Sunn O))) Posted July 22, 2012 Report Share Posted July 22, 2012 I decided to make this because I suck at life. [img]http://yugico.com/customcard/86884.jpg[/img] [spoiler=Old][img]http://yugico.com/customcard/86884.jpg[/img] [spoiler=Lore] [left]2 Level 4 WIND Monsters[/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using a WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, when a Spell or Trap Card is activated, or a monster effect is activated: Detach 1 Xyz Material from this card; negate the activation and destroy it. [/spoiler] [/size][/font][/color][/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/size][/font][/color][/left] Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 22, 2012 Report Share Posted July 22, 2012 Oh look, it's Laggia's uncle. By that, I mean that you just made a walking double-Solemn Judgement (minus Summons) that Rabbit would love. Oh, and Tour Guide can go into Leviathan and practically Normal Summon a triple Solemn. If you want something like this for his Summoning conditions, then at least stop him from being the entire Solemn Brigade in one card. :/ Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 23, 2012 Author Report Share Posted July 23, 2012 I made it a bit less broken, I think. Link to comment Share on other sites More sharing options...
newhat Posted July 23, 2012 Report Share Posted July 23, 2012 Heh, 2 Level 4 Thunders. Besides Rescue Rabbit into 2 Gem-Knights, there are Radion, Vylon Prism, Batteryman AAA and simple combos with Mothunder and Fathunder. Plus the Materials are searchable with Thunder Seahorse. This would be about balanced if you removed "negate the activation and". Link to comment Share on other sites More sharing options...
Dr. Cakey Posted July 23, 2012 Report Share Posted July 23, 2012 [quote name='newhat' timestamp='1343013812' post='5986086'] This would be about balanced if you removed "negate the activation and". [/quote] That's an interesting idea...really interesting, actually... Screw it, you get a rep for that. Link to comment Share on other sites More sharing options...
Zelfore Posted July 23, 2012 Report Share Posted July 23, 2012 The cards current state is on autopilot. Not sure if you meant to, but if not, add "you can," to the effect. [quote name='newhat' timestamp='1343013812' post='5986086'] This would be about balanced if you removed "negate the activation and". [/quote] That is an interesting concept, but I'm unsure how effective that would actually be. It can't stop summoning like Solemn Warning or anything. To balance this card, I see three options. - Keep the auto effect. - Destroy but don't negate. - Negate but don't destroy. Optional: - Make it 3 Thunder-Types. (Makes it less easy to get out with the common Thunders, and offers more material at the same time.) Obviously for a Thunder deck. A type I wouldn't normally run, but I could probably use this if I did. Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 23, 2012 Author Report Share Posted July 23, 2012 I removed the destruction effect. Now, it just negates like Light and Darkness Dragon. Link to comment Share on other sites More sharing options...
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