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Can someone explain TeleDAD?


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iirc, it was something like E-Tele @3, D-HERO Malicious @3, and Destiny Draw @3, with DAD at @2-3

The way I remember it was D-Draw off a Malicious, snatch another, E-Tele into Krebons, Synch for Stardust/Thought Ruler/Whatever Level 8, and when it dies, do it again.
Meanwhile, you should only ever have 2-3 DARKs in the grave, making DAD easily dropped.

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[quote name='guuu1234' timestamp='1344420645' post='6000931']
That's it? I always thought it would be something more, as that just looks inconsistet. with malicious at 3, and with so much draw power, don't your run a huge risk of drawing into more malicious or emergency teleport targets?
[/quote]
It looks worse on paper than it does in practice.

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[quote name='guuu1234' timestamp='1344420645' post='6000931']
That's it? I always thought it would be something more, as that just looks inconsistet. with malicious at 3, and with so much draw power, don't your run a huge risk of drawing into more malicious or emergency teleport targets?
[/quote]

Even if you drew into unwanted Malicious we also had plague at 3 iirc and the deck ran Dark Grephers..so manipulating your hand and grave was stupidly easy.

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Destiny Draw drops Malicious and draws 2> Malicious effect brings another one > Emergency Teleport Summons Krebons > Synchro for Stardust #1

Malicious effect brings another one > Allure of Darkness draw > Allure of Darkness draws > Destiny Draw > use second Teleport > Synchro for Stardust #2

Special Summon DAD as you now have 3 DARKS > You still have 3 cards in hand, at least 1 of them is a Solemn Judgement.


Other outs include:
-You have 2 Malicious in hand. Summon Armaggeddon Knight and drop Plaguespreader > return second Malicious and also Special Summon it. > combo becomes a Stardust.
-Let the last Malicious or Plague stay so you can Crush Card after your opponent's Draw Phase.


Oh btw, almost forgot. Brain Control was also legal.

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[quote name='Chris' timestamp='1344452730' post='6001288']
1 Allure, 2 Malicious, 1 PSZ, 1 DAD, 2 E-Tele, 2 D-Draw, 1 Judgment, no Dustshoot.

Pretty sure that's everything particularly important.
[/quote]

In addition:

1 Solemn
0 Crush Card
0 Brain Control
0 Card of Safe Return
0 Goyo

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One more thing in blue:

[quote name='Sleepy' timestamp='1344443286' post='6001132']
Destiny Draw drops Malicious and draws 2> Malicious effect brings another one > Emergency Teleport Summons Krebons > Synchro for Stardust #1

Malicious effect brings another one > Allure of Darkness draw > Allure of Darkness draws > Destiny Draw > use second Teleport > Synchro for Stardust #2

Special Summon DAD as you now have 3 DARKS > You still have 3 cards in hand, at least 1 of them is a Solemn Judgement.


Other outs include:
-You have 2 Malicious in hand. Summon Armaggeddon Knight and drop Plaguespreader > return second Malicious and also Special Summon it. > combo becomes a Stardust.
-Let the last Malicious stay so you can Crush Card after your opponent's Draw Phase. [color=blue]Then use the Armaggeddon Knight/Dark Grepher with Plaguespreader and make Goyo. Not sure if Brionac was around back then or not...[/color]


Oh btw, almost forgot. Brain Control was also legal.
[/quote]

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Pretty sure that sans the trinity and overextension punishments you had to work for advantage,while in DAD the deck threw advantage everywhere with malis,DADs,goyos and stuff,and there were a lot of decisions with techs to make in deckbuilding.

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