Dementuo Posted July 30, 2012 Report Share Posted July 30, 2012 Side it in Gravekeepers/Prophecy. Discuss. Link to comment Share on other sites More sharing options...
Wildflame Posted July 30, 2012 Report Share Posted July 30, 2012 I have to make an alternative version of my Northwemko.dek with this instead of Citadel. Pretty lulzy card, but it can have some heavy drawbacks too if you are not careful. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted July 30, 2012 Report Share Posted July 30, 2012 northwemko lock deck so beautiful thanks to this lol and it does work wonders as a prophecy side card. Nothing helps Junon out more than keeping your opponent from dark holing her lol (though torah does the same thing) Link to comment Share on other sites More sharing options...
Toffee. Posted July 30, 2012 Report Share Posted July 30, 2012 Play this -> Set DNA Surgery -> Hey Opponent, how about them Storms/Typhoons that you cant play? ???????? Realize that's bad ??????????????? Link to comment Share on other sites More sharing options...
Canadian Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='Armadilloz' timestamp='1343655543' post='5992688'] Play this -> Set DNA Surgery -> Hey Opponent, how about them Storms/Typhoons that you cant play? ???????? Realize that's bad ??????????????? [/quote] Realize you are playing Chain Burn ?????????????????????????? Link to comment Share on other sites More sharing options...
Mysty Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='Armadilloz' timestamp='1343655543' post='5992688'] Play this -> Set DNA Surgery -> Hey Opponent, how about them Storms/Typhoons that you cant play? ???????? Realize that's bad ??????????????? [/quote] That's actually horrible. If you name a type that isn't Spellcasters, you're the only one locked out of spells. If you name Spellcasters, then all your opponent has to do is summon a monster. Link to comment Share on other sites More sharing options...
Toffee. Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='Mysty' timestamp='1343656017' post='5992691'] That's actually hor-[/quote] [quote][size=5][b]"Realize that's bad"[/b][/size][/quote] *Cough* Link to comment Share on other sites More sharing options...
BraveStone1000 Posted July 30, 2012 Report Share Posted July 30, 2012 This card would be very helpfull if you have a Spellcaster deck and your opponent not, actually too helpfull. Link to comment Share on other sites More sharing options...
newhat Posted July 30, 2012 Report Share Posted July 30, 2012 This + Injection Fairy Lily + Spellbook of Wisdom = The Snigularity Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 30, 2012 Report Share Posted July 30, 2012 it's funny as hell to see your oppponent's face when you drop a sorcerer of dark magic on the village field. 3200ATK, no spell or traps against you, and you have everything at your fingertips. GG anyone? Link to comment Share on other sites More sharing options...
Blake Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='werewolfjedi' timestamp='1343667534' post='5992803'] it's funny as hell to see your oppponent's face when you drop a sorcerer of dark magic on the village field. 3200ATK, no spell or traps against you, and you have everything at your fingertips. GG anyone? [/quote] It's bad as hell to run Sorcerer of Dark Magic when you could just run Decree instead. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='Yuzuru Otonashi' timestamp='1343668947' post='5992819'] It's bad as hell to run Sorcerer of Dark Magic when you could just run Decree instead. [/quote] the point of the combo is to lockdown ONLY your opponent AND setup a monster that they can't run over. Link to comment Share on other sites More sharing options...
Blake Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='werewolfjedi' timestamp='1343670878' post='5992843'] the point of the combo is to lockdown ONLY your opponent AND setup a monster that they can't run over. [/quote] And you run bad cards in exchange for an inconsistent lock. Link to comment Share on other sites More sharing options...
-Doodle Posted July 30, 2012 Report Share Posted July 30, 2012 [quote name='werewolfjedi' timestamp='1343667534' post='5992803'] it's funny as hell to see your oppponent's face when you drop a sorcerer of dark magic on the village field. 3200ATK, no spell or traps against you, and you have everything at your fingertips. GG anyone? [/quote] [quote name='Yuzuru Otonashi' timestamp='1343668947' post='5992819'] It's bad as hell to run Sorcerer of Dark Magic when you could just run Decree instead. [/quote] The thing about that lock is that it's not so vulnerable to destruction like decree is (as a stand alone) but I gotta say it's not so useful. if you want to run sorcerer the best way to do it is with the spellbooks (correct me if I'm wrong but thats the impression I got). But Spellbook decks dont tend to run much traps anyway, so that wouldn't matter much, beyond the 3200 ATK body... But if you run the deck it's for fun not for competitive reasons... Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='Yuzuru Otonashi' timestamp='1343671183' post='5992848'] And you run bad cards in exchange for an inconsistent lock. [/quote] not every deck has to be some perfect meta level s***, as I always say, this is a game, and the first thing you want to do in a game is have fun. if your not having fun there is no point in winning, or losing. and with how xyz's are these days, making two monsters level 6 or higher, has never been easier. Link to comment Share on other sites More sharing options...
Blake Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='werewolfjedi' timestamp='1343694528' post='5993147'] not every deck has to be some perfect meta level s***, as I always say, this is a game, and the first thing you want to do in a game is have fun. if your not having fun there is no point in winning, or losing. and with how xyz's are these days, making two monsters level 6 or higher, has never been easier. [/quote] Every deck [i]should[/i] be as optimal as possible. And the Xyz you would make with said Level 6s are better than 1 Sorc of DM. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='Yuzuru Otonashi' timestamp='1343694613' post='5993148'] Every deck [i]should[/i] be as optimal as possible. And the Xyz you would make with said Level 6s are better than 1 Sorc of DM. [/quote] really, there is a rank 6 XYZ monster that negates all traps, where, I don't see it. oh, and where is the one with more than 3200 ATK? dude. a deck with a goal works with the simple restirctions to a boss monster like this, I build a deck around it, and all the while I build up advantage, while at the same time setting up for this play, and when I do it, it ends the damn game cause people can't handle it, since, if this lockdown is my goal, OBVIOUSLY I'm also running creature effect negation. if this field is set up, straight up nothing can beat it. seriously, how are you going to get around it, when I will destroy with my spells and traps I have any caster you might have in your deck, of which I could see only a few unless your playing a caster deck, in which case I obviously side out village and the sorc, since the lockdown won't work, as any good player can plan for, and any creature effect you try I will negate. and if it doesn't get destroyed, I"m gonna run over it. this is the point of the deck build that uses him dude. it's not meta, it's not like it's gonna win a tournament because of BS the decks out there can pull, but if they couldn't stop this field getting setup, then they can't win afterwards, plain and simple. sometimes the [i]non-optimal[/i] choice can become a game winning one. isn't that the point of boss monsters. not the easy play, but well worth the trouble? Link to comment Share on other sites More sharing options...
Blake Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='werewolfjedi' timestamp='1343698881' post='5993176'] really, there is a rank 6 XYZ monster that negates all traps, where, I don't see it. [load of bull] sometimes the [i]non-optimal[/i] choice can become a game ending one [/quote] I'd say just about any on-demand R6 is better than it. I'd rather not run a cloggy Sorc. Blahblahblahnotgonnamakemydeckasgoodaspossiblecauseihatemetablah Of course it can, but not half as much as the optimal one. Decree does it better. j/s Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='Yuzuru Otonashi' timestamp='1343698984' post='5993180'] I'd say just about any on-demand R6 is better than it. I'd rather not run a cloggy Sorc. Blahblahblahnotgonnamakemydeckasgoodaspossiblecauseihatemetablah Of course it can, but not half as much as the optimal one. Decree does it better. j/s [/quote] in village, not so much. think about it. you just lost your ability to do traps. and your opponent happens to have been running a couple of casters, like 3-4, say, lylas and breakers in a chaos build of some sort. oh look.they have a caster. they don't even need their spell trap destroying ability, they just dropped that originally useless hand of spells and won the game. because you couldn't activate a trap card to kill their monster before it allowed them to play a spell from the fact of existing on their field. this is the base reason why I don't run decree in that deck. and why your optimal bull doesn't fly here. I'd love to see you win in this situation. Link to comment Share on other sites More sharing options...
Blake Posted July 31, 2012 Report Share Posted July 31, 2012 [quote name='werewolfjedi' timestamp='1343699734' post='5993186'] in village, not so much. [/quote] So, basically, if they can break your lock anyways in a situation where you may/may not have 1 of 5~ traps, you lose? That's terrible logic. Decree is completely superior and isn't a -2 and you can run 3 copies. You shouldn't even need traps, the point is to just laugh at them as they can't do anything. NExt thing you know, you'll say run D-HERO Plasma, too. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 31, 2012 Report Share Posted July 31, 2012 no, I'm not gonna say that cause if you playing a spell lockdown build you should set your deck up to counter monsters more. duh. plasma isn't a good play in that deck, I know this, don't think I'm an idiot for trying to make a deck that, idk, actually works off the fact that I have spells and they don't? and that if I lose my monsters, they get to play spells? SO THEN I SHOULD RUN MONSTER COUNTER MORE? and play protection effects on my monsters to counter their traps. yes, with spellbook of wisdom that's easier, but most of the counter plays I need to use to make the deck work, ARE TRAPS. plus, if I'm running a decent number of said traps, I don't auto lose when I run out of monsters from a clever counter play or something. you have to work with your deck's weaknesses, and cover them, not just say " opps my lock is broken I give up" Link to comment Share on other sites More sharing options...
Blake Posted July 31, 2012 Report Share Posted July 31, 2012 I give up. It's like trying to explain to Pojo people. OT: Hate the design of this card. Freely manipulating spells is stupid, even if counterable. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.