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The Solemn Brigade


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[img]http://images.wikia.com/yugioh/images/f/f3/SolemnJudgment-GLD2-EN-GUR-LE.png[/img]
[img]http://images4.wikia.nocookie.net/__cb20120621222243/yugioh/images/b/b1/SolemnWarning-CT08-EN-SR-LE.png[/img]
If you don't know what these do or can't read that, I can't help you.
Discuss the staples ad nauseam.

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[quote name='El Majishan' timestamp='1349354491' post='6037567']
Solemn is fine at 1.
As annoying as Warning is, it is balanced IMO. 2000LP is to pay as most decks can swing for 4000+ Damage easily and it helps keep certain monsters and summon effects in check.
[/quote]

Being balanced doesn't mean it's healthy for the game or well designed. Neither of these cards are either of those.

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[quote name='-Griffin' timestamp='1349354784' post='6037569']
Being balanced doesn't mean it's healthy for the game or well designed. Neither of these cards are either of those.
[/quote]

I thought balanced is the definition of good design and healthy for the game?

I think Warning is rather healthy for the game in its current state. What other card do we have in the game that effectively stops effect summons?

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[quote name='El Majishan' timestamp='1349360756' post='6037587']
There is still Shien, Barkion Quasar and other cards that can protection themselves from Speed 1&2 cards.

Also there is a big difference between those cards and Warning...It [u]Negates[/u] the summon entirely.
[/quote]
Compulsory one of the pieces, it's not hard.

And yes, I know Warning negates the summon, but its cost is higher. I prefer the cheaper alternatives that work 70+% of the time

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[quote name='Expelsword - 黎明' timestamp='1349362710' post='6037601']
Compulsory one of the pieces, it's not hard.

And yes, I know Warning negates the summon, but its cost is higher. I prefer the cheaper alternatives that work 70+% of the time
[/quote]

Sorry, but I prefer better cards that works all the time (assuming you can pay cost)

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I sometimes love Expelsword's spammy and ridiculous posts.

OT: If you aren't running these three, you desperately need help, unless your Deck isn't trap oriented, like Fableds or something else along those lines. Even then, I still manage to squeeze in at least the Solemn Brigade.

[quote name='-Griffin' timestamp='1349354784' post='6037569']
Being balanced doesn't mean it's healthy for the game or well designed. Neither of these cards are either of those.
[/quote]

I'd love to see an actual argument as to why these should be banned, instead of "they're not balanced".

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[quote name='Expelsword - 黎明' timestamp='1349362710' post='6037601']
Compulsory one of the pieces, it's not hard.
[/quote]
wouldn't you rather just eliminate the copy of the said shi en for example (works for alot of other examples too) rather than just delay the summon to next turn?
I'm not saying that CED\BTH are bad or that Warning is good for the game, but it does a better job eliminating the threats most of the time. And I think the cost is usually worth it, if you play with it right.

on another note, I really hate Warning. I really hate the fact that this format has Heavy Storm and alot of traps that are slowly being less and less limited. I wonder if no heavy (maybe a replacement?) and way less traps (like warnign for example) would be better for the game :\
Though I gotta say I quit like Judgment. Do people really find it broken @1? Maybe it's because I usually don't play competitive, but I find that card ok, I guess.

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I just don't like the cost. And it's not that Warning is not good, but you're acting as if there's no alternatives. Bottomless and Compulsory got much better when priority ignition left the rules, and in a great number of cases do about the same thing.

4000 LP cost (at worst) from Judgment has become trivial to get rid of, and I've pulled 6000 point OTKs (when 8000 was decidedly not possible) after people used Warning on me.

Then again, some of the problem there is with other broken cards, like Reborn, which can swing a game all by itself.

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Bottomless and Compulsory are not good alternatives to negation.

Considering how out of control this game has gotten, I think cards like these are necessary, although like Royal Oppression can end up being used to force an already down player even lower.

The only negation cards I dislike are archtype-specific negate anything ones, such as Divine Punishment and Infernity Barrier.

In any case, this is the ditch that Konami dug themselves with this game. There's just too many overpowering effects in the game to keep anything well in check, and with every new set comes an even more broken archtype to have to deal with.

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[quote name='darkwolf777' timestamp='1349371269' post='6037662']
Bottomless and Compulsory are not good alternatives to negation.

Considering how out of control this game has gotten, I think cards like these are necessary, although like Royal Oppression can end up being used to force an already down player even lower.

The only negation cards I dislike are archtype-specific negate anything ones, such as Divine Punishment and Infernity Barrier.

In any case, this is the ditch that Konami dug themselves with this game. There's just too many overpowering effects in the game to keep anything well in check, and with every new set comes an even more broken archtype to have to deal with.
[/quote]

Yet another reason to recreate another format much like how MTG has it.

But OT with the current format, gameplay, etc, these cards are more of a "necessity" than an option about 80% of the time. And even then power creep is starting to get the better of them...I just hope we don't see a meta where Warning at 3 and Judgment at 2 is "healthy".

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Wait... so the argument to "we should ban the cards that can be abused without these around as well as these" is "but then all the cards that can be abused without these around will be abused!"

Wow this thread is confusing.

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