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SCotD: ANPR: Archfiend Zombie Skull


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[img]http://images2.wikia.nocookie.net/__cb20090824204031/yugioh/images/thumb/2/2c/ArchfiendZombie-SkullANPR-EN-SR-1E.jpg/309px-ArchfiendZombie-SkullANPR-EN-SR-1E.jpg[/img]

That cool card that they never really made playable. (not even by painting)

Discuss.

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[quote name='Darkplant - VENOM' timestamp='1336023077' post='5931525']
If it didn't say "2"...[/quote]
By Konami's logic, the ability to Summon a bunch of 2500ATK monsters that are immune to effect-destruction, is "lolbroke".
Regardless, the restriction on it is also what kinda' kills its playability :/

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[quote name='Chris' timestamp='1336091727' post='5932082']
Only summoned this twice with Pain Painter. Won both games incredibly smoothly thanks to its effect.

It's an amazing card but Zombies being unplayable and Pain Painter being generally poor just makes it ridiculously hard to pull off. Although it makes for a very, very nice boss.
[/quote]Frankly Zombies being unplayable aren't this card's problem. If this card were more playable, it would definitely give Zombies a boost in the meta, especially in the Inzektor matchup.

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[quote name='Aggro' timestamp='1336106711' post='5932275']
Frankly Zombies being unplayable aren't this card's problem. If this card were more playable, it would definitely give Zombies a boost in the meta, especially in the Inzektor matchup.
[/quote]
Not to mention it swings over Laggia/Dolkka quite nicely, and dodges a ton of monster removal in general.

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[quote name='Bringerofcake' timestamp='1336114682' post='5932329']
Not to mention it swings over Laggia/Dolkka quite nicely, and dodges a ton of monster removal in general.
[/quote]Because Laggia wouldn't negate its summoning... why?

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[quote name='Bringerofcake' timestamp='1336115031' post='5932331']
...that's not the point.
[/quote]Well you just had to use up 3 cards to get it out on the field, so it kinda is.

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