Alpakha Posted July 22, 2012 Report Share Posted July 22, 2012 Recently i been making dif attribute Synchros, but not in a set. They ere just random i thought i might as well make a wind one. Fire: [url="http://forum.yugiohcardmaker.net/topic/285501-because-no-fire-monsters-have-burn-effects-p/"]http://forum.yugiohc...burn-effects-p/[/url] Water: [url="http://forum.yugiohcardmaker.net/topic/285444-release-the-shraken-rawr-rawr/"]http://forum.yugiohc...aken-rawr-rawr/[/url] Earth: [url="http://forum.yugiohcardmaker.net/topic/286600-i3inzektorz-just-in-case-u-didnt-see-3/"]http://forum.yugiohc...-u-didnt-see-3/[/url] anyways, i'll stop advertising. [img]http://i.imgur.com/74Sry.jpg[/img] [spoiler=Lore]1 Tuner Monster + 1 or more non Tuner Monsters Your opponent cannot target any cards on your field with card effects other than this card. You can activate this effect during either player's turn: If this card was sent to the Graveyard by your opponent's card effect, you can banish this card to Special Summon 1 "Spectrum Shielder" from your Extra Deck.[/spoiler] Stops things lance, chalice, super poly (if anyone runs that anymore xP), Book of moon, and it can revive itself (i made the revival effect situational so it doesn't get spammy). Link to comment Share on other sites More sharing options...
Sander Posted July 22, 2012 Report Share Posted July 22, 2012 Too bad nothing good targets anymore, and I'm not counting Hornet, because Dragonfly would still trigger nevertheless and you'd just lose this monster for nothing. Link to comment Share on other sites More sharing options...
Alpakha Posted July 22, 2012 Author Report Share Posted July 22, 2012 Not unless u have 2 on the field o.0, i know that would be pretty hard to pull of..... unless u got a deck with massive synchro capabilities.....which a lot of decks have.... I was deciding whether to let be a 1 time block or not letting you have more than 1 on the field. If you have 2 on field, your opponent can't target any cards (i know this is obvious but i like over explaining xP) Link to comment Share on other sites More sharing options...
Sander Posted July 22, 2012 Report Share Posted July 22, 2012 Even if you have 2 on the field, it wouldn't matter against Inzektorz, as they can just as well nuke their own cards, e.g. Giga-Mantis, Inzektor Sword - Zektkaliber, and then just beat over these 2 with Xyz beaters. :I Link to comment Share on other sites More sharing options...
Alpakha Posted July 22, 2012 Author Report Share Posted July 22, 2012 [quote name='Zanda Panda' timestamp='1342980138' post='5985647'] Even if you have 2 on the field, it wouldn't matter against Inzektorz, as they can just as well nuke their own cards, e.g. Giga-Mantis, Inzektor Sword - Zektkaliber, and then just beat over these 2 with Xyz beaters. :I [/quote] More proof that inzektors are oped o.o ....Ehh, at least u can stall.. besides this wasn't made specific for inzektorz. Anyways, card edited Link to comment Share on other sites More sharing options...
Alpakha Posted July 23, 2012 Author Report Share Posted July 23, 2012 bump Link to comment Share on other sites More sharing options...
Alpakha Posted July 24, 2012 Author Report Share Posted July 24, 2012 Bump Link to comment Share on other sites More sharing options...
Alpakha Posted July 24, 2012 Author Report Share Posted July 24, 2012 [quote name='Kvn523' timestamp='1343101365' post='5987102'] Bump [/quote] Link to comment Share on other sites More sharing options...
EmperorNiro Posted July 24, 2012 Report Share Posted July 24, 2012 looks nice lol Link to comment Share on other sites More sharing options...
Alpakha Posted July 25, 2012 Author Report Share Posted July 25, 2012 Bump Link to comment Share on other sites More sharing options...
jcruler9999 Posted July 26, 2012 Report Share Posted July 26, 2012 Very good card I like the effect and I gotta say... dem rainbows look Fierce. This is a very balanced card. Now i have to go and look at the other Attributes Link to comment Share on other sites More sharing options...
xxghostreaverxx Posted July 26, 2012 Report Share Posted July 26, 2012 9/10 Link to comment Share on other sites More sharing options...
Alpakha Posted July 26, 2012 Author Report Share Posted July 26, 2012 [quote name='xxghostreaverxx' timestamp='1343268333' post='5989033'] 9/10 [/quote] I'm srry if i sound like a @$$(< this barely censors it =P), but you need to give an explantion to why u like/dislike it (weird rules i know, but rules are still rules). Anyways, bumped Link to comment Share on other sites More sharing options...
InSaNiTyVoid Posted July 26, 2012 Report Share Posted July 26, 2012 Ok, so the card is pretty balanced, and would be extremely annoying. >.> But it makes me very angry that it can simply call on its brother when it dies. That means you can efficiently block at least 3 card effects with no real negatives toward you. I honestly do not know if this is overpowered because of that, but I know that in a duel, someone with three of these would set my eye twitching in irratation. (that could just mean it's very good at its job though ) If you think it might be OP, (which again, I am honestly NOT SURE) the only suggestion would be that the revive happens on your next turn. Otherwise very nice. 7.5/10 Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 26, 2012 Report Share Posted July 26, 2012 This is essentially the Inca Dragons all over again.... Awesome. I would say, put the words Spectrum shielder instead of this card. That way, you can't have a targeting lock. And if you do that the card is fine. The only OP thing about it, is as i said currently, this thing can form a targeting lock with another copy of itself on the field. Still, pretty good card. Well done. Link to comment Share on other sites More sharing options...
Alpakha Posted July 26, 2012 Author Report Share Posted July 26, 2012 Yes i realized it can do a targeting lock... [spoiler='I said/implied this earlier']I was deciding whether to let be a 1 time block or not letting you have more than 1 on the field. If you have 2 on field, your opponent can't target any cards (i know this is obvious but i like over explaining xP) [/spoiler] Anyways, Inca dragon harder to pull of and harder to break. The point of its tengu eff, is that so that you can protect against Inzektors/dark hole/other methods of destruction and the rest of the effct is for evrything else. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='Kvn523' timestamp='1343304578' post='5989304'] Yes i realized it can do a targeting lock... [spoiler='I said/implied this earlier']I was deciding whether to let be a 1 time block or not letting you have more than 1 on the field. If you have 2 on field, your opponent can't target any cards (i know this is obvious but i like over explaining xP) [/spoiler] Anyways, Inca dragon harder to pull of and harder to break. The point of its tengu eff, is that so that you can protect against Inzektors/dark hole/other methods of destruction and the rest of the effct is for evrything else. [/quote] Damn my temporary blindness. In any case i don't find the resurecting effect a problem, since it is a decent defence against Inzectors and any of destruction. though actually... at 2300 attack... people would just run over it in combat, and then blast away, defeating the purpose.. It's not even decent stall with 2300. Since, its a minumum 2 cards, for 1, which dies just as quickly. I would rather keep the 2. Link to comment Share on other sites More sharing options...
Alpakha Posted July 26, 2012 Author Report Share Posted July 26, 2012 Ah, but if i make it a beater it would be o'ped. Maximum would be 2400, but even then it would be able to clash with a monarch. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 26, 2012 Report Share Posted July 26, 2012 2400 is much better. That way, it takes a bit more effort to kill, since 2400 is an important number in how things are. 2300 leaves it prey to stuff like the evokaisers, and... well most stuff. Link to comment Share on other sites More sharing options...
Alpakha Posted July 26, 2012 Author Report Share Posted July 26, 2012 [quote name='HiveNet' timestamp='1343305830' post='5989311'] 2400 is much better. That way, it takes a bit more effort to kill, since 2400 is an important number in how things are. 2300 leaves it prey to stuff like the evokaisers, and... well most stuff. [/quote] Well, i'll think about it. As have 2400 + protection for ur other monsters + a revival eff..... i see if i can balance it Link to comment Share on other sites More sharing options...
poinl Posted July 26, 2012 Report Share Posted July 26, 2012 i would love safe zoning this, id have a strong defense. Link to comment Share on other sites More sharing options...
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