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new divine card...comment plz


the48killer

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This card can't be set or normal/special summoned.This card can only be special summoned by paying half your lifepoints 2 times in a row,sending 3 monsters you control to the graveyard and removeing 5 cards in your graveyard from play.You take no battle damage from a battle involving this card.If this card attacks directly,it's ATK becomes 5000 during damage calculation.If this card would be removed from the field you can return 1 card removed from play by this card's effect to your deck to keep it on the field.

This card can't be set or normal/special summoned.This card can only be special summoned by paying half your lifepoints 2 times in a row,sending 3 monsters you control to the graveyard and removeing 5 cards in your graveyard from play.You take no battle damage from a battle involving this card.If this card attacks directly,it's ATK becomes 5000 during damage calculation.If this card would be removed from the field you can return 1 card removed from play by this card's effect to your deck to keep it on the field.

it is sent to the graveyard the 6th time actually

[quote name='igorlellis0' timestamp='1351886535' post='6059673']
Nice design and nice effects. You need to destroy this card 5 times, but if you need to pay that many life points, the opponent may be able to overcome you by hitting you directly. That makes the card balanced, but still really powerful.
[/quote]
it is sent to the graveyard the 6th time actually.

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  • 4 weeks later...

[i]Cannot be normal summoned or set Cannot be special summoned except by paying 3/4 of your lifepoints, sending 3 monsters you control to the graveyard, and then banishing 5 cards from your graveyard. You take no battle damage from battles involving this card. If this card attacks directly, it's ATK becomes 5000 during damage calculation only. If this card would leave the field: you can shuffle 1 card banished by this card's effect into your deck instead.[/i]

^fixed it up a bit

This is certainly powerful, perhaps too powerful maybe change it to only being able to stay on the field from card effects and also only able to use that effect once per turn? Getting 3500+ ATK out to kill this thing with is no easy task, but some effect imunity is a good idea considering this card's high summon cost. Also you don't need the battle damage negating effect when you have 3500 ATK.

My recomendation:
[i]Cannot be normal summoned or set Cannot be special summoned except by paying 3/4 of your lifepoints, sending 3 monsters you control to the graveyard, and then banishing [b]3[/b] cards from your graveyard. [b][s]You take no battle damage from battles involving this card.[/s][/b] If this card attacks directly, it's ATK becomes 5000 during damage calculation only. [b]Up to twice per turn, if [/b]this card would leave the field [b]by an effect[/b]: you can shuffle 1 card banished by this card's effect into your deck instead.[/i]

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