Zeppeli Gyro Supreme Posted August 26, 2012 Report Share Posted August 26, 2012 [img]http://i50.tinypic.com/xkouhv.jpg[/img] Turn 1: Cardcar D/One Day of Peace, Set Chain Energy, activate Chain Energy, activate face-down Chain Energy, cardcar for 2 cards and watch your opponent squirm. This card decimates combo decks. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 26, 2012 Report Share Posted August 26, 2012 Not really. I used this often and the major weakness it has is the fact they burn themselves by playing through their hands only. Decks that utilize their graveyards and banished area well avoid this pretty well. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 26, 2012 Author Report Share Posted August 26, 2012 [quote name='JadenxAtemYAOI' timestamp='1345948619' post='6012968'] Not really. I used this often and the major weakness it has is the fact they burn themselves by playing through their hands only. Decks that utilize their graveyards and banished area well avoid this pretty well. [/quote] If you're using this in a deck that isn't set-heavy, you're not using this card right. The idea is to put down all your cards before playing it so you won't get hurt by it nearly as much as the opponent. Also, every deck is going to need at least 1 card from their hand to play, unless it's Infernities. Combo decks get killed. I played against 4 Prophecy, 3 Junk Doppel, and some other combo-based decks, and they always either have to get rid of it at the start of their turn or lose the duel. I have only lost 2, maybe 3 max, duels in that track. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 26, 2012 Report Share Posted August 26, 2012 [quote name='slayer_supreme' timestamp='1345949073' post='6012979'] If you're using this in a deck that isn't set-heavy, you're not using this card right. The idea is to put down all your cards before playing it so you won't get hurt by it nearly as much as the opponent. Also, every deck is going to need at least 1 card from their hand to play, unless it's Infernities. Combo decks get killed. I played against 4 Prophecy, 3 Junk Doppel, and some other combo-based decks, and they always either have to get rid of it at the start of their turn or lose the duel. I have only lost 2, maybe 3 max, duels in that track. [/quote] Of course, and what makes you think that they don't care for how much they lose? I ran ChaosTenguPlantSworn against all my burn decks that use chain energy. The problem with Chain Energy is that even combo decks have an easy time overcoming Chain Energy. Decks that run Chain Energy have little to no backrow protection. As long as you calculate the damage before making your moves, Chain Energy is the least of your worries. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 26, 2012 Author Report Share Posted August 26, 2012 Another little diddy you're forgetting about is that Chain Energy can be used even whilst One Day of Peace is in effect, and that also means that Mirror Match or vs. Exodia you can still rape face. Link to comment Share on other sites More sharing options...
Expelsword Posted August 26, 2012 Report Share Posted August 26, 2012 How exactly are Lavals when their combo is 2 cards? Inzektors pay 500 for 1 Dragonfly and then Special from the Graveyard and deck, WHILE blowing up this card... etc. And then, you can always Heavy Storm. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 26, 2012 Author Report Share Posted August 26, 2012 [quote name='Expelsword - 黎明' timestamp='1345955914' post='6013060'] How exactly are Lavals when their combo is 2 cards? Inzektors pay 500 for 1 Dragonfly and then Special from the Graveyard and deck, WHILE blowing up this card... etc. And then, you can always Heavy Storm. [/quote] A "combo deck" wouldn't mean "2 cards that you can play to win the game", it would be "a deck that requires a number of different components to pull off its big move. I did duel Inzektors and got pooped on, though they were running crappy Inzektors with huge ATK boosts instead of regular Inzektors, and of course they used Heavy Storm turn 1. That would be why you use cards to counter them, of course. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 26, 2012 Report Share Posted August 26, 2012 [quote name='slayer_supreme' timestamp='1345957209' post='6013075'] A "combo deck" wouldn't mean "2 cards that you can play to win the game", it would be "a deck that requires a number of different components to pull off its big move. I did duel Inzektors and got pooped on, though they were running crappy Inzektors with huge ATK boosts instead of regular Inzektors, and of course they used Heavy Storm turn 1. That would be why you use cards to counter them, of course. [/quote]except combo is a word related to combination is combinations are usually two or more things used together. A deck that focuses on burn won't have counters. The best counter you will have against backrow destruction is Starlight Road. Any other card would upset the flow of the deck. Dark Bribe can work but dark bribe helps your opponent. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 26, 2012 Author Report Share Posted August 26, 2012 [quote name='JadenxAtemYAOI' timestamp='1345962293' post='6013096'] except combo is a word related to combination is combinations are usually two or more things used together. A deck that focuses on burn won't have counters. The best counter you will have against backrow destruction is Starlight Road. Any other card would upset the flow of the deck. Dark Bribe can work but dark bribe helps your opponent. [/quote] You're honestly going to use literal definition to try and dispel what it is I said? What[i] you say[/i] changes nothing on what[i] I meant[/i]. Helps your opponent how? If they use Heavy Storm, having to pay 500 or 1000 to activate it, and it gets negated, what are they going to do? Activate MST, wasting another 1000 to get rid of 1 Chain Energy? Or maybe summon a monster who isn't going to be able to do anything at all and becomes Lava Golem fodder later on? The funniest thing is that when your opponent DOES get rid of Chain Energy, they are helping you as well, because now you can play all of your own cards freely again. Even if it only went off twice, it still served its purpose. Link to comment Share on other sites More sharing options...
Expelsword Posted August 26, 2012 Report Share Posted August 26, 2012 I once played Rekindling, socked a guy until he was below 500, then used Brionac to remove all of his cards except Chain Energy. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 26, 2012 Author Report Share Posted August 26, 2012 Certainly, it is a flawed card in some ways, though the point is that it does what it's supposed to do, and does it fairly well. I have only been pooped on by it twice while using it, one time when I stupidly activated it with a hand full of monsters, and another where my opponent had a random pocket Secret Barrel. I double-set because he was going to lose next turn for Lava Golem, and during my End Phase he activated it. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 27, 2012 Report Share Posted August 27, 2012 [quote name='slayer_supreme' timestamp='1345998371' post='6013294'] You're honestly going to use literal definition to try and dispel what it is I said? What[i] you say[/i] changes nothing on what[i] I meant[/i]. Helps your opponent how? If they use Heavy Storm, having to pay 500 or 1000 to activate it, and it gets negated, what are they going to do? Activate MST, wasting another 1000 to get rid of 1 Chain Energy? Or maybe summon a monster who isn't going to be able to do anything at all and becomes Lava Golem fodder later on? The funniest thing is that when your opponent DOES get rid of Chain Energy, they are helping you as well, because now you can play all of your own cards freely again. Even if it only went off twice, it still served its purpose. [/quote]Dark Bribe helps by +1 their hand. What are you going to negate with in a burn deck such as stall? Please do tell. Any person that runs burn decks well enough knows that any opponent that calculates their moves before making moves are the opponents you will lose against. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 28, 2012 Author Report Share Posted August 28, 2012 [quote name='JadenxAtemYAOI' timestamp='1346106037' post='6014171'] Dark Bribe helps by +1 their hand. What are you going to negate with in a burn deck such as stall? Please do tell. Any person that runs burn decks well enough knows that any opponent that calculates their moves before making moves are the opponents you will lose against. [/quote] I already said the number one card you would be negating. Other than that, you could negate a key card for a deck, depending on what you're running against (like Rekindling or Wind-Up Factory), or pretty much anything that would set your opponent up for a victory, like Heavy Storm or Dark Hole. Or if they try to negate one of your own cards. Link to comment Share on other sites More sharing options...
Organized Chaos Posted August 28, 2012 Report Share Posted August 28, 2012 Used this in Nightmare Troubadour. Just Summon a big monster, activate attack boosting equip spell, activate one or two of these, watch as your Opponent wastes loads of lifepoints to the point they don't do anything. But in the current TCG, too much backrow hate. And even if you activate all 3 of these, most Burn decks can do well over 1500 if played properly and don't need double-edged swords to do so. And once you do make enough damage, what moves can you do that are lifepoint effective? Just a slow and easy to get rid of card. Hell, even Summoning Curse is better than this. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 28, 2012 Report Share Posted August 28, 2012 [quote name='slayer_supreme' timestamp='1346122716' post='6014291'] I already said the number one card you would be negating. Other than that, you could negate a key card for a deck, depending on what you're running against (like Rekindling or Wind-Up Factory), or pretty much anything that would set your opponent up for a victory, like Heavy Storm or Dark Hole. Or if they try to negate one of your own cards. [/quote]Again, what are you going to use to negate? You mentioned a failed negation to destroy Chain Energy. What are you going to use? Also, in an actual match. What makes you think the common side deck monster Prime Material won't be used? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 28, 2012 Author Report Share Posted August 28, 2012 [quote name='JadenxAtemYAOI' timestamp='1346124819' post='6014309'] Again, what are you going to use to negate? You mentioned a failed negation to destroy Chain Energy. What are you going to use? Also, in an actual match. What makes you think the common side deck monster Prime Material won't be used? [/quote] Dark Bribe or Solemn Judgment. I thought that's what you were talking about... Link to comment Share on other sites More sharing options...
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