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"Phantom V" - Basically a 1-monster archetype


Toffee.

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Phantom V -DARK-
Lvl4
[Warrior/Effect]
As long as this card remains face-up on the field, you cannot Summon other monsters. Once per turn, you can activate 1 of these effects:
•During your Draw Phase: Add to your hand 1 "Phantom Gadget" from your Deck, Instead of conducting your Normal Draw.
•During your Main Phase 1: Send 1 card from your Hand to the Graveyard: Add to your hand 1 "Phantom Gadget" from your Deck or Graveyard.
1500ATK / 1000DEF

[spoiler=Support cards]
Phantom Gadget - Quick-Split -Quick-Play Spell-
Activate 1 of the these:
•Activate if you control no monsters: Special Summon 1 "Phantom V" from your Hand or Deck.
•Target 1 face-up "Phantom V" you control. Return the Target to your Hand.

Phantom Gadget - Spin-Saber -Equip Spell-
Equip only to a "Phantom V". The Equipped monster's ATK becomes 2000 and can attack twice during each Battle Phase. During the End Phase of a turn you activated this card, return it to the hand.

Phantom Gadget - Energy Hold -Quick-Play Spell-
Target 1 face-up "Phantom V" you control. Inflict 500 damage to the Opponent; Target monster gains 500 ATK until the End Phase.

Phantom Gadget - Phantom's Hand -Spell-
Target 1 face-up monster your Opponent controls, and 1 "Phantom V" in your Graveyard: Destroy the first Target and Special Summon the second to your side of the field. You cannot conduct your Battle Phase, the turn you activate this card.

Phantom Gadget - Hidden Utility -Continuous Spell-
If a "Phantom V" you control destroys an Opponent's monster as a result of battle: Add to your hand 1 "Phantom Gadget", except "Phantom Gadget - Hidden Utility". You can only control 1 "Phantom Gadget - Hidden Utility".

Phantom Gadget - Bust Accelerator -Trap-
Target 1 face-up "Phantom V" you control: Target monster's ATK becomes 3000 until the End Phase, and it cannot declare a direct attack this turn.

Phantom Gadget - Hidden Pitfall -Trap-
Target 1 face-up "Phantom V" you control, and 1 face-up monster on the Opponent's side of the field. Return the first Target to your Hand and Banish the second the Target.

Phantom Gadget - Barrier System -Trap-
Target 1 face-up "Phantom V" you control. Target monster loses 500 ATK and DEF and cannot be destroyed by battle, and is unaffected by the effects of your Opponent's cards.

Phantom Gadget - Slayer Sword -Trap-
Target 1 "Phantom V" you control: Double it's ATK. If the Target monster battles, the Opponent takes no Battle Damage. Destroy any monster that Battles the Target monster, at the end of each Damage Step. Each of these effects last until the End Phase of this turn.

Phantom Gadget - Phantom Break -Counter Trap-
If the Opponent activates the effect of a Spell or Trap card: Banish the top card of your Deck; Negate the activation and effect of that card and Destroy it. Only 1 "Phantom Gadget - Phantom Shuffle" can be activated per turn. You must control a face-up "Phantom V" to activate and resolve this effect.

Phantom Gadget - V-Shock -Counter Trap-
If the Opponent activates the effect of a Monster card: Negate the activation and effect of that card; Banish it face-down. During the End Phase of that turn, it returns to the Opponent's hand. Only 1 "Phantom Gadget - V-Shock" can be activated per turn. You must control a face-up "Phantom V" to activate and resolve this effect.[/spoiler]

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