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Xyz Treasure [ANIME]


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[center][img]http://images4.wikia.nocookie.net/__cb20120723111329/yugioh/images/thumb/c/c9/XyzTreasure-JP-Anime-ZX-NC.jpg/300px-XyzTreasure-JP-Anime-ZX-NC.jpg[/img][/center]

[center][url="http://yugioh.wikia.com/wiki/Draw_a_card"]Draw[/url] 1 card for each [url="http://yugioh.wikia.com/wiki/Xyz_Monster"]Xyz Monster[/url] on the [url="http://yugioh.wikia.com/wiki/Playing_Field"]field[/url].[/center]

[center]this card is either: A. staying anime-only or B. if released, it'll be nerfed[/center]

[center]Discuss Peeps[/center]

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LOLOLOLOLOLOLOLOLOLOL WIND-UPS

Oh, I'm sorry, was someone saying something? Yeah, this is crazy, and should not get printed at all as it's basically generic draw power that any Deck could run multiple copies of. However as a Bubblebeat player, I would [i]love[/i] to spam Blade Armor Ninjas and proceed to +1 after that.

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PLEASE KONAMI RELEASE IT UN-NERFED! DO IT PLEASE KONAMI!

Why would it be bad card design anyways? All it does is just draw for each Xyz monster on the field. I mean, it is not like Decks run so many Xyz that this is possible, right? Right guys?

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Considering how Xyz Gift was nerfed (badly), I dont see this getting released unnerfed.

Xyz Gift in the anime let you draw 2 if there were 2+ Xyz anywhere on the Field. The RL version requires YOU to control 2 Xyz, and you have to detach 2 Materials to draw 2, which makes it absurdly conditional.

This card's problem is that it's absurdly easy to play, since it only requires 1 Xyz out, and you draw 1 for EVERY Xyz on the Field. That makes it anywhere from a +0 to a +9 (like hell that'll happen).

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