Strider Tigerwolf Posted October 27, 2012 Report Share Posted October 27, 2012 [spoiler=Koaki's Grand Psychic Seal] [img]http://i.imgur.com/45VyN.png[/img] [/spoiler] [spoiler=Grand Psychic feat. Exterio] [img]http://i.imgur.com/xdeZp.png[/img] [/spoiler] [spoiler=Karakuri] [img]http://i.imgur.com/mhbta.png[/img] [/spoiler] [spoiler=Machina Gadgets] [img]http://i.imgur.com/rRgFY.png[/img] [/spoiler] [spoiler=Geargia Machina + Gadgets] [img]http://i.imgur.com/QLWC3.png[/img] [/spoiler] [spoiler=Rock Beat] [img]http://i.imgur.com/Gj5KM.png[/img] [/spoiler] I went all EARTH on these. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted October 27, 2012 Report Share Posted October 27, 2012 I notice a lack of Soul taker? I thought it had been established One for One removal in this format was a great thing, and Soul taker is some of the best we get access to. Otherwise, the only one I have some degree of expierence in is Grand-Psi, and it seems like to many monsters. Haven't tested it under reduced conditions, but its all about the thinning and +0's you get from things like Esper Girl, and the others, this just seems to heavy on monsters to me. That and Double Naturias over Black Rose seem odd to me, given that you make Level 7 Synchro's more easily than 8's, you could drop one of those methinks. Not sure how, but I'd get Soul taker and Prison in myself. Prison hits amazing. Others... aside from general Soul Taker addition I can't think about to much. Link to comment Share on other sites More sharing options...
newhat Posted October 27, 2012 Report Share Posted October 27, 2012 Machina Gadgets: How much do you care about Solidarity? You could use some Rank 4 monsters so 2 Gadgets can do Maestroke, Corn or Papilloperative. For Rock Beat, Verz Golem screws up Block Golem's effect, so consider dropping it or adding Gaia Plate to banish it from the Graveyard. The Deck's a bit top-heavy; I recommend another EARTH monster over an Orichalcos. You'd only run 2 Orichalcos if A) its activation might be negated, or you don't want to have a dead Terraforming. Bull Blader? D.D. Assailant? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted October 27, 2012 Report Share Posted October 27, 2012 In the Soil deck, drop a Grandsoil. Not even the regular build uses 3 because it dead draws too much. The number one thing in that deck that needs to be run at 3 is Psychic Witch. She is the number of opening move that breaks face. You always go Witch into Esper Girl to start setting off chains of advantage. Pot of Avarice can be good for your limited card. Or Dark Hole, since it will trigger a lot of your cards and essentially become a plus no matter what. You will also want to play Psychic Nightmare in your ED. It's a fun beatstick out of nowhere, and helps you synchro climb. In Karakuris, Cyber Dragon helps to get off those Level 8 plays with your Tuners, since they're all Level 3. I also don't like Grandsoil in there, but that's preference. Link to comment Share on other sites More sharing options...
Darj Posted October 28, 2012 Report Share Posted October 28, 2012 I have no experience with Rock Stu, but maybe x3 Block Golems instead of x3 Koa'ki Meiru Guardians? Block generates advantage and not having 2 Rock targets shouldn't be a problem because of Catapult Zone. Question: If Orichalcos is active, what do you do with the additional Field Spells you get on hand? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 29, 2012 Author Report Share Posted October 29, 2012 @Grand Psi -1 Psy Overload -1 Barkion -1 Beast -2 Rats -1 Grand -1 Gigantes -1 Soul of Mountain -1 Effect Veiler (to Side) +1 Overdrive Teleporter +2 Soul Taker +1 D. Prison +1 Serene Witch +1 Pot of A. +1 Dark Hole (side) +1 Psy Nightmare (Extra) +1 Overmind Archfiend (Extra/Testing) +1 Hyper Psychic Blaster @Machina Gadgets: -2 Solidarity -1 Jinzo -1 Emeral -1 Heavy Industry -1 #40 -1 Zenmaister -1 Recycler -1 Pot of A. (To side) +1 Soul Taker +2 Shard of Greed +1 Machine Assembly Line (testing) +1 Maestroke +1 #50 +1 #39 +1 Papi +1 Reborn (Mained) @Karakuri -2 Grand (into side) -2 Gigantes -1 Barrel mdl -2 Dark Bribe -1 Barkion -1 Beast +2 Cyber Dragon +2 Soul Taker +2 Call of Haunted +1 Jinzo (testing) +1 Ancient Fairy Dragon +1 Scrap Dragon @Rock Beat -1 Orical -1 Verz Golem -1 Koaki Guard (side) -1 Omega (side) -1 Jujitsu Master (side) -1 Sphinx -1 Gigantes (side) +1 Block Golem +2 D.D. Assailant +2 Call of the Haunted +2 Forbidden Lance @Arch - Yeah. I noticed that. Fixed and added Soul Takers. Card IS awesome for a reason. @newhat - You're right. Solidarity tends to be dead. Killed it and fixed a few issues. Added Assailants @slayer - HOW THE HELL DID I FORGET CYDRA?! @Frex - 3 Blocks is better than Guardian and testing proved that. Also, If the extra field is in hand, well it's either waiting for oricalcos to blow off or something. -1 Oricalcos though, and even then Terra Forming should still have enough viable targets...unless I open all 3 whch is both awesome and BS at the same time. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 31, 2012 Author Report Share Posted October 31, 2012 bumping~ Link to comment Share on other sites More sharing options...
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