Garthfunkle Vii Backwards Posted September 20, 2012 Report Share Posted September 20, 2012 [Spoiler=about the card] As the tittle and the card's name suggest, the card even things up for you when you are against an argo deck user. The card's second effect make both players blind (unable to enter the Battle Phase) which balances out the small fact that the field was just wipe clean. [/Spoiler] [Spoiler=card] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/EyeForAnEye_zpsd655d3f8.jpg[/img] [/Spoiler] [Spoiler=effect] Can only be activated when all monsters you control are destroyed by battle this turn: Send all cards you control to the graveyard; destroy cards your opponent controls equal to the number of cards you sent to your Graveyard by this effect. No player can enter their Battle Phase until your 2nd Standby Phase after activating this card. [/Spoiler] Link to comment Share on other sites More sharing options...
Love of Ghibli Posted September 20, 2012 Report Share Posted September 20, 2012 You realize its a purple spell card right? Oh I guess its supposed to be a trap. On to the actual card. Why shoot yourself in the foot after someone just punched you in the face? You can only activate this card after you loose something (which isn't that bad), but then as cost you have to loose more things, just for the off chance that you will get to destroy some cards on your opponents field. I will say I don't know what deck could benefit from this and it seems really...not good to put it mildly. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted September 20, 2012 Author Report Share Posted September 20, 2012 [quote name='Beginning446' timestamp='1348136303' post='6028569'] You realize its a purple spell card right? Oh I guess its supposed to be a trap. On to the actual card. Why shoot yourself in the foot after someone just punched you in the face? You can only activate this card after you loose something (which isn't that bad), but then as cost you have to loose more things, just for the off chance that you will get to destroy some cards on your opponents field. I will say I don't know what deck could benefit from this and it seems really...not good to put it mildly. [/quote] Basically had a stall deck in mind when i made this. , getting rid of pesky cards on the field or more importantly beaters that can tear you life points to shreds. This might save you from losing the duel. You can combined this with Starlight road, threating roar, final countdown and, etc. You can basically set 1 monster to that cover the effect of the trap card. examples of monsters you can set for this would be sangan, pleaguespreader zombie, spore, dandylion ryko golem sentry with spells and or traps set ready for tribte that at the current moment do not need like extra copies that you might've drawn. monster will be destroyed by battle their effect activate eye for an eye for its effect Link to comment Share on other sites More sharing options...
Love of Ghibli Posted September 20, 2012 Report Share Posted September 20, 2012 Okay first too make a card for stall decks seems flawed at inception. Second stall decks play out quite differently than you seem to imagine them. If its final countdown then there won't be that many cards on the field to begin with. Just maybe a zero Gardna and a threatening roar...maybe. Third this doesn't save you from loosing the duel it almost guarantees that you'll loose it. Since destroy your field is cost that means it can't be negated so when this card gets negated you are still out of back row support. Fourth Starlight road is already somewhat slow, your card makes it even slower. Fifth the sample monsters you listed have a plethora of better uses than with this card and where did Golem Sentry come from. Anywho the monsters are just very good not that your card works with them. Sixth: I do not agree with the ideology that people should just willing sac their field presence (especially backrow) so the may "try" to blow up an opponents cards. You should get something really good out of such sacrifice. Or the sacrifice should offset something good that has already happened to you (aka Chimeratech). The only argument this had was with cards like Geartown and Over Limiter and the like. Cards that activate because they are destroyed, but even then there are better cards that do effects like that for you other than this. Link to comment Share on other sites More sharing options...
Sander Posted September 20, 2012 Report Share Posted September 20, 2012 [quote name='Beginning446' timestamp='1348136303' post='6028569'] You realize its a purple spell card right? Oh I guess its supposed to be a trap. On to the actual card. Why shoot yourself in the foot after someone just punched you in the face? You can only activate this card after you loose something (which isn't that bad), but then as cost you have to loose more things, just for the off chance that you will get to destroy some cards on your opponents field. I will say I don't know what deck could benefit from this and it seems really...not good to put it mildly. [/quote] Because chainable cards like Reckless Greed, Hope for an Escape, the plethora of other trap draw cards (Accumulated Fortune, Legacy of Yata-Garasu, Jar of Greed etc.) don't exist, right? And this could be used in Final Countdown / Chainzodia (the new Exodia variant), if you happen to have a Battle Fader on the field and the cards face-down that I just mentioned. So yeah, this card supports 2 badly designed alt-win conditions and that alone makes the card broken for the time being. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted September 20, 2012 Report Share Posted September 20, 2012 [quote name='Zanda Panda' timestamp='1348150535' post='6028634'] Because chainable cards like Reckless Greed, Hope for an Escape, the plethora of other trap draw cards (Accumulated Fortune, Legacy of Yata-Garasu, Jar of Greed etc.) don't exist, right? And this could be used in Final Countdown / Chainzodia (the new Exodia variant), if you happen to have a Battle Fader on the field and the cards face-down that I just mentioned. So yeah, this card supports 2 badly designed alt-win conditions and that alone makes the card broken for the time being. [/quote] to use its effect is worded as cost those how are those chainable traps able to be activated in response without this card being a total dud. Link to comment Share on other sites More sharing options...
Thar Posted September 20, 2012 Report Share Posted September 20, 2012 Spell Cards are teal, not purple. Purple cards are Trap Cards. [u]OCG Fix:[/u] [i][b][color=#0000FF]Can only be activated when all monsters you control are destroyed by battle this turn: Send all cards you control to the graveyard;[/color] destroy cards your opponent controls equal to the number of cards you [color=#0000FF]sent to your Graveyard by this effect.[/color] No player can enter their Battle Phase until your 2nd [color=#FF0000]Standby[/color] Phase after activating this card.[/b][/i] ^ Anyone is free to correct my fixes~ Name is cliche and lacks flavor, plus the image shows no form of significance to its concept, at least in my opinion. The conditions are rather half-assed and also broken. You can basically have a bunch of spell/trap cards out and one grunt, making an incredibly easy way out of a OTK situation at the cost of just one pawn. Plus unlike MTG, spell/trap cards have no cost to play or set. I guess the fallout effect of the card balances it out a bit, but the card is still a simple rig with such a destructive outcome. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted September 20, 2012 Author Report Share Posted September 20, 2012 [quote name='Thar Ablaze' timestamp='1348151523' post='6028640'] Spell Cards are teal, not purple. Purple cards are Trap Cards. [u]OCG Fix:[/u] [i][b][color=#0000FF]Can only be activated when all monsters you control are destroyed by battle this turn: Send all cards you control to the graveyard;[/color] destroy cards your opponent controls equal to the number of cards you [color=#0000FF]sent to your Graveyard by this effect.[/color] No player can enter their Battle Phase until your 2nd [color=#FF0000]Standby[/color] Phase after activating this card.[/b][/i] ^ Anyone is free to correct my fixes~ Name is cliche and lacks flavor, plus the image shows no form of significance to its concept, at least in my opinion. [/quote] Thanks for the ocg fix. In the picture the creature does not have a eye in it's eye socket and is holding an eye. It's more literial take / pun/ joke[quote name='Beginning446' timestamp='1348148829' post='6028628'] Sixth: I do not agree with the ideology that people should just willing sac their field presence (especially backrow) so the may "try" to blow up an opponents cards. You should get something really good out of such sacrifice. Or the sacrifice should offset something good that has already happened to you (aka Chimeratech). The only argument this had was with cards like Geartown and Over Limiter and the like. Cards that activate because they are destroyed, but even then there are better cards that do effects like that for you other than this. [/quote] mess up the list of monster that would work well with this to be honest i totally forgot about geartown. if you have a extra trap/spell that you do not need a t the monent otherwise keep everything in hand how would i re -word it so chainzodia would not work well with it Link to comment Share on other sites More sharing options...
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