Darj Posted November 1, 2012 Report Share Posted November 1, 2012 [img]http://i.imgur.com/UyZfK.png[/img] Mostly a Block Stun Deck, except for the Teched Dark Callings and Goblin Elite Attack Forces. The latter is not that bad: - Dark Gaia target - Doesn't interfere with Block Golem - Can take down annoying Rai-ohs, other Level 4 beatsticks, and 2000 DEF walls. Or if I get Dark Calling before a Goblin, I can Xyz into any Fiend monster and use it as material when it reaches the Graveyard. This allows me to play other Xyzs such as Maestroke or Roach, that normally Block Golem Decks wouldn't Summon. Dust Knight is one of the only cards who can send the Goblin to the Graveyard for Dark Calling, and also helps with the manipulation of EARTHs in the Graveyard. It is also a target for X-Saber Invoker but it wouldn't be used often. The card is still slow, but at least it can survive with the aid of Catapult Zone. Probably there is not space for these in regular Block Golem Decks, but that is not the case in Chance's format. I included the Grandsoil but its often dead and I actually rarely Summon it, so I am considering Revival Golems instead. Finally, I included Future Visions to reduce the chances of drawing dead Terraformings, and it can disrupt the opponent's plays. Another field choices are Orichalcos and Necrovalley, but since the Deck relies on the Graveyard and Extra Deck it would affect my own plays. Suggestions? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted November 1, 2012 Report Share Posted November 1, 2012 you have level 3 rocks and no Giant Soldier of steel why? he would provide hilarious defensive options especially in chance format. A piece of me feels Attack the Moon should be in here somewhere lol Link to comment Share on other sites More sharing options...
Darj Posted November 1, 2012 Author Report Share Posted November 1, 2012 The Soldier is there, between Pearl and Kochi Dragon. Attack the Moon is actually an interesting suggestion. I could replace the Night Beams for them. However, all the position changes would have to be done manually unless I include Spell/Trap cards like Zero Gravity. Might be fun along Zenmaister, though. I just realized that Dark Gaia allows me to Summon non-EARTH Rocks as well, so I guess Daigusto Emeral is also safe to Summon. I will also side in a Soul Release as an emergency method of removing non-EARTHs when the opponent runs several negation cards that could stop Dark Calling. -2 Night Beam -1 Kachi Kochi +2 Attack the Moon! +1 Zenmaister Side: -1 Smashing Grounds +1 Soul Release Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted November 1, 2012 Report Share Posted November 1, 2012 [quote name='Frex' timestamp='1351786875' post='6058828'] The Soldier is there, between Pearl and Kochi Dragon. Attack the Moon is actually an interesting suggestion. I could replace the Night Beams for them. However, all the position changes would have to be done manually unless I include Spell/Trap cards like Zero Gravity. Might be fun along Zenmaister, though. I just realized that Dark Gaia allows me to Summon non-EARTH Rocks as well, so I guess Daigusto Emeral is also safe to Summon. I will also side in a Soul Release as an emergency method of removing non-EARTHs when the opponent runs several negation cards that could stop Dark Calling. -2 Night Beam -1 Kachi Kochi +2 Attack the Moon! +1 Zenmaister Side: -1 Smashing Grounds +1 Soul Release [/quote] You could use Stumbling. It's not that great of a card "but" Your XYZ rocks can't atk the turn theyre summoned anyways. Link to comment Share on other sites More sharing options...
Darj Posted November 1, 2012 Author Report Share Posted November 1, 2012 Hmm, not a bad idea but I don't think there is enough space for it. I wouldn't like to remove Trap Cards, and I already have Future Visions as an stalling card, unless I replace a Terraforming and Visions... but they will make everything slower. And I will want my Koa'kis to stay in ATK Position anyways. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 1, 2012 Report Share Posted November 1, 2012 I personally wouldn't try running Attack the Moon! without building a deck specifically designed to abuse it. It's a cool card, but you need to actually be able to activate it. Link to comment Share on other sites More sharing options...
Darj Posted November 1, 2012 Author Report Share Posted November 1, 2012 Yeah. After a few tests I am returning the Night Beams to the Deck. Also, 2 Smashing Grounds instead of Safe Zones in Side because I have trouble beating 2700+ ATK beatsticks. Link to comment Share on other sites More sharing options...
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