Jump to content

A Pair of Umi-Supporting Spells


Max Darkness

Recommended Posts

Simply put, I like "Umi" and "ALO" Decks. But what I never understood was that despite the earlier sets releasing a raft of monsters that worked while "Umi" was face-up, they never released a searcher or any form of reliable negation effects (as in, no support). Those came in the form of Type-specific cards, rather than archetype-specific ones. And even during the 5Ds and ZeXal eras, the only support for them has been a Trap that banishes your own monsters, and a Field Spell that increases their Levels. So I decided to fill some of the gaps.

As for the OCG, it is intentionally old-fashioned, since that is the only way I've found of making these support cards work with the "Umi" archetype (they don't share names, stats or Types). Also, compared to the older "Umi" cards, these also allow you to select "A Legendary Ocean"-based monsters (like "Warrior of Atlantis") as their targets, and of course, themselves.

Enjoy.



[center][img]http://i50.tinypic.com/10paemq.png[/img][/center]

[b]Effect:[/b] Target 1 monster in your Deck that includes "Umi" or "A Legendary Ocean" in its card effect: Add that target to your hand. If "Umi" is face-up on the field: You can target 1 card in your Deck that includes "Umi" or "A Legendary Ocean" in its card effect instead.



[center][img]http://i48.tinypic.com/5ccebp.png[/img][/center]

[b]Effect:[/b] This card's activation is treated as Spell Speed 3. While "Umi" is face-up on the field: Negate the activation of your opponent's card effect; It cannot be activated again while "Umi" is face-up on the field.

Link to comment
Share on other sites

Ocean's Gateway is a very powerful searcher, capable of searching Daedalus, which isn't bad considering that card does need some support. It can also work as a terraforming, among other things as well.

Legendary Storm is slightly weaker version of Divine Punishment. That is all there is to say aside that it dodges Royal Decree.

Not bad.

Link to comment
Share on other sites

[quote name='Galkin' timestamp='1341433112' post='5967373']
Ocean's Gateway is a very powerful searcher, capable of searching Daedalus, which isn't bad considering that card does need some support. It can also work as a terraforming, among other things as well.

Legendary Storm is slightly weaker version of Divine Punishment. That is all there is to say aside that it dodges Royal Decree.

Not bad.
[/quote]

Thanks for commenting.

Link to comment
Share on other sites

I like the first one, it makes it a lot easier to use daedalus.....and its short, sweet, simple to understand, and to the point.
Its a great card to abuse if good enough to do so.

Also, 2nd one is lovely 2, but I just dislike the first part of it, I hate activate when speed spell effects, or even cards with the cahin, as chains always resolve backwards, if you are confused, it usually comes back to hurt you in the end.

Link to comment
Share on other sites

[quote name='Skylie' timestamp='1341435607' post='5967388']
Also, 2nd one is lovely 2, but I just dislike the first part of it, I hate activate when speed spell effects, or even cards with the cahin, as chains always resolve backwards, if you are confused, it usually comes back to hurt you in the end.
[/quote]

The point of the SS3 activation is so that you get the speed of a Counter Trap Card, but can use it during your turn. And it isn't affected by "Trap Stun", "Royal Decree" etc.

Link to comment
Share on other sites

[quote name='Galkin' timestamp='1341433112' post='5967373']
Ocean's Gateway is a very powerful searcher, capable of searching Daedalus, which isn't bad considering that card does need some support. It can also work as a terraforming, among other things as well.

Legendary Storm is slightly weaker version of Divine Punishment. That is all there is to say aside that it dodges Royal Decree.

Not bad.
[/quote]

Legendary Storm isn't weaker than Divine Punishment. So Legendary Storm doesn't destroy the card, big deal, the fact here is that it's a Quick-Play Spell Card that can negate anything, and you can just as easily activate it from your hand if you're, let's say, attacking or something, but Divine Punishment requires a turn to be useful. Catch my drift?

Link to comment
Share on other sites

[quote name='seattleite' timestamp='1341536405' post='5968185']
Ocean's Gateway is good, simple support. Not much else to say about it.

A Legendary Storm is awesome and gives ALO decks the counter power against a simple BTH or Solemn on your Levia. I think it's balanced.
[/quote]

Thanks for rating.

Link to comment
Share on other sites

[list=1]
[*]The first card: Its a great search engine. Adds either warrior of atlantis(if you dont ALO/umi) or, any other monster that would work. It is a nice card designe fir decks using it.
[*]Nice. Can counter counter traps, spell speed 3, walking solemn, but spell edition. Impressive card.
[/list]
10/10 Nice work

Link to comment
Share on other sites

[quote name='Cherry_Blossom' timestamp='1341630191' post='5969025']
[list=1]
[*]The first card: Its a great search engine. Adds either warrior of atlantis(if you dont ALO/umi) or, any other monster that would work. It is a nice card designe fir decks using it.
[*]Nice. Can counter counter traps, spell speed 3, walking solemn, but spell edition. Impressive card.
[/list]
10/10 Nice work
[/quote]

Thanks for rating. These seem to be a bit of a success story.

Link to comment
Share on other sites

All of you except Zanda need to stop sucking at card design.

The first card is stupid because it's a free searcher for multiple cards that don't have much of anything to do with each other... Then you realize you can search a free super Veiler thing with it. Free searches are rarely good design and this is especially bad design given the S/T you can support. Searching spells is always stupid, even in the case of Spellbooks where it's nothing necessarily game breaking.

The quickplay is goddamn horrible design and you should feel bad for making it. It may not destroy the card, but it's a free NO to anything at all. It's most certainly NOT balanced even if not exactly broken. You should never have the ability to just seal off an opponent's card, even without destroying it. Of course, it wouldn't be so bad, but you had to go and make it searchable. Making it a quickplay that keeps up with Counter Traps is just the insanely bad design on top. Make it spell speed two or get out of RC.

These cards are also incredibly short-sighted, given the upcoming of Forgotten Capital Lemuria, and show little to no care for making cohesive cards.


[quote name='Max Darkness' timestamp='1341690304' post='5969630']
Thanks for rating. These seem to be a bit of a success story.
[/quote]
Cut this out "Thanks for the rating" crap out. If you're not interacting, it's spam, plain and simple. There's no success here, either, there's just your usual batch of badly designed cards that display next to no knowledge of the game and the gamestate. Cards like this belong in Any Other Cards.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...