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Kingdom's Take on Lightrays [ScrapPad]


Kingdom Xathers

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[b]Lightray Knight[/b]

[b]LIGHT/Lv 4/Warrior/Effect/1400 ATK/1200 DEF[/b]

[b]The effect of "Lightray Knight" can only be activated once per turn. When this card is banished; select and activate 1 of these effects: @ Send 1 LIGHT monster from your Deck to the Graveyard. @Banish 1 LIGHT monster from your Deck.[/b]


[b]Lightray Battle Ox[/b]

[b]LIGHT/Lv 4/Beast-Warrior/Effect/1700 ATK/1000 DEF[/b]

[b]When a LIGHT monster you control attacks a Defense Position monster your opponent controls; inflict piercing Battle Damage to your opponent.


Lightray Gazelle

LIGHT/Lv 4/Beast/Effect/1500 ATK/1200 DEF

You can banish 1 LIGHT monster from your Graveyard; reveal the top card of your Deck and, if it's a LIGHT monster, send it to the Graveyard and increase the ATK of all LIGHT monsters you control by 300. Otherwise, return the revealed card to the bottom of your Deck. The effect of "Lightray Gazelle" can only be activated once per turn.[/b]


[b]Lightray Illusionist[/b]

[b]LIGHT/Lv 5/Spellcaster/Effect/1200 ATK/2200 DEF[/b]

[b]When your opponent activates a card effect that would affect more than 1 LIGHT monster you control: you can banish this card from your hand or side of the field along with 1 LIGHT monster from your Graveyard; negate the activation and effect of that card and destroy it.[/b]


[b]Lightray Swordstalker[/b]

[b]LIGHT/Lv 6/Warrior/Effect/2000 ATK/1600 DEF[/b]

[b]You can Special Summon this card (from your hand) by returning 1 of your banished LIGHT monsters to your Deck. This effect of "Lightray Swordstalker" can only be activated once per turn. This card gains 300 ATK for each of your banished LIGHT monsters.[/b]


[b]Lightray Core[/b]

[b]Spell/Normal[/b]

[b]Banish 1 LIGHT monster from your Graveyard, then target 1 monster your opponent controls; banish that target.[/b]

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Knight: Is it the LIGHT counterpart of Armaggedon/Dust Knight? His effect doesn't resemble the one of his brothers, but is good nonetheless.

Battle Ox: Is as useful as the Enraged one, which is not saying much. Probably would remain underused unless he gets a built-in Special Summon.

Gazelle: This one looks fun. Helps with the setup of the Summoning conditions for a few Lightrays, with the chance of thinning the Deck. However, Lightsworns are better at milling than this. Much like Battle Ox, I bet this won't be used often as well. If you wish to fix it, you could edit the effect so the ATK bonus activates regardless of the revealed card.

Illusionist: Now here is a good card. I like how this one also protects from cards that don't destroy. However, if you don't control enough LIGHTs this card might stay dead in the hand for several turns. I suggest to give him a built-in condition for Special Summoning it, similar to "Lightray Madoor".

Swordstalker: Another good card, with incredible offensive capabilities. Being Level 6 makes him unable to Xyz with fellow LIGHTs "Cyber Dragon" and "Ghost Ship" (the later setting up his built-in summoning) but since this is a counterpart not much can be done about that.

Core: Way too good. At least "Dark Core" has a cost, but this is a +0 that banishes; Not even "Dark Mambele" is as good as this card. I would add another activation condition: 3 banished LIGHTs, or 5 different LIGHTs in the Graveyard, up to you.

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