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Forbidden


BlueEyes White Dragon

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Chaos Curse, Forbidden Curse, Death Curse, Doom Curse, and Shadow Curse, are basically Exodia, but they are not limited, and have an effect that helps them return to the hand afterwards. They are all targets for Tour Guide from the Underworld and Recurring Nightmare.
^basically, it's a more overpowered Exodia.

Curse of the Forbidden is also broken.
With no costs or conditions, you get to control something permanently. Not only is it a broken monster controller, but it is an "anything" controller. The card implies that your have take control of your opponent's Field Spells, Continuous Cards, Equips, and pretty much all the Traps.

Final Forbidden Call is something that should not exist here.
Without any set-up needed, or any sort of skill, you just Summon 5 monsters from your Deck, and it can include at least 1 of your Exodia pieces (Forbidden Curse).

Forbidden Demon Ahriman:
woah.. draw 2 cards when it is Summoned in any way? we have a banned card called "Destiny Hero Disk Commander" that is banned just for that.
You basically activate your Field Spell, then activate your Forbidden Call, Special Summon 3 copies of Ahriman, 1 Endymion, and Forbidden Curse.
Then from a 2 card combo, you just Special Summoned 5 monsters from your Deck and drew 6 cards for the 3 Ahriman monsters. After that, proceed to return your Forbidden Curse by it's own effect to the hand, Normal Summon Astarot, search for another of your Curse monsters with the Field Spell, draw 1 card from Endymion, discard Abaddon for Astarot's effect, draw, banish Abaddon and draw again. Finally, make a Level 8 Synchro and a Rank 4 Xyz (btw, I haven't read your Synchros yet) if the Synchro is one of yours, do the Synchro first so you can draw once more with Endymion, then the Xyz the other 2 Ahriman.
End result: 1 Field Spell, 1 dead Continuous Spell, that you might be able to recycle in the future, 1 Xyz, 1 Synchro, 1 Endymion, and 7 cards in your hand (at least 2 of which are different "Curse" monsters).

^there is a problem here. The cards shouldn't be this easy to spam when you can use 3 copies of each. Make it a bit less of a "draw draw draw" strategy for them. It becomes a solitaire. Try to make it so that your opponent has a chance to interact with them once in a while.

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