dragonfly9078 Posted July 23, 2012 Report Share Posted July 23, 2012 [img]http://i.imgur.com/lB7fn.jpg[/img][img]http://i.imgur.com/SCOLF.jpg[/img][img]http://i.imgur.com/oRsLJ.jpg[/img][img]http://i.imgur.com/6OipI.jpg[/img][img]http://i.imgur.com/P7dpR.jpg[/img][img]http://i.imgur.com/Ei7ns.jpg[/img][img]http://i.imgur.com/ToXo2.jpg[/img][img]http://i.imgur.com/9QYrq.jpg[/img][img]http://i.imgur.com/VYmXC.jpg[/img][img]http://i.imgur.com/yyddk.jpg[/img][img]http://i.imgur.com/KWDA1.jpg[/img][img]http://i.imgur.com/vLzlZ.jpg[/img][img]http://i.imgur.com/vxyoH.jpg[/img][img]http://i.imgur.com/B44dA.jpg[/img] [b]Blue Portal Lore[/b] This card may not be Normal Summoned or Set. This card may only be Special Summoned while you control "Aperture Science Handheld Portal Device." This card cannot attack. This card cannot be destroyed as a result of Battle. This card cannot be placed in the same column as an "Orange Portal." The Controller of this card does not take Battle Damage from a Battle involving this card. If this card is attacked while there is an "Orange Portal" on the field, change the target of the attack to the Monster Card Zone directly opposite the "Orange Portal." If the Monster Card Zone directly opposite the "Orange Portal" is unoccupied, the attack becomes a Direct Attack on the Life Points of the player who does not control "Orange Portal." Only one "Blue Portal" may be on the field. If another "Blue Portal" is Special Summoned: destroy this card. If this card is in Defense mode: destroy this card. [img]http://i.imgur.com/JfeDr.jpg[/img][img]http://i.imgur.com/wY1sV.jpg[/img] [b]Cave Johnson Lore[/b] Once per turn: you may pay 500 Life Points to search your Deck for a Monster that can be Normal Summoned or a Spell or Trap card and place it in your hand OR Once per turn you may pay 1000 Life Points to search your Deck for a Monster that can be Normal Summoned or a Spell or Trap card and place it face-down on the Field. When a Monster with "Aperture Science" in its name is Summoned or a Spell or Trap with "Aperture Science" in its name is activated, increase your Life Points by 300. [img]http://i.imgur.com/01Fqp.jpg[/img][img]http://i.imgur.com/YWqsj.jpg[/img][img]http://i.imgur.com/OOGhy.jpg[/img] [b]Orange Portal Lore[/b] This card may not be Normal Summoned or Set. This card may only be Special Summoned while you control "Aperture Science Handheld Portal Device." This card cannot attack. This card cannot be destroyed as a result of Battle. This card cannot be placed in the same column as a "Blue Portal." The Controller of this card does not take Battle Damage from a Battle involving this card. If this card is attacked while there is a "Blue Portal" on the field, change the target of the attack to the Monster Card Zone directly opposite the "Blue Portal." If the Monster Card Zone directly opposite the "Blue Portal" is unoccupied, the attack becomes a Direct Attack on the Life Points of the player who does not control "Blue Portal." Only one "Orange Portal" may be on the field. If another "Orange Portal" is Special Summoned: destroy this card. If this card is in Defense mode: destroy this card. [img]http://i.imgur.com/NcJMA.jpg[/img] for some reason the image code under the picture stopped working, so here are the other two cards, [url="http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Relaxation%20Vault&cardtype=Trap&subtype=effect&attribute=Light&level=1&magictraptype=Continuous&rarity=Rare&picture=http://images.yugiohcardmaker.net/178955/523722109.jpg&set1=APS&set2=&inset=true&type=Machine&description=Select%20one%20Monster%20on%20the%20Field%20and%20banish%20it.%20During%20each%20Standby%20Phase%3A%20place%20one%20counter%20on%20this%20card%20(max%3A%205).%20During%20your%20Main%20Phase%3A%20you%20may%20return%20the%20selected%20Monster%20to%20the%20field.%20Increase%20its%20ATK%20and%20DEF%20by%20200%20x%20the%20number%20of%20counters%20on%20this%20card.%20Then%20send%20this%20card%20to%20the%20Graveyard&circulation=&atk=0&def=0&creator=dragonfly9078&year=2012&serial=45803844"]Relaxation Vault[/url] and [url="http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Repulsion%20Gel%20Test%20Chamber&cardtype=Spell&subtype=effect&attribute=Earth&level=4&magictraptype=Field&rarity=Super%20Rare&picture=http://images.yugiohcardmaker.net/178955/201641950.jpg&set1=APS&set2=&inset=true&type=Warrior&description=Monsters%20with%20500%20or%20less%20ATK%20may%20attack%20directly.&circulation=&atk=500&def=1000&creator=dragonfly9078&year=2012&serial=18961213"]Repulsion Gel Test Chamber[/url]. Link to comment Share on other sites More sharing options...
Catterjune Posted July 23, 2012 Report Share Posted July 23, 2012 [b]Portals[/b] So basically... Your Turn: Summon a Portal Opponent's Turn: Attack into Portal. Can't be destroyed by battle. No battle damage. Your Turn: Summon the other Portal Opponent's Turn: Attack the other Portal. It's either gonna be a direct attack on their life points or they're gonna get a monster destroyed and lose life points. There is literally no downside to running these. Granted not all monsters need downsides but it's just kind of silly. Your opponent could summon their own Portal and screw you over. These are all just random thoughts BTW, not criticisms or praise or anything. [b]Portal Gun[/b] No one cares. After they read what Blue and Orange Portal does, they're not gonna be so stupid that they'd wanna attack again. And if they were, then just about anything could work, even lying to them. "Yeah, when I activate Portal Gun you take 8000 points of damage." [b]Companion Cube[/b] What's the point of this? It's meant to be used with the Portals right? They already have built-in protection. Secondly, Mist Body and Heart of Clear Water exist. They already do everything Companion Cube does, and more. [b]Camera[/b] GLaDOS doesn't exist so far as we've seen, so not sure why you include that there. Look, I know you think Maximillion Pegasus had a super badass power, being able to see everyone's cards and stuff, but just because you can see someone's cards doesn't mean you can automatically counter someone. Link to comment Share on other sites More sharing options...
Xi-3 Posted July 23, 2012 Report Share Posted July 23, 2012 Hmm. The Portals could have massive kickback if their effects are negated, but then what're the chances they'll be summoned in Attack Position? If they were, it'd be obvious to anyone "it's a Trap." These cards rely on the opponent's battle strength. Where is your own? A deck running these cards would almost have to be entirely reactive by its own nature, and your opponent is likely to try to either negate your effects or make your deck-out to win. Also, the cake is a lie. Link to comment Share on other sites More sharing options...
Jdrawer Posted July 25, 2012 Report Share Posted July 25, 2012 I think for the Companion Cube, instead of saying "ATK" you should say "base ATK," but that's just my own personal opinion. Link to comment Share on other sites More sharing options...
dragonfly9078 Posted July 25, 2012 Author Report Share Posted July 25, 2012 Added more cards, changed some of the existing ones. I agree, there is little downside and they are silly, but that's why they're in Pop Culture and not balanced I suppose. Also, for the record, I do not think Pegasus had a great power. is it good to help anticipate things? yes. is it especially useful? not really, but it fits the base and makes me feel like GLaDOS. able to see everything, but not control what the test subject does. Thanks for the comment though! A senior member, a non senior member, and a moderator commenting on [i]my [/i]whim of a card set? You guys are great![quote name='Xi-3' timestamp='1343074661' post='5986557'] These cards rely on the opponent's battle strength. Where is your own? A deck running these cards would almost have to be entirely reactive by its own nature, and your opponent is likely to try to either negate your effects or make your deck-out to win. [/quote] Not so my friend! well, partially so! but the Portals can be placed on your opponent's side of the field with the use of the ASHPD, allowing you to bypass their monsters for a direct attack with one on each side Link to comment Share on other sites More sharing options...
Jdrawer Posted July 25, 2012 Report Share Posted July 25, 2012 Man, can you imagine how strong this deck could be with a Field Spell that increased a Machine-type monster's ATK by as little as 490? Link to comment Share on other sites More sharing options...
Xi-3 Posted July 25, 2012 Report Share Posted July 25, 2012 So you can summon the Portals to your opponent's side of the field and still do things with them? It was my understanding that cards summoned to your opponent's field are controlled by your opponent, including their effects. Is this not so? Because if you can control the Portals in your opponent's Field, you're also taking up his or her monster slots -- and that seems like a bit of a cheat to me. Nevermind: I don't see an effect on either Portal cards that say they can go into your opponent's field. What's more, the controller of the card does not take battle damage in a battle involving a Portal card. Curiosity Core wants to know when you're going to make the GLaDOS Cores. Also, some of those card names are [i]really[/i] long. Whoever uses them is going to be out of breath often, aren't they? Link to comment Share on other sites More sharing options...
Jdrawer Posted July 25, 2012 Report Share Posted July 25, 2012 [quote name='Xi-3' timestamp='1343249628' post='5988875'] Also, some of those card names are [i]really[/i] long. Whoever uses them is going to be out of breath often, aren't they? [/quote] I'd say that'd be all a part of the fun, wouldn't you? Link to comment Share on other sites More sharing options...
dragonfly9078 Posted July 25, 2012 Author Report Share Posted July 25, 2012 [quote name='Xi-3' timestamp='1343249628' post='5988875'] So you can summon the Portals to your opponent's side of the field and still do things with them? It was my understanding that cards summoned to your opponent's field are controlled by your opponent, including their effects. Is this not so? Because if you can control the Portals in your opponent's Field, you're also taking up his or her monster slots -- and that seems like a bit of a cheat to me. Nevermind: I don't see an effect on either Portal cards that say they can go into your opponent's field. What's more, the controller of the card does not take battle damage in a battle involving a Portal card. [/quote] You can't Summon them there, but you can move them there and back using the Portal Gun. Also, if you have a portal gun, you can move Portals that they summoned (though they can move them back with their own portal gun of course). If they are on the opponent's side of the field, they are indeed under their control, so they can use them as a Tribute, to pay a cost, change them to Defense (destroying them) or whatever. Since the effect changes the target to another monster or a direct attack, does it still count as involving the card? I hadn't thought of that... maybe I should take that bit out? might make the cards more balanced. Link to comment Share on other sites More sharing options...
Xi-3 Posted July 26, 2012 Report Share Posted July 26, 2012 It's using the card's effect, so it is involving the portal card. Wait, so if your opponent is also using a Portal Deck you can use each other's Portal cards to wage direct attacks on each other? That's just... confusing. I would not run a Portal Deck, simply for lack of knock-down power on its own. Where are the beatsticks? Link to comment Share on other sites More sharing options...
Jdrawer Posted October 13, 2012 Report Share Posted October 13, 2012 GlaDos isn't quite strong enough for 8 stars, do you agree? Link to comment Share on other sites More sharing options...
Forums and Card Games Posted October 13, 2012 Report Share Posted October 13, 2012 This *SHALL BE MY DECK!!!* you need a Wheatley card. Just saying. Deck 5000000/10 Link to comment Share on other sites More sharing options...
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