宇佐見 蓮子@C94 Posted September 20, 2012 Report Share Posted September 20, 2012 During the months I've spent here on YCM I have made multiple cards that just didn't made the final cut. And now I decide to post 2 of those cards here in this thread. (Note that the two cards are unrelated) [URL=http://yugico.com/user/29408-Toyo-tan/card/24006-Dark_God_Duo/92059-Dark_God_Destroyer][IMG]http://yugico.com/customcard/92059.jpg[/IMG][/URL] [spoiler=Eff and Explanation] [font=arial,helvetica,sans-serif][size=4][color=#000000]2 Level 6 Monsters[/color] [color=#000000]Once per turn, when a Monster(s) are Special Summoned: You can Discard 1 Card; Destroy and Banish the Summoned Monster(s). Once per turn, When this card has an Xyz Material attached to it: You can Tribute 1 Monster in your Hand or Field; Banish 1 Spell/Trap card on the field. This effect can be activated during either player's turn.[/color][/size][/font] This card was made 2 days after the Xyz Daily series concluded as a continuation to that Series' finale card, Dark God Crusader. It was also supposed to be included in Series 2 of Xyz Daily, but that idea never took off since I no longer have the time to make and post a card everyday. The idea is, it works as a Bottomless for SS'd Monsters and it can remove any possible Spell/Trap nuisance. However, this card is unique in a sort of way that it doesn't have to detach an Xyz Material to use it's effect, which I put in to deliberately piss off Beginning446. [/spoiler] [URL=http://yugico.com/user/29408-Toyo-tan/card/28821-Whatever/111643-Arcana_Reverse_IIIVX_-_The_Sun][IMG]http://yugico.com/customcard/111643.jpg[/IMG][/URL] [spoiler=Eff and Explanation] [color=#000000][font=Verdana, Geneva, sans-serif][size=3] [size=4]Cannot be Normal Summoned or Set. Must first be Special Summoned by having 4 Or More Fairy-type Monsters in your Graveyard with different names. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card Battles: You can Special Summon 1 Fairy-type Monster from your hand whose ATK is Equal or less than the difference between this card's ATK and the ATK of the Monster this card is Battling. ● Tails: Once per turn: You must discard 1 Fairy-type Monster in your Hand: Inflict Damage to your Opponent equal to half the ATK of the Discarded Monster. If this effect resolves, you cannot conduct your Battle Phase until the End of your next turn.[/size][/size][/font][/color] [font="arial, helvetica, sans-serif"]Originally made for a contest, but I decided to post it here anyways. It's overall design (with the Coin Toss effect) is drawn from Sartorius' Arcana Force cards from YGO GX. It's meant to be used in a Darklord deck as a final option, but it's still a fail anyways. (At least in my views)[/font] [/spoiler] So there's that. Feel free to comment/criticize although I don't really care if you do otherwise anyways. That's all folks. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted September 21, 2012 Report Share Posted September 21, 2012 I think you're one of the current best supporters of the RC Section, so you can consider me a supporter to your work: if you have a card needing a review, send it my way any time.[hr][i][b]Dark God Destroyer:[/b][/i] I've never really been a fan of Xyz Monsters that do not remove their Materials. I, personally, love the Fusion Monsters. Synchros were slightly irritating, but Xyz took the piss from me and shoved it riiiiiight down my throat. I only can see the detaching as their redeeming factor. So, pre-emptive warning, I'm biased against it. This thing could damn well break Hieratics. I doubt it'd be used since, you know, its not Atum nor a Dragon, but I could imagine this card'll make even more broken combinations through its Tributing of the Hand/Field for banishing. It'll be a clean sweep which, I think, could be unfair. Then again, as I've said, its not likely to see Hieratic Play due to its typing. I suppose its a good card over all, but I don't think it'd see action. [i][b]Arcana Reverse:[/b][/i] Its certainly interesting. The only problem Arcana Force has is the fact of the coin toss: you cannot even predict your own playstyle. However, I do see this thing could offer the archetype reasonable support. Firstly, its reasonable to see a Graveyard filled with different Arcana which makes this thing's summoning all the more true. Secondly, its "Heads" effect somewhat balances this by the removal of Arcana Force monsters from the Graveyard to the Field, making its additional subsequent summonings, if needed, more difficult. Then, its "Tails" effect prevents this thing from oblitherating your opponents defences in exchange for simple burn damage which isnt consistent. I do think the "must" element raises confusion: what would occur without a Fairy-Type monster in your hand? Link to comment Share on other sites More sharing options...
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