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And you guys say wind ups are terrible...


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[quote name='Darkplant - VENOM' timestamp='1336735963' post='5936972']
I just recently started to run them IRL (Shark proxied, of course). They're pretty damn amazing, consistent, flexible, and hilarious.

Decklist please?
[/quote]

They really are...

[spoiler=DeckList]
[img]http://i45.tinypic.com/34e7xox.jpg[/img][/spoiler]

I don't have TGU IRL so I'm using a 2nd Reaper, 3rd Magician and 3rd Rabbit till the Battle Pack comes out.

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[quote name='Devil's Advocate' timestamp='1336742716' post='5937025']
We didn't say they were terrible. We said they were terrible when put side by side with the other two Big Decks: Rabbit and Inzektors.
[/quote]You mean when put side by side with the big 3: Rabbits, Inzektors, and Chaos Dragons.

Frankly, Wind-Ups are like high Tier 2.

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I've actually just started testing Wind-Ups, albeit one that does not make Wind-Up loop its priority.

They're a very good Deck, it's that Wind-Up loop makes them feel skill-less, and since the loop can be stopped easily based on who went first/Veiler/Maxx, it makes them seem terrible. The only thing the loss of Priority really did is make Bottomless, Torrential, and Book of Moon more effective.

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[quote name='Devil's Advocate' timestamp='1336742716' post='5937025']
We didn't say they were terrible. We said they were terrible when put side by side with the other two Big Decks: Rabbit and Inzektors.
[/quote]

You have a point...but i still wont go as far as terrible..they are still quite good when compared to those...it just that those are easier to run..rabbit wins games by himself..and inzektors can top deck a dragon fly with hornet in Grave/Hand and go +4 off one card...the only herp dept mass advantage play wind ups have is the loop...other than that...you have to know what your doing if you want to win.

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[quote name='Aggro' timestamp='1336743479' post='5937031']
You mean when put side by side with the big 3: Rabbits, Inzektors, and Chaos Dragons.

Frankly, Wind-Ups are like high Tier 2.
[/quote]

I just beat a chaos dragon though..100lp ftw :3

[quote name='Chris' timestamp='1336743687' post='5937035']
Honestly, if Wind-Ups had more fire power then they'd still be tier 1.

Still a meta deck though just not as popular as they were.
[/quote]

They need better stand alone monsters....the deck is pretty much made up of combo pieces.

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The biggest factor with Wind-Ups is consistently posing a threat. Rabbit Decks can drop a Rank 4 or a Rank 3 with just one card, and that leads to either powerful plays like Dolkka or Laggia, which not only have decent stats, but controlling effects, or combos with Leviair, or just basic defense/offense plays. Utopia is a defensive beatstick Rank 4, and Zenmaines and Leviathan/Acid Golem can be defense or offensive Rank 3s, respectively.

Inzektors can gain mass plusses with almost no warning at all, and they consistently have access to this power via Hornet in the Graveyard, making them a constant threat.

Wind-Ups are most dangerous early game, when they can loop your hand to death and take you apart from there. But if they can't do it, they don't have much to fall back on, depending on what the opponent's resources can do. A high ATK monster (especially Galaxy-Eyes) rips the Deck a new one because Wind-Ups lack ATK or DEF power outside of Xyz, and Utopia or Zenmaines are really their main defensive cards (which is why Galaxy-Eyes is effective). They compensate with Wind-Up Shark, etc making Rank 5s, but Wind-Ups don't gain card advantage so much as they tend to remove opponent card advantage before those cards are used. This gives Wind-Ups a hard time in longer games.

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[quote name='evilfusion' timestamp='1336744043' post='5937045']
The biggest factor with Wind-Ups is consistently posing a threat. Rabbit Decks can drop a Rank 4 or a Rank 3 with just one card, and that leads to either powerful plays like Dolkka or Laggia, which not only have decent stats, but controlling effects, or combos with Leviair, or just basic defense/offense plays. Utopia is a defensive beatstick Rank 4, and Zenmaines and Leviathan/Acid Golem can be defense or offensive Rank 3s, respectively.

Inzektors can gain mass plusses with almost no warning at all, and they consistently have access to this power via Hornet in the Graveyard, making them a constant threat.

Wind-Ups are most dangerous early game, when they can loop your hand to death and take you apart from there. But if they can't do it, they don't have much to fall back on, depending on what the opponent's resources can do. A high ATK monster (especially Galaxy-Eyes) rips the Deck a new one because Wind-Ups lack ATK or DEF power outside of Xyz, and Utopia or Zenmaines are really their main defensive cards (which is why Galaxy-Eyes is effective). They compensate with Wind-Up Shark, etc making Rank 5s, but Wind-Ups don't gain card advantage so much as they tend to remove opponent card advantage before those cards are used. This gives Wind-Ups a hard time in longer games.
[/quote]

Pretty much sums it up...either you win as soon as possible...or pray to God you have answers to what your opp. is doing while you set up your push.

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[quote name='Le Magician' timestamp='1336744331' post='5937049']
Pretty much sums it up...either you win as soon as possible...or pray to God you have answers to what your opp. is doing while you set up your push.
[/quote]

And that's why Wind-Ups are terrible......

....when put side by side with Rabbit and Inzektors.

[color=#ffffff]They're still terrible, by the way.[/color]

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Just gonna point out that Galaxy-Eyes wasn't such a good example whereas something like Red-Eyes would be, since honestly it sets the current attack barrier in the metagame, whereas Galaxy-Eyes isn't in the metagame at all.

[quote name='Devil's Advocate' timestamp='1336744489' post='5937051']
And that's why Wind-Ups are terrible......
....when put side by side with Rabbit and Inzektors.
[color=#ffffff]They're still terrible, by the way.[/color]
[/quote]

If they're terrible, then how come they go 2 top 32 spots even after priority went?

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[quote name='Devil's Advocate' timestamp='1336744489' post='5937051']
And that's why Wind-Ups are terrible......

....when put side by side with Rabbit and Inzektors.

[color=#ffffff]They're still terrible, by the way.[/color]
[/quote]

yet good wind up players can beat them...not saying wind ups are better...but terrible is a strong word.

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[quote name='Chris' timestamp='1336744574' post='5937053']
Just gonna point out that Galaxy-Eyes wasn't such a good example whereas something like Red-Eyes would be, since honestly it sets the current attack barrier in the metagame, whereas Galaxy-Eyes isn't in the metagame at all.

If they're terrible, then how come they go 2 top 32 spots even after priority went?
[/quote]

Lol, yeah I know.

My observations this format were done entirely using my Photon Sanctuary Deck. Many Wind-Ups Decks couldn't win against me without using something like Dark Hole + Monster Reborn on my own Galaxy-Eyes. Zenmaines' usual ability to stall was similarly useless against Galaxy-Eyes, which is why I mentioned it, since otherwise, Zenmaines really would be a good defense for Wind-Ups.

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[quote name='evilfusion' timestamp='1336744716' post='5937055']
Lol, yeah I know.
My observations this format were done entirely using my Photon Sanctuary Deck. Many Wind-Ups Decks couldn't win against me without using something like Dark Hole + Monster Reborn on my own Galaxy-Eyes. Zenmaines' usual ability to stall was similarly useless against Galaxy-Eyes, which is why I mentioned it, since otherwise, Zenmaines really would be a good defense for Wind-Ups.
[/quote]

Most decks still run Tour Guide which allows for Temtempo which cuts out a turn of stall and gets it 2700 ATK, so honestly Zenmaines isn't AS good as it once was. Still arguably the best Rank 3, just not blisteringly bonkers.

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Random fact:

Its funny to Mini loop (2 cards) someone mid/late game then go into shark shenanigans :)

They already up their resources and now i have pretty strong field presence with a tiras and zenmaines/maestroke/utopia...its usually gg.

[quote name='Chris' timestamp='1336744849' post='5937058']
Most decks still run Tour Guide which allows for Temtempo which cuts out a turn of stall and gets it 2700 ATK, so honestly Zenmaines isn't AS good as it once was. Still arguably the best Rank 3, just not blisteringly bonkers.
[/quote]

Billy Brake ran the band at YCS chi-town....they may starting seeing more play.

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[quote name='Le Magician' timestamp='1336745203' post='5937059']
Random fact:
Its funny to Mini loop (2 cards) someone mid/late game then go into shark shenanigans :)
They already up their resources and now i have pretty strong field presence with a tiras and zenmaines/maestroke/utopia...its usually gg.
Billy Brake ran the band at YCS chi-town....they may starting seeing more play.
[/quote]

Temtempo will be the one that sees a lot of use, virtually everyone ran it at Chicago when they realised it was a good card, especially with how much it shits on Acid Golems and helps against Zenmaines. The rest of the Djinns really aren't so useful, String has a slight utility and Brass... just kinda sucks.

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I kinda like String...in some cases it may be better than Golem. He's 3000 when it matters and doesn't have the nasty burn and no SS restriction. only time i see Golem being better is under skill drain, or if you BOM him when his he's longer useful, or if they have a Dolkka out.

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[quote name='Le Magician' timestamp='1336743875' post='5937039']
I just beat a chaos dragon though..100lp ftw :3
[/quote]That's not an argument. Wind-Ups don't do anything anymore. Chaos Dragons win YCSs.

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If I show YCM a screenshot of Spiders being some random kid on DN, will they be not terrible?

While Wind-Ups don't suck and have viability, they're much more unstable than the other decks in this format to do well in 9+ round events.

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[quote name='Aggro' timestamp='1336763940' post='5937273']
That's not an argument. Wind-Ups don't do anything anymore. Chaos Dragons win YCSs.
[/quote]

lrn2joke bro.

[quote name='byakklon Omega' timestamp='1336764922' post='5937289']
If I show YCM a screenshot of Spiders being some random kid on DN, will they be not terrible?

While Wind-Ups don't suck and have viability, they're much more unstable than the other decks in this format to do well in 9+ round events.
[/quote]

The point of the topic was not to prove the deck is better than the other decks, it was simply to point out that they are not "terrible" as some members on YCM seem to believe.

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