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Wind-Ups this Format


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If you apply that Logic to banlists then rescue cat would still be around. -shudders in horror-

OT: They are as powerful as ever. it's just now you can actually fight back. Shark will go, since it opens up way way to much with ease, or they cut Factory and Magician down to 1 for some odd reason. To kill the consitency, not much since they actually work as a 60 card deck as well as 40.

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[quote name='Chance Furlong' timestamp='1347373998' post='6023205']
Shark to 0, keep the magicians.

They are still playable but no longer AS playable (inb4: Magician/Rat+Foolish combo since it's not as consistent anyway).
[/quote]

While this would slow the deck down....it slows it down to the point of being a fun deck. The deck needs Shark to be competitive in today's meta.

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[quote name='Le Magician' timestamp='1347394827' post='6023420']
While this would slow the deck down....it slows it down to the point of being a fun deck. The deck needs Shark to be competitive in today's meta.
[/quote]
I don't see how that's a bad thing, especially for a deck like this

I mean it's not even wanton murder of the deck like what happened to Inzektors

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[quote name='Nightmare Zarkus' timestamp='1347395311' post='6023428']
I don't see how that's a bad thing, especially for a deck like this

I mean it's not even wanton murder of the deck like what happened to Inzektors
[/quote]

While I have no problem with decks being "fun decks"..I also what most decks to be competitive (Konami went too far with Inzektos IMO...Hornet to 0 and Dragonfly to 2 would have been fine with me...at least I get to keep my field)

With no Shark...Wind-Ups are just too slow to really do anything at a competitive level.

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[quote name='Kabasaurus' timestamp='1347397674' post='6023449']
:/
[/quote]
[quote name='Le Magician' timestamp='1347245732' post='6022439']
Putting it to one does not really do much....the deck can still combo off one magician...it wont be s broken....but it would still be ridiculous.

You can still go Magician, Shark...get Rat, make Papill, detach Shark put Rat in Atk, get Shark back with Rat, search another Shark with Factory, Make Shark Lvl 3, make Zenmaity, SS shark from the Deck, SS Shark from your Hand, make both Sharks lvl5, make Tiras/Audrus/Volca.

Your Field is now, Papilloperative, Zenmaity and Tiras/Audrus/Volca just from1 Magician.
[/quote]

Putting Magician to 1 would make it tame Byakk...but I can still do the Butterfly play Kabu

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[quote name='Grapha Demon Lord of Sexy' timestamp='1347405163' post='6023517']
That play uses 2 Magicians to actually work. (1 in hand 1 in Deck)
[/quote]
The one [url="http://forum.yugiohcardmaker.net/topic/289398-wind-ups-this-format/page__p__6022439#entry6022439"]here[/url],leaves you with a photon pap and a rank 3 :mellow:

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[quote name='mido9' timestamp='1347405313' post='6023519']
The one [url="http://forum.yugiohcardmaker.net/topic/289398-wind-ups-this-format/page__p__6022439#entry6022439"]here[/url],leaves you with a photon pap and a rank 3 :mellow:
[/quote]
The one we're worried about leaves you with a lot more.

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[quote name='Le Magician' timestamp='1347406911' post='6023528']
Its not as good, but you can still drop a big field and push for game if you're confident you can win that turn.
[/quote]

the biggest you can make is papillo, acid golem, and zenmaity which isn't really saying much

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[quote name='Chance Furlong' timestamp='1347470663' post='6023897']
I'd rather make it a more fun deck in the first place. Even limiting Shark and Mag to 1 would mean you can still pull off combos up the @$$ if you can get either of them on the field, and if you get both into hand...well it speaks for itself from there.
[/quote]

A deck can be fun and competitive. I have a blast playing the deck as is.

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[quote name='Le Magician' timestamp='1347511219' post='6024358']
A deck can be fun and competitive. I have a blast playing the deck as is.
[/quote]
[quote name='Agro' timestamp='1347512998' post='6024377']
Gishki is fun for me too.
[/quote]

Toys from Atlantis with a hint of Slyfer the Sky Dragon is the deck for me. Even then as fun as it is, the +s Wind-Ups make is somewhat broke. 2 cards = 4 Xyz monsters...where is that not broke?

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TGU + Shark is an OTK.

TGU -> Zenmaighty
Zenmaighty -> Magician
SS Shark
Magician Grab Magician
Overlay Used Magician and Shark into Zenmaister.
(board is Zenmaighty w/ 1 Material, Zenmaister w/2, Magician w/ eff)
Detach Zenmaister Material, put Zenmaighty FD. Magician activates
Grab Shark. Overlay into Photon papilloperative.
Detach Shark from Photon Papilloperative, put Zenmaighty into ATK.
Detach from Zenmaighty, grab Rat.
Rat grabs Shark
Shark level 3.
Overlay into GigaBrilliant

2400(Photon Pap) + 2100(brilliant) + 2500 (Zenmaister) + 1200(Zenmaighty) = 8200

not sure if it was covered in the thread. Deck has too many stupid 2 card OTKS.

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