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Squad Hero! Frail in numbers, Powered by death ;DDDDDD


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...And then it's a Tour Guide for Level 4s, still broke.

It needs to prevent the other monster from being used for a Xyz Summon.

As for the effect: You pretty much get an extra monster from your Deck, and upon ramming him, you get a permanent 2200 beater (that can also be used for Level 6 stuff) that requires hardly any Deck space at all, which looks pretty good, borderline OP still. Assuming you follow that other guy's advice, there will be no reason to run this @3, it'd be either @2 or not at all. He would be a +1 2200 beater with no Tributes/real drawbacks that can be used for Rank 6s, which still leans on the OP side a bit to me.

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