b0b3rt Posted October 21, 2012 Report Share Posted October 21, 2012 Continuous Trap Card Card cannot be removed from play. Had a thought of using this as a Geargia side - neuters Agents, Chaos Dragons, hurts Heroes, kills NoC side-ins. On the other hand, Macro does the first three better at the expense of the last (and hurts your own Mk II plays). Also can be warning'd. Actually I suppose IIW is better than Macro against Agents, as it still works mid- or late-game if their graveyard is already loaded up and ready for Hyperion/BLS. Regardless, something to consider. Link to comment Share on other sites More sharing options...
-Berserker- Posted October 21, 2012 Report Share Posted October 21, 2012 What about Kycoo? The Ultimate version is sexy. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 21, 2012 Report Share Posted October 21, 2012 Does make Gate dead (Aside from the boost). Link to comment Share on other sites More sharing options...
Darj Posted October 21, 2012 Report Share Posted October 21, 2012 I Side it in my Machine Deck: Keeps in the grave Fortress and targets for Iron Call, while stopping Dimensional Prison, Bottomless, BLS/Chaos Sorcerer and Rabbit along the cards/Decks already mentioned. Link to comment Share on other sites More sharing options...
Expelsword Posted October 21, 2012 Report Share Posted October 21, 2012 Mass Driver FTKs. Link to comment Share on other sites More sharing options...
b0b3rt Posted October 21, 2012 Author Report Share Posted October 21, 2012 There's an ultimate Kycoo? Link to comment Share on other sites More sharing options...
newhat Posted October 22, 2012 Report Share Posted October 22, 2012 It screws up Rabbit, not only because of the unLanceable shutdown of the bunny, but also because D-Prison and Bottomless are important for keeping your topdecked Dinosaurs alive. Link to comment Share on other sites More sharing options...
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