Sora1499 Posted September 26, 2012 Report Share Posted September 26, 2012 Hieratics are too friggen OP'd. So, to solve this, I came up with a new WATER card set that chews em up: Deep Sea! There are 2 spell cards and 1 trap card that wouldn't load properly, so maybe I'll post them later. Effect Monsters: [img]http://i.imgur.com/hClAu.jpg[/img] [img]http://i.imgur.com/nv7q0.jpg[/img] Lore: When your opponent special Summons a monster(s): you can send this card from your hand to the graveyard; decrease the Atk of the special Summoned monster(s) by 500. When this card is special Summoned: you can target 1 monster your opponent controls; decrease that target's Atk by 200 for each "Deep Sea" monster you control. [img]http://i.imgur.com/PkF5w.jpg[/img] [img]http://i.imgur.com/CB0cl.jpg[/img] [img]http://i.imgur.com/i9JiL.jpg[/img] [img]http://i.imgur.com/NeIYv.jpg[/img] [img]http://i.imgur.com/8j2Oy.jpg[/img] [img]http://i.imgur.com/sFyWh.jpg[/img] [img]http://i.imgur.com/XRDUH.jpg[/img] [img]http://i.imgur.com/W0Ya7.jpg[/img] [img]http://i.imgur.com/hNA64.jpg[/img] [img]http://i.imgur.com/ZvC1e.jpg[/img] [img]http://i.imgur.com/pDSpg.jpg[/img] [img]http://i.imgur.com/Qx0oG.jpg[/img] [img]http://i.imgur.com/ElcwS.jpg[/img] [img]http://i.imgur.com/inZJn.jpg[/img] Synchros: [img]http://i.imgur.com/P9NPM.jpg[/img] [img]http://i.imgur.com/Kgjig.jpg[/img] [img]http://i.imgur.com/E1Leu.jpg[/img] Lore: 1 "Deep Sea" tuner + 1 or more WATER non-tuner monsters Once per turn, you can target 1 monster on the field whose Atk is lower than its original Atk: negate all of that target's effect(s), on the field and in the graveyard. When this card destroys an opponent's monster by battle and sends it to the graveyard: you can target 1 spell/trap card on the field; destroy that target. Link to comment Share on other sites More sharing options...
Sora1499 Posted September 26, 2012 Author Report Share Posted September 26, 2012 Over 50 views and no comments? I hate to resort to these tactics, but... Best review of the first 5 comments gets a like! Link to comment Share on other sites More sharing options...
Aix Posted September 26, 2012 Report Share Posted September 26, 2012 [font=Arial][size=4][background=transparent]The idea of decreasing your opponent’s attack is cool, but cards are gone so quickly that it may not matter and it won’t work against a deck that increases its stats. If you could pull stuff off in one turn, then it would be good. For the sake of speed and power, i think this set needs some xyz as well as synchros that take advantage of weakened opponents, otherwise, the weakened cards may be gone by your next turn. I notice that you don’t have cards that say, if opponent’s monster is # less than its original attack: (blah blah blah) happens, i think it would be a good idea.[/background][/size][/font] [font=Arial][size=4][background=transparent]Clam: It is reasonable and nice in this archetype. it would combine well with something like forbidden lance.[/background][/size][/font] [font=Arial][size=4][background=transparent]Anemone: If I made a deck, I would include some for the discard effect and it is also useful for summoning bottom feeder.[/background][/size][/font] [font=Arial][size=4][background=transparent]Bottom feeder: It’s good because of the easy summon. I suppose aqua spirit would do the same and it has better stats, but this card fits the archetype better and its effect could overcome the stat difference.[/background][/size][/font] [font=Arial][size=4][background=transparent]Cerecoral: this card is pretty powerful against cards with good effects but bad atk, such as zenmaines (you won’t even have to decrease zenmaines atk). I think it is reasonable, though it would destroy a deck like watt.[/background][/size][/font] [font=Arial][size=4][background=transparent]Embryo: pretty good in this deck for quickly synchro summoning. you may possibly want a level 4 synchro in this deck?[/background][/size][/font] [font=Arial][size=4][background=transparent]Guardian: has good stats, but the effect may be slow at times.[/background][/size][/font] [font=Arial][size=4][background=transparent]Legion: seems a bit cheap cuz it says “summoned” might be better if it were simply “normal summoned”, because you could use something like summoner monk and bring it out. though this deck is somewhat weak atm so this card is a good idea.[/background][/size][/font] [font=Arial][size=4][background=transparent]Mermaid: this can be quite a cheap card to use with Ural and other of the cards that affect cards that don’t have their original atk.[/background][/size][/font] [font=Arial][size=4][background=transparent]Muncher Slug: it is somewhat slow and serves mostly just as a beatstick.[/background][/size][/font] [font=Arial][size=4][background=transparent]Searcher: for speed, maybe have an easy way to summon it without using ur normal summon? though for a restriction if you do that, make it so that you can only summon 1 searcher per turn.[/background][/size][/font] [font=Arial][size=4][background=transparent]Heartfish: pretty good and would be excellent for xyz summoning, though of course it is also good for synchro. would be wonderful with guardian and then embryo, then synchro summon for a 900 stat decrease to your opponent.[/background][/size][/font] [font=Arial][size=4][background=transparent]Jelly: i suppose it would be good fodder for ural. it is inconvenient that it is level 2 and would be good if there was an easy sure way to send it to the grave.[/background][/size][/font] [font=Arial][size=4][background=transparent]Mamuwhale: its a bit hard to summon, especially since its a level 7. It can get rid of meat shields with its effect upon summon and its swarming effect could be useful. however it is unwieldy to use. perhaps you could tone down the effect and stats then put it in as a level 6?[/background][/size][/font] [font=Arial][size=4][background=transparent]psychios: good for getting rid of an opponent’s card, especially something like maestroke or zenmaines. I suppose you could use it to synchro.[/background][/size][/font] [font=Arial][size=4][background=transparent]Ural: it is a nice powerhouse and could be also abused in an atlantean deck. its effect would be nice with mermaid or skull dice (a real card).[/background][/size][/font] [font=Arial][size=4][background=transparent]winged serpent: its effect doesn’t get a lot of use. It would be nice if it had better stats.[/background][/size][/font] [font=Arial][size=4][background=transparent]baracuda: nice spell/trap removal, but won’t really help that much for removing battle traps[/background][/size][/font] Link to comment Share on other sites More sharing options...
Sora1499 Posted September 26, 2012 Author Report Share Posted September 26, 2012 A level 4 synchro sounds like a good idea. If I changed Guardian's effect too much, then it'd be too powerful. I'll change Jelly to a level 3 and Mamuwhale to level 6 with 2400/2000 and make it destroy 1 monster. I'll also change Winged Serpent's effect a bit Link to comment Share on other sites More sharing options...
Sora1499 Posted September 27, 2012 Author Report Share Posted September 27, 2012 Edits will be made at about 7-ish tonight Link to comment Share on other sites More sharing options...
Sora1499 Posted September 27, 2012 Author Report Share Posted September 27, 2012 Edits made, and a level 4 synchro has been added Link to comment Share on other sites More sharing options...
XcellentDough Posted October 1, 2012 Report Share Posted October 1, 2012 great deck Link to comment Share on other sites More sharing options...
Sora1499 Posted October 1, 2012 Author Report Share Posted October 1, 2012 Thanks. Why do you like it? Link to comment Share on other sites More sharing options...
Sora1499 Posted October 5, 2012 Author Report Share Posted October 5, 2012 Ultra bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.