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Because I haven't made a card in a long time.


Tourmaline

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The name is incredibly generic, though the entire card was ad libitum.

[img]http://i.imgur.com/QWnyt.jpg[/img]

[b]Lore:[/b] When this card is Normal Summoned: Banish 1 card from your hand and the top card of your Deck; Special Summon 1 "Frozen Wall" Token (Spellcaster-Type/WATER/Level 6/ATK 0/DEF 2500). When a "Frozen Wall" Token is destroyed: Banish 1 monster from your Graveyard; Special Summon 2 "Ice Wall Shard" Tokens (Spellcaster-Type/WATER/Level 3/ATK 1000/DEF 1000). Tokens Special Summoned by this card's effect cannot be used for a Synchro Summon involving this card.

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I rather like this card, and it's always a good image with wimminz involved. I think she might be a little underpowered. Even with her protective tokens, I feel like you'd need to keep her on the field longer than 1 turn for the tokens to be really useful. Maybe increase her stats and level a little, or make it so that the opponent cannot attack her as long as at least one of her tokens are on the field. Something like that. Otherwise she's a good barrier to save your Life Points, and her tokens can still be used for Synchro Summons that [i]don't[/i] involve her, right? I just don't think the price you pay for her token effects is quite worth the tokens themselves. I guess, just beef her up if she seems underpowered to you as well.

Oh! Idea: You can increase her level to like 4 or so, and then spin her effect so that her tokens don't count as Synchro material, but you can tribute them to decrease her level by 1 (each). That way, even if she starts out at level 4, you can make her become a lower level in preparation for the incoming Synchro Summon. Just a thought.

Otherwise, I like the card. Great job.

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I quite like it, although the initial cost is a little too steep for my liking. I can imagine popping a Skill Drain after the token is summoned and pulling a Level 8. I reckon you could remove the "no Synchro Summon" clause at the end without doing much damage. It would give this card a playable niche and bump up its power. I concur with Plaid on its balance - a little underpowered for my tastes.

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The first thing that came to mind when I saw this was Frognarchs. Honestly, this seems more useful in an Xyz Deck than a Synchro Deck. Have a Monarch out? Normal Summon this, Special Summon the Token, and Xyz Summon a Rank 6 monster. The first Token gets destroyed? No problem. Just Special Summon 2 more tokens and Xyz Summon a Rank 3. I can see unintended uses for this card, and those uses are contradictory to what a Tuner wants. The example I gave you is just a use for this card. I do agree that it us a tad underpowered. Considering the mandarory cost to Special Summon the first Token. Overall, I think you did good for your first card in a long time.

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[quote name='Archbaron Striker' timestamp='1347845134' post='6026426']
The first thing that came to mind when I saw this was Frognarchs. Honestly, this seems more useful in an Xyz Deck than a Synchro Deck. Have a Monarch out? Normal Summon this, Special Summon the Token, and Xyz Summon a Rank 6 monster. The first Token gets destroyed? No problem. Just Special Summon 2 more tokens and Xyz Summon a Rank 3. I can see unintended uses for this card, and those uses are contradictory to what a Tuner wants. The example I gave you is just a use for this card. I do agree that it us a tad underpowered. Considering the mandarory cost to Special Summon the first Token. Overall, I think you did good for your first card in a long time.
[/quote]

Ruling note: Tokens cannot be used as Xyz material.

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Well, currently speaking, if this card is destroyed before the token, then you won't get the other tokens, making it exceedingly underpowered. And while ridding it of the no synchro summon clause makes it infinitely more playable, I don't think an infinitely more playable card should exist.

Even though it's a -1 to play under those circumstances... it just feels like a bit much.

As it is, it's normally only going to be like here's some defense, now it's dead.

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