the same amount of damage to target creature or player and you gain that much life.
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Titan this turn.
[b]6/6[/b]

[color=#00ff00][b]Now that is quite an ability.[/b][/color]

[b]Windrider Lammasu [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Lammasu ([color=grey]Uncommon[/color])[/b]
Flying
2/3

[b][color=#00ff00]Seems kind of overpowered. Even Armored Warhorse is a good card standing as a WW 2/3 with no abilities. I'd much rather see Armored Warhorse in this set than the current card.[/color][/b][color=#00ff00][b] Remember that every recent set has a considerable amount of vanillas, and this set definitely should not be an exception since it has with Muraganda Petroglyphs in it.[/b][/color]

[b]Aether Hurricane [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
[color=#00ff00]Instant[/color] ([color=#000000]Common[/color])[/b]
Counter target spell. Its controller adds mana to his/her mana pool equal to that's spell mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

[color=#00ff00][b]Counterspells have to be instants, otherwise they don't function at all.
The card itself is a really inventive idea on Counterspell. I approve.[/b][/color]

[b]Scarwitch Cantor [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Siren Wizard ([color=#000000]Common[/color])[/b]
Scarwitch Cantor can't block.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)
[b]1/1[/b]

[b][color=#00ff00]Looks pretty cool.[/color][/b]

[b]Waterdragger Giant [img]http://forums.mtgsalvation.com/images/smilies/mana4.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Giant Homarid ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Waterdragger Giant enters the battlefield tapped.
When Waterdragger Giant enters the battlefield, you may search your library for up to three basic Islands and put them onto the battlefield tapped. If you do, shuffle your library.
[b]3/5[/b]

[color=#00ff00][b]Not sure why blue would get that kind of ability.[/b][/color]

[b]Earthshaker [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Sorcery ([color=#000000]Common[/color])[/b]
You may return two basic Mountain you control to their owner's hand rather than pay [color=#00ff00]Earthshaker[/color]'s mana cost.
As an additional cost to cast Earthshaker, sacrifice a land.
Destroy target land.

[color=#00ff00][b]Kinda random, but sure.[/b][/color]

[b]Naplt, Satyr Harvester [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Legendary Creature - Beast Satyr Shaman ([color=orange]Rare[/color])[/b]
Spells with Primal you cast cost [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img] less to cast.
[b]2/1[/b]

[color=#00ff00][b]Nice way to work around Primal's own restriction. Good thing it's in green.[/b][/color]

[b]Bushlands Knoll
Land - Forest ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool.)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool. Activate this ability only if you control a Mountains.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool. Activate this ability only if you control a Plains.

[b]Darkwaters Strand
Land - Island ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool. Activate this ability only if you control a Plains.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool. Activate this ability only if you control a Swamp.

[b]Canopy Rockfalls
Land - Mountain ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool. Activate this ability only if you control a Forest.

[b]Flooded Badlands
Land - Swamp ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool. Activate this ability only if you control a Mountain.

[b]Sandrock Oasis
Land - Plains ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool. Activate this ability only if you control a Forest.

[color=#00FF00][b]Again, I don't like how these can easily replace 4 basic lands of multicolored decks in other formats. However, I guess you figure they aren't overpowered or that the impact they would make on other formats wouldn't be as large as I imply.[/b][/color]

Link to comment

[quote name='-Lightray Daedalus-' timestamp='1335810151' post='5929418']
[img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Untitled-2.png[/img]

[b]Mechanics: [/b]Basic Lands Matters, Hunter and Prey, Unusual Creature Types, TBA
[b]Keywords: [/b]Provoke (Returning Keyword), Primal, TBA
[b]Ability words:[/b] TBA
[b]Size: [/b]264 (107 Common, 67 Uncommon, 59 Rare, 16 Mythic, 15 Basic Lands)
[b]Expansion Code: [/b]WOM

[b]"The world of Muraganda is completely wild. A prehistoric world where the mana flows abrupt and purely. Where the most basic instincts invades even to the very few civilized tribes from the plane. The life of their inhabitants is simple "Hunt or be Hunted". The wildness of the plane is also reflected in its population, creatures rarely seen in other planes run wild along all the plane of Muraganda, trying to survive everyday. Most important Muraganda is the home plane of an entity know as "The Mimeoplasm". Some clans in Muraganda worship it as a God. An entity capable of assimilate the essence of everything he come across. An ability the Elder Dragon Nicol Bolas may have been grown interested in to. In order to investigate more about it he sends his pawn Sarkhan, now mad by voices that haunts his mind, to the Plane of Muraganda to search for trails of the Mimeoplasm path of assimilation in order to understand how this creatures powers works. But Muraganda is a plane full of surprises. In this kind of enviroment Sarkhan has somehow reconected to his very basics instinct again, accompanied by its current ill mental state, Sarkhan has found a place where he can let himself go and be more commiting on becoming of a powerful Dragon capable to dominate in that Wild Plane by himself"[/b]

[color=#ffff00][b]WHITE[/b][/color]

[spoiler='[b]White[/b]'][b]Dawnbringer Lammasu [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][/b]
[b]Creature - Lammasu ([color=#ff3300]Mythic Rare[/color])[/b]
Flying, vigilance.
When Dawnbringer Lammasu enters the battlefield, exile target Black or Red permanent.
[b]5/5[/b]
[color=#008000][b]This is fine. Doesn't seem all that mythic, but fine regardless. Maybe to add a little spice make it a 4/4 for 2WW?[/b][/color]

[b]Envoy of Purity [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Human Cleric ([color=orange]Rare[/color])[/b]
Lifelink
If you would gain life, you may gain that much life plus 1 instead.
[b]2/1[/b]
[color=#008000][b]While I can understand why this would be rare, it isn't really good. Add on being on a meh creature this is just really unexciting. Make it cost more, like 5, increase the size a bit, and make it double the life gain. Hell, I think that would make for a better mythic then something that just exiles a R or B perm.[/b][/color]

[b]Hunted Lammasu (Reprint) [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Lammasu ([color=orange]Rare[/color])[/b]
Flying
When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
[b]5/5 [/b]
[color=#008000][b]Good reprint for the set.[/b][/color]

[b]Nullifier Tendrils [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Instant ([color=#000000]Common[/color])[/b]
Destroy target artifact or enchanment with converted mana cost equal or less than the number of basic Plains you control
[color=#008000][b]Going to throw it out there, but with the cycle of rare lands having the land type it might confuse newer players with how these would work with them. Plus the amount of benefit isn't that much to cut the word basic from the effect.[/b][/color]

[b]Sandkin Linx [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Cat ([color=#000000]Common[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Linx this turn.
[b]1/2[/b]
[b][color=#008000]At a low cost to use the effect, this thing can REALLY clog up the ground. Make it a simple 1/1 and increase the cost to 2W[/color][/b]

[b]Sandkin Eagle [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Bird ([color=#000000]Common[/color])[/b]
Flying
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Eagle this turn.
[b]2/2[/b]
[b][color=#008000]See above, only this just slows down the whole game. Their is a reason Moonlight Geist costs 4. This should should too.[/color][/b]

[b]Sandkin Stomper [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Elephant ([color=grey]Uncommon[/color])[/b]
Vigilance
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Stomper this turn.
[b]3/3[/b]
[b][color=#008000]You don't seem to realize how strong an ability this is when it is cheap. Also, the ablity becomes worse the bigger the creature is.[/color][/b]

[b]Sandkin Titan [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Sand Giant ([color=orange]Rare[/color])[/b]
Whenever damage done to Sandkin Titan would be prevented, Sandkin Titan may deal the same amount of damage to target creature or player and you gain that much life.
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]: Prevent all combat damage that would be dealt to and dealt by Sandkin Titan this turn.
[b]6/6[/b]
[b][color=#008000]This however works. But again, increase the cost to like 3W or WWW.[/color][/b]

[b]Slate of Cleansing [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Enchantment ([color=grey]Uncommon[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img]: Creatures you control loses all their abilitied until the end of turn.
[b][color=#008000]Don't see why you would want this.[/color][/b]

[b]Whipcorder Knight [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Human Knight ([color=orange]Rare[/color])[/b]
Double Strike, provoke
[b][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][/b],[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Tap target creature.
[b]2/2[/b]
[b][color=#008000]The tap effect works better on a common in the set. Also, it does not work on a creature that REALLY wants to be attacking[/color][/b]

[b]Windrider Lammasu [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature - Lammasu ([color=grey]Uncommon[/color])[/b]
Flying
2/3
[b][color=#008000]Fine uncommon[/color][/b]
[/spoiler]

[color=#000080][b]BLUE[/b][/color]

[spoiler='[b]Blue[/b]']
[b]Aether Hurricane [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Sorcery ([color=#000000]Common[/color])[/b]
Counter target spell. Its controller adds mana to his/her mana pool equal to that's spell mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
[b][color=#008000]Sorcery speed counter magic. Yea, this is either REALLY broken or really bad. Since I haven't seen any way to give this flash, I'm going to say very bad.[/color][/b]

[b]Geyser's Gush [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][/b]
[b]Sorcery ([color=#000000]Common[/color])[/b]
You may return two basic Islands you control to their owner's hand rather than pay Geyser's Gush mana cost.
Draw 2 cards.
[b][color=#008000]Still think just returning any Island is fine. That said, card is good.[/color][/b]

[b]Hunted Tradesmistress [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Siren Wizard ([color=orange]Rare[/color])[/b]
Islandwalk, protection from red.
When Hunted Tradesmaster enters the battlefield, put three 1/1 red Human Barbarian creature token onto the battlefield under target opponent's control.
Tap two untapped creatures you control: Draw 1 card.
[b]2/1[/b]
[b][color=#008000]Seems fine[/color][/b]

[b]Metamorphic Ooze [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Ooze ([color=orange]Rare[/color])[/b]
You may have Metamorphic Ooze enter the battlefield as a copy of any creature on the battlefield except it gains " [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]: Return this creature and all creatures with the same name as this permanent to their owners' hands."
[b]0/0[/b]
[b][b][color=#008000]Sweet rare. Personally think you can lower the cost by for his effect by 1.[/color][/b][/b]

[b]Piercing Tendrils [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Sorcery ( [color=#000000]Common[/color])[/b]
Target player puts the top X cards of his or her library into his or her graveyard, where X is twice the number of basic Islands you control.
[b][color=#008000]See comments on cards like this[/color][/b]

[b]Pincerbreaker [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Homarid ([color=#000000]Common[/color])[/b]
When Picerbreaker is provoked, it gains +2/+2 until the end of turn.
[b]2/3[/b]
[b][color=#008000]Problem with this card is very simple, no one will ever provoke it, so it might as well read "Protection from Provoke." At the very least lower his cost to 2U.[/color][/b]

[b]Rushing Tidal Wave [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Instant ([color=#000000]Common[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Return 2 target non-land permanents to its owner's hand
[b][color=#008000]This is stupid in draft. I mean VERY stupid. At least make it bounce something you control too.[/color][/b]

[b]Scarwitch Cantor [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Siren Wizard ([color=#000000]Common[/color])[/b]
Scarwitch Cantor can't block.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)
[b]1/1[/b]
[b][color=#008000]Cute card, I like. For complexity reasons this might be better at uncommon.[/color][/b]

[b]Waterfront Kraken [img]http://forums.mtgsalvation.com/images/smilies/mana4.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Kraken ([color=orange]Rare[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Trample, Hexproof
[b]8/8[/b]
[b][color=#008000]Is fine[/color][/b]

[b]Waterdragger Giant [img]http://forums.mtgsalvation.com/images/smilies/mana4.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature - Giant Homarid ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Waterdragger Giant enters the battlefield tapped.
When Waterdragger Giant enters the battlefield, you may search your library for up to three basic Islands and put them onto the battlefield tapped. If you do, shuffle your library.
[b]3/5[/b]
[b][color=#008000]Blue shouldn't get THIS much mana acceleration. I'd say make him into a Blue Ondu Giant that can only get Islands. You can keep the primal part though.[/color][/b]
[/spoiler]

[color=#000000][b]BLACK[/b][/color]

[spoiler='[b]Black[/b]'][b]Alluring Gorgon [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Creature - Gorgon Wizard ([color=orange]Rare[/color])[/b]
Deathtouch, provoke.
[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]: Alluring Gorgon deals 1 damage to each creature blocking it.
[b]0/3[/b]
[b][color=#008000]This is WAY to good since it kills all your opponents guys for just BB. Make it B and deal 1 to target creature blocking it and lower it to 0/1.[/color][/b]

[b]Bloodtalon Harpy [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Creature - Harpy ([color=#000000]Common[/color])[/b]
Flying, provoke
When Bloodtalon Harpy declares an attack you may have it lose flying and gain +1/+1 until the End of Turn.
[b]1/2[/b]
[b][color=#008000]Black creatures are normally have high power than toughness. That change also makes play better imo.[/color][/b]

[b]Deadly Tendrils [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Sorcery ([color=#000000]Common[/color])[/b]
Destroy target creature with converted mana cost equal or less than the number of basic Swamps you control. It cannot be regenerated.
[b][color=#008000]See everything else I've said about this cycle. I still feel that way.[/color][/b]

[b]Gravesprung Ooze [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Creature - Ooze ([color=orange]Rare[/color])[/b]
Protection from white.
[img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]: Exile target creature from a graveyard. Put a token onto the battlefield that's a copy of this card. Activate this ability only any time you could cast a sorcery.
[b]2/1[/b]
[b][b][color=#008000]I think you can get away with this effect being 2B. Sweet card.[/color][/b][/b]

[b]Quag Harvest [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Sorcery ([color=#000000]Common[/color])[/b]
You may return two basic Swamp you control to their owner's hand rather than pay Quag Harvest's mana cost.
Add [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool.
[b][color=#008000]Black doesn't get this kind of effect any more. Also, this is stupidly good since it gives you 5 mana on turn 2. Personaly, for this slot I would make this.[/color]
[color=#008000]Random Discard B[/color]
[color=#008000]Sorcery (Common)[/color]
[color=#008000]You may return one Swamp you control to its owner's hand rather than pay [Card Name]'s mana cost.[/color]
[color=#008000]Target player discards a card.[/color]
[color=#008000]If you don't want to change it I would increase the lands returned and decrease the cost and mana it makes.[/color][/b]
[/SPOILER]

[b][color=#ff0000]RED[/color][/b]

[spoiler='[b]Red[/b]']
[b]Chaos Twister [img]http://forums.mtgsalvation.com/images/smilies/mana5.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Sorcery ([color=orange]Rare[/color])[/b]
Destroy all permanents. Then for each permanent destroyed this way its controller puts a permanent at random from his Graveyard into the battlefield.
[b][color=#008000]Sweet chaos card.[/color][/b]

[b]Earthshaker [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Sorcery ([color=#000000]Common[/color])[/b]
You may return two basic Mountain you control to their owner's hand rather than pay Quag Harvest's mana cost.
As an additional cost to cast Earthshaker, sacrifice a land.
Destroy target land.
[b][color=#008000]The alt cost is useless since you need 3 mana to use this regardless. Make it cost 3R, drop the extra cost, and increase the number of Mountains you need to return. Also, I think it might be better to make this cycle uncommon.[/color][/b]

[b]Kobold Scrapper [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Creature - Kobold Barbarian ([color=#000000]Common[/color])[/b]
Provoke
1/1
[b][color=#008000]Cute[/color][/b]

[b]Kobold Bushwhacker [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Creature - Kobold Barbarian ([color=grey]Uncommon[/color])[/b]
Provoke, First Strike
2/1
[b][color=#008000]Is fine.[/color][/b]

[b]Kobold Piledriver [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Creature - Kobold Barbarian ([color=orange]Rare[/color])[/b]
Provoke, First Strike, Haste
3/1
[b][color=#008000]I see what you did there[/color][/b]

[b]Magma Dragonix [img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Creature - Dragon Phoenix ([color=orange]Rare[/color])[/b]
Flying, Haste.
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Sacrifice two mountains: Return Magma Dragon from your graveyard to your hand.
[b]5/5[/b]
[b][color=#008000]I think you can get away with just sacing 1[/color][/b]

[b]Magma Splash [img]http://forums.mtgsalvation.com/images/smilies/manax.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Sorcery ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Magma Splash deals X damage to target player and up to X creatures he/she controls.
[b][color=#008000]A fine uncommon.[/color][/b]

[b]Scorching Tendrils [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Sorcery ([color=#000000]Common[/color])[/b]
Scorching Tendrils does damage to target creature equal to the number of basic Mountains you control
[b][color=#008000]Make this an instant. Make it creature or player. Do what I said about all the other ones with effects like this.[/color][/b]

[b]Sor, Shatterrock's Huntmaster [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Legendary Creature - Kobold Barbarian ([color=orange]Rare[/color])[/b]
First Strike, provoke.
Other creatures you control with provoke have "Whenever a creature dealt damage by this card this turn dies, put a +1/+1 counter on this card".
[b]3/1[/b]
[b][color=#008000]Having 2 3/1 First Strike, Provoke guys for 3 seems bad. Cut one of them. Side from that this is fine I guess. Even if you cut the other one, this might be better at 2RR.[/color][/b]

[/SPOILER]

[b][color=#006400]GREEN[/color][/b]

[spoiler='[b]GREEN[/b]']
[b]Born in Nature [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Instant ([color=#000000]Common[/color])[/b]
You may return two basic Forest you control to their owner's hand rather than pay Quag Harvest's mana cost.
Put 3 1/1 Green Satyr creature tokens onto the battlefield.
[b][color=#008000]This is fine.[/color][/b]

[b]Evolving Ooze [img]http://forums.mtgsalvation.com/images/smilies/manax.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature - Ooze ([color=orange]Rare[/color])[/b]
Evolving Ooze enters the battlefield with X+1 +1/+1 counters on it.
Evolving Ooze has Haste as long as it has 2 or more +1/+1 counters on it.
Evolving Ooze has Vigilance as long as it has 5 or more +1/+1 counters on it.
Evolving Ooze has Trample as long as it has 7 or more +1/+1 counters on it.
[b]0/0[/b]
[b][color=#008000]Cool idea. Just going to say Green doesn't normally get haste, so you might want to change that. Also, if your going to do this having a way to add +1/+1 counters to him seems good.[/color][/b]

[b]Hunted Satyr [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature — Beast Satyr ([color=#000000]Common[/color])[/b]
When Hunted Satyr enters the Battlefield, put two 1/1 black Harpy creature token with flying onto the battlefield under target opponent's control.
[b]2/2[/b]
[b][color=#008000]It feels like you are getitng the short end of the stick with this one. Make him a 3/2 maybe. Or increase the cost to GG and make him a 4/3 with the same effect.[/color][/b]

[b]Imperiosaur (Reprint) [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature — Lizard ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
5/5
[b][color=#008000]Shocking.[/color][/b]

[b]Mana Blossom [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Enchantment ([color=orange]Rare[/color])[/b]
Basic lands you control have "[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add one mana of any color to your mana pool."
[b][color=#008000]Cool rare.[/color][/b]

[b]Muraganda Petroglyphs (Reprint)[img]http://forums.mtgsalvation.com/images/smilies/mana3.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Enchantment ([color=orange]Rare[/color])[/b]
Creatures with no abilities get +2/+2.
[b][color=#008000]To bad I haven't seen any....Also, if you are including this you need more vanilla than normal, green especially, so keep that in mind.[/color][/b]

[b]Naplt, Satyr Harvester [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Legendary Creature - Beast Satyr Shaman ([color=orange]Rare[/color])[/b]
Spells with Primal you cast cost [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img] less to cast.
[b]2/1[/b]
[b][color=#008000]If ok I guess.[/color][/b]

[b]Savage Satyr [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature - Beast Satyr ([color=#000000]Common[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Savage Satyr gets +2/+2 until the end of turn, if Savage Satyr was provoked it gets +4/+4 instead. Activate this ability only once each turn.
[b]1/1[/b]
[color=#008000][b]The provoked clause is pointless. Side from that is fine.[/b][/color]

[b]Vitalizing Tendrils [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Instant ([color=#000000]Common[/color])[/b]
Target Creatures gets +1/+1 until the end of turn for each basic Forest you control.
[b][color=#008000]You should know what I think about this by now.[/color][/b]

[b]Wall of Lemonbalm [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature - Wall ([color=grey]Uncommon[/color])[/b]
Defender
Creatures you control cannot be provoked.
[b]0/4[/b]
[b][color=#008000]This is cool I guess.[/color][/b]

[b]Whipping Knockback [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Instant ([color=#000000]Common[/color])[/b]
Destroy target creature with flying. Its controller gains life equal to its power.
[color=#008000][b]Also good[/b][/color]

[b]Wildfang Packmaster [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Creature - Human Shaman ([color=#ff3300]Mythic Rare[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
When Wildfang Packmaster enters the battlefield put a 2/2 green Wolf creature token onto the battlefield for each untapped basic land you control.
[b]4/4[/b]
[b][color=#008000]This isn't that good since its cost is very deceptive, especially on a mythic. Make him cost GG and lower him to a 3/2.[/color][/b]
[/SPOILER]

[b][color=#daa520]MULTICOLORED[/color][/b]

[spoiler='[b]Multicolored[/b]']
[b]Burningwillow [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Creature — Weird ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Trample
[img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Burninwillow gains +0/+1 until the end of turn.
[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]: Burninwillow gains +1/+0 until the end of turn.
[b]4/4[/b]
[b][color=#008000]This is cool.[/color][/b]

[b]Coalbonizer [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img]
Creature — Weird ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Haste
[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img], [img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Target player loses 1 life.
[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img], [img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Coalbonizer deals 2 damage to target creature.
[b]4/2[/b]
[b][color=#008000]The B effect is really meh. Increase to 2.[/color][/b]

[b]Glowmoss [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img]
Creature — Weird ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Lifelink
[img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img], sacrifice Glowmoss: Destroy target artifact.
[img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img], sacrifice Glowmoss: Destroy target enchantment.
[b]2/4[/b]
[b][color=#008000]Bad Qasali Pridemage. I'd make it do something else like [/color][/b]
[b][color=#008000]W: Gain Vigilance until EoT [/color][/b]
[b][color=#008000]G: Regenerate [Card Name][/color][/b]

[b]Petroplasm [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Creature — Weird ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Intimidate
[img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img], sacrifice Petroplasm: Target player draws 1 card.
[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img], sacrifice Petroplasm: Target player discards 1 card
[b]3/2[/b]
[b][color=#008000]I'd increase it to 2.[/color][/b]

[b]The Mimeoplasm (Reprint) [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img]
Legendary Creature — Ooze ([color=#ff3300]Mythic Rare[/color])[/b]
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
[b]0/0[/b]
[b][color=#008000]This is where he lives.[/color][/b]

[b]Sarkhan the Wild [img]http://forums.mtgsalvation.com/images/smilies/mana1.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]
Planeswalker - Sarkhan ([color=#ff3300]Mythic Rare[/color])[/b]
+1: Sarkhan the Wild deals 2 Damage to target creature or player. The damage can't be prevented.
-3: Destroy target noncreature permanent
-6: Sarkhan the Wild becomes a 6/6 red and green Dragon creature with flying, trample, haste and "[img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img]: Regenerate Sarkhan" that's still a planeswalker.
[b]Loyalty: 4[/b]
[b][color=#008000]Reusable Shocks are VERY powerful since you can kill most creatures that would have been played by the time you have 4 mana. Maybe make him cost 2RGG? With that change you lower his -3 to -2 and -6 to -5. Also, the Dragon wouldn't need haste since he wouldn't be summoning sick by the time you can use it. Also as said you have the whole walker creature problem. You need Gideon's effect.[/color][/b]

[b]Winterfrost [img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img][img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img]
Creature — Weird ([color=grey]Uncommon[/color])[/b]
Primal ([i]Spend only mana produced by basic lands to cast this spell.)[/i]
Flying
[img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img],[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Tap target creature.
[img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img],[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Untap target creature.
[b]2/3[/b]
[b][color=#008000]I would change the creature to permanent.[/color][/b]
[/spoiler]

[b][color=#696969]ARTIFACTS[/color][/b]

[spoiler='[b]Artifacts[/b]'][b]Fathermaker's Reliquary [img]http://forums.mtgsalvation.com/images/smilies/mana4.gif[/img]
Artifact ([color=#daa520]Rare[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/mana2.gif[/img]: Choose one — Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library; or you may put a basic land card from your hand onto the battlefield.
[b][color=#008000]This is fine.[/color][/b]
[/SPOILER]

[b][color=#800000]LANDS[/color][/b]

[spoiler='[b]Lands[/b]']
[b]Bushlands Knoll
Land - Forest ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool.)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool. Activate this ability only if you control a Mountains.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool. Activate this ability only if you control a Plains.

[b]Darkwaters Strand
Land - Island ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool. Activate this ability only if you control a Plains.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool. Activate this ability only if you control a Swamp.

[b]Canopy Rockfalls
Land - Mountain ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool. Activate this ability only if you control a Forest.

[b]Flooded Badlands
Land - Swamp ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add[img]http://forums.mtgsalvation.com/images/smilies/manab.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manar.gif[/img] to your mana pool. Activate this ability only if you control a Mountain.

[b]Sandrock Oasis
Land - Plains ([color=#daa520]Rare[/color])[/b]
[i]([img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]:Add [img]http://forums.mtgsalvation.com/images/smilies/manaw.gif[/img] to your mana pool)[/i]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manau.gif[/img] to your mana pool. Activate this ability only if you control an Island.
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img]: Add [img]http://forums.mtgsalvation.com/images/smilies/manag.gif[/img] to your mana pool. Activate this ability only if you control a Forest.

[b][color=#008000]I think your reaching making them trilands. Personally, I would do this.[/color]
[color=#008000]R/G Duel[/color]
[color=#008000]Land - Mountain Forest[/color]
[color=#008000]T: Add 1 to your mana pool[/color]
[color=#008000]T: Add R to your mana pool. Activate this ability only if you control another Mountain.[/color]
[color=#008000]T: Add G to your mana pool. Activate this ability only if you control another Forest.[/color][/b]

[b]Wild Frontier
Land ([color=grey]Uncommon[/color])[/b]
[img]http://forums.mtgsalvation.com/images/smilies/tap.gif[/img], Pay 2 lifes, Sacrifice Wild Frontier: Search your library for a basic land and put it onto the battlefield. Then shuffle your library.
[color=#008000][b]Is good.[/b][/color]
[/spoiler]
[/quote]
There, I commented on all the cards.

Link to comment

Flame Dragon, the only problem with the basic land subtypes is that they automatically make those lands have "T: Add [corresponding color] to their mana pool", making the later three abilities useless and makes those as good as the original duals.
Those duals would be fine if you got rid of their basic land types. This set is about the importance of basic lands, so these being able to help each other create their other mana types is unnecessary.

I personally like the idea of those duals, though.

Link to comment

[quote name='Mysty' timestamp='1337809757' post='5945690']
Flame Dragon, the only problem with the basic land subtypes is that they automatically make those lands have "T: Add [corresponding color] to their mana pool", making the later three abilities useless and makes those as good as the original duals.
Those duals would be fine if you got rid of their basic land types. This set is about the importance of basic lands, so these being able to help each other create their other mana types is unnecessary.

I personally like the idea of those duals, though.
[/quote]
Thats why they say another. They don't count themselves so turn 1 they only tap for colorless and turn 2 they can only be a full duel land if you play a second copy.

Link to comment

[quote name='Flame Dragon' timestamp='1337812784' post='5945715']
Thats why they say another. They don't count themselves so turn 1 they only tap for colorless and turn 2 they can only be a full duel land if you play a second copy.
[/quote]

But the problem is, as a Forest Mountain, it can inherently tap for either G or R already. That's why I said the other three abilties were useless; they're outclassed by the abilities naturally given by the subtypes Mountain and Forest.

Link to comment

[quote name='Mysty' timestamp='1337815555' post='5945745']
But the problem is, as a Forest Mountain, it can inherently tap for either G or R already. That's why I said the other three abilties were useless; they're outclassed by the abilities naturally given by the subtypes Mountain and Forest.
[/quote]

I assume the written abilities would bypass the basic land ability since you would usually need italic bracketed text otherwise.

Link to comment

[quote name='.Rai' timestamp='1337815909' post='5945746']
I assume the written abilities would bypass the basic land ability since you would usually need italic bracketed text otherwise.
[/quote]
Thats why I would assume.

Assuming that doesn't work.
G/R Duel Land
Land - Forest
T: Add G to your mana pool
T: Add R to your mana pool. Activate only if you control a Mountain.

Only problem with this version if to make a cycle you need twice the number of cards then normal. I guess that is how you end up with a triland cycle. lol

I guess to make the triland cycle not better then basics making them into new shock lands would work.

Link to comment

Misty is actually Right...
The Subtype inherits the Land with the Basic Land Tap ability.
STILL THEY ARE NOT BASIC LANDS so you could not run more than 4 in your Decks

And example of this is this card:
[img]http://magiccards.info/scans/en/mt/147.jpg[/img]

Also I medited a little and decided to remodeld some of the cards...coz of some stuff that people pointed out...

SPACE FOR EDIT:
WTF YCM SERIOUSLY WTF!

IN PROGRESS EDIT:
1) Lands will be remodeled to the last thing Flame Suggested, Duals nor Triple...
And I'll only make the allied colored...with the enemy colored Cycle being left out for what it should be another set in the Block
2) Corrections in Stuff will be made starting with the Counterspell being made into an Instant so people will stop pointing that thing out....
3) All the Weird that doesn't grant themselves Keyword Bonues will now do instead ofhaving crappy and unbalanced effect.
4) TBA

Link to comment

[quote name='-Lightray Daedalus-' timestamp='1338350187' post='5949106']
UPDATES!!!
[/quote]
Just throwing this out there, but normally it is best to include the updates in the post you announce them in. This only becomes more true as more cards get added since trying to find a new card can be a pain in a sea of old ones.

Link to comment

[quote name='Flame Dragon' timestamp='1338358370' post='5949135']
Just throwing this out there, but normally it is best to include the updates in the post you announce them in. This only becomes more true as more cards get added since trying to find a new card can be a pain in a sea of old ones.
[/quote]

I was kinda in a Russ when posted this but while I add a few more things I'll make a Summary of what has been updated (Mostly coz several old cards has also been updated)

Link to comment

OK so to recount the updates...let's go by color:

WHITE:
- Envoy of Purity has been completely remodeled from and Human Cleric to an Avatar for the Mythic Avatar Cycle of the Set. As well as being upgraded to Mythic Rare.
- Dawnbringer Lammasu has had its cost increased by 1 and has been downgraded to Rare.
- Whipcorder Knight's name has been changed to Windsong's Wanderlance and Subtype has been changed from Human Knight to Human Nomad, it also has its ability sightly revamped.
NEW CARDS: Blessings Unspoken, Erased in Dust, Pride of Manes

BLUE:
- Aether Hurricane has been corrected to be an Instant Spell.
- Metamorphic Ooze has its ability cost downgrade to 2UU
- Pincerbreaker has its wording sightly changed
- Rushing Tidal Wave was demoted to Sorcery
- Waterdragger Giant has its effect sightly changed

BLACK:
- Bloodtalon Harpy has been changed from a 1/2 to a 2/1
- Gravesprung Ooze's ability now costs 2B
- Quag Harvest as all the others Bounce-Lands Spells has been upgadred to Uncommon. Also has its effect completely changed.
NEW CARDS: Cannibalistic Urge, Qaugnest Matron, Rule of the Mire, Scarwitch Cultist.

RED:
- Earthshaker has lost its additional cost, in exchange it can not longer targer basic lands.
- Sor, Shatterrock's Huntmaster has its cost changed to 2RR, its stats to 3/2, loses First Strike and now becomes target of its own effect.
NEW CARDS: Herald of Chaos, Huntedlooter Viashino

GREEN:
- Hunted Satyr is now a 3/2
- Savage Satyr wording has been changed a bit.
NEW CARDS: Crushingclaws Nishoba, Nature's Cover, Pack Hunt (Reprint), Scion of Wildness.

MULTICOLORED:
- The Weird Cycle has most of their effect changed to gain different Keyword abilities.
- Sharkhan the Wild has been mostly redesigned.

LANDS: All the Tri Lands has been redesigned to Allied Partial-Duals

Link to comment

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
OK so to recount the updates...let's go by color:
[/quote]
You know I wanted you to actually have the updates in the post and not just you saying what you changed. It makes it easier on reviewers to look at just the relevant stuff. And as another note, if you are going to format it like this include what the old version was too.

Anyway

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
WHITE:
- Envoy of Purity has been completely remodeled from and Human Cleric to an Avatar for the Mythic Avatar Cycle of the Set. As well as being upgraded to Mythic Rare.
- Dawnbringer Lammasu has had its cost increased by 1 and has been downgraded to Rare.
- Whipcorder Knight's name has been changed to Windsong's Wanderlance and Subtype has been changed from Human Knight to Human Nomad, it also has its ability sightly revamped.
NEW CARDS: Blessings Unspoken, Erased in Dust, Pride of Manes
[/quote]
Blessings Unspoken seems cool. I like.
Envoy is now a sweet mythic while Dawnbringer is a bomb rare. This is good.
Erased in Dust is strong, but a good uncommon.
Pride of Manes: Kitty.
Wanderlance is also good.

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
BLUE:
- Aether Hurricane has been corrected to be an Instant Spell.
- Metamorphic Ooze has its ability cost downgrade to 2UU
- Pincerbreaker has its wording sightly changed
- Rushing Tidal Wave was demoted to Sorcery
- Waterdragger Giant has its effect sightly changed
[/quote]
No long misreading Hurricane shows it is an interesting design. I like.
Ooze is a good clone now.
Pincerbreaker is now one of the best blue commons. Still, it seems fair.
Even at uncommon Tidal Wave just seems like a blow out. I still think it needs an extra cost of returning something to your hand to use. Remember in limited Primal is not a draw back.
Giant can be a common.

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
BLACK:
- Bloodtalon Harpy has been changed from a 1/2 to a 2/1
- Gravesprung Ooze's ability now costs 2B
- Quag Harvest as all the others Bounce-Lands Spells has been upgadred to Uncommon. Also has its effect completely changed.
NEW CARDS: Cannibalistic Urge, Qaugnest Matron, Rule of the Mire, Scarwitch Cultist.
[/quote]
Harpy is good.
I also like Ooze.
Harvest seems like a nice, strong uncommon.
Urge is a fine common.
Matron seems much better as a rare since its just treading ground that other cards have made. If you want it to be mythic drop the cost by 1 and add "B: Put a 1/1 Black Snake creature token with deathtouch onto the battlefield."
So, Rule at best just burns for 3 to the face. Seems meh, but it is a common, so w/e.
Cultist is cool.

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
RED:
- Earthshaker has lost its additional cost, in exchange it can not longer targer basic lands.
- Sor, Shatterrock's Huntmaster has its cost changed to 2RR, its stats to 3/2, loses First Strike and now becomes target of its own effect.
NEW CARDS: Herald of Chaos, Huntedlooter Viashino
[/quote]
Earthshaker is good.
Sor is also good.
Viashino should be a 3/2 this way 1 token won't just trade with him.
Chaos seems good. It would be made a little better to make it so you alone benefit. So something like
"You may cast Sorcery spells as though they had flash."
"Instant spells your opponent controls can only be cast at any time a sorcery spell could be cast."

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
GREEN:
- Hunted Satyr is now a 3/2
- Savage Satyr wording has been changed a bit.
NEW CARDS: Crushingclaws Nishoba, Nature's Cover, Pack Hunt (Reprint), Scion of Wildness.
[/quote]
Hunted is cool.
Savage might be too good in limited at common. Might want to make him uncommon.
Nishoba seems odd as a cat.
Cover's draw one seems unneeded. It already is a damn good uncommon.
Pack Hunt is a good reprint.
Scion is a sweet.

[quote name='-Lightray Daedalus-' timestamp='1338390995' post='5949245']
MULTICOLORED:
- The Weird Cycle has most of their effect changed to gain different Keyword abilities.
- Sharkhan the Wild has been mostly redesigned.

LANDS: All the Tri Lands has been redesigned to Allied Partial-Duals
[/quote]
I like the Weird Cycle. Just flip the UB ones effects.
Sharkhan is a lot better. Also, the -4 seems strange since when he comes back he'll come back with 5 loyalty. You should add that he comes back with 1 loyalty counter.
Still think the land cycle would look nice with a cycle going the other way, but its fine as is.

As for changes you didn't make that I REALLY think you should; Alluring Gorgon is still stupid good and Packmaster is still a really lame mythic.

Also, in thinking about it, provoke seems like it might need to be really careful about its numbers and rarity. It is a very strong mechanic that can make limited needlessly fast. A couple of commons is ok, but like the current ones keep them with very low toughness. Also, to add one, now that the set is coming together keep track of how often mechanics are being used.

Link to comment

Thanks for the Comments...

Uhm about the problems you addressed...
With Alluring Gorgon i'm not sure...I mean will she ever be blocked by more than 1 creature at the time?
You may as well say that then the ability is meh...what can I do then?

Huntmaster went from Broken to Meh I see...I was looking to make something else with him...Maybe I might follow my Idea and instead of Having it have a pack of Wolfs he may have only a pair of Legendary Ones acompaning him ala [url="http://magiccards.info/rav/en/236.html"]Tolsimir Wolfblood[/url]

Also Preparing more cards ATM...I'll also try to make like you said...

AND...be ready for when I reach 100 cards the New Mechanic left in the Set will be introduced...XD

Link to comment

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...