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Judgement Dragon


igorlellis0

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[img]http://i.imgur.com/SxZCz.jpg[/img]

This card cannot be normal summoned or set. This card can only be special summoned if both players have the same amount of life points. The special summon of this card cannot be negated. This card is not affected by the effects of magic, trap or monster cards The player who controls this card must toss a coin and call heads or tails. If the call is correct, automatic victory is achieved. if it is not, automatic defeat is achieved instead.

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Both versions don't show up as misspelled on spellcheck.

As for the card, it's nearly impossible to get off after the first turn. Also, while this is AoC and I shouldn't treat it like RC, cards that literally say that you win (or lose for that matter) are not good ways to design your cards. This card basically says "Let's quit playing this game and flip coins for some reason!" If we didn't want to play this game, we wouldn't really be playing it. :/

So, presuming you would want to keep the coin flipping, you could think of a powerful effect that isn't "win the game or lose it" for if you call it right, and then probably a self-destruction effect if you call it wrong (and change the immunity effect to make it immune to other card effects). Then, since the duel isn't over once this hits the field, you can either change its ATK/DEF to real numbers (3000 ATK sounds cool, and even matches Judgment Dragon's, and you could give it any DEF value in the high-2000s) or just make each one "?" (you don't use four) and put in a way of defining how much ATK/DEF it has.

Then, the only problem that remains with this card is that outside of the first two turns of the game, this card will probably be deader than a doornail. You could make it where it could be Normal Summoned or Set (and depending on how good you make the effect with the coin, you could even let it be SSed). However, if you do this, this would become highly overpowered as there would be no way to even touch this without getting a monster with more than 3000 (or whatever value you chose) ATK to attack this card, and those are not very common to run into in this game. You could either get rid of it entirely, or change it into something like "Once per turn: If this card would be destroyed: It is not."

Finally, just me being picky: Effect monsters like this should be orange, not yellow, though I keep seeing yellow effect monsters in AoC for reasons unknown. Then, the Divine-Beast Type and the DIVINE Attribute both get no support for it whatsoever since there are only three cards that have those Types/Attributes. You could change those into Types and/or Attributes that actually have some sort of support going for them. Again, I'm just being picky in this paragraph. You don't have to listen to this one.

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  • 2 weeks later...
  • 2 weeks later...

[quote name='the48killer' timestamp='1351949195' post='6060191']
it's a nice card but there's already a judgement dragon yugioh card but it's misspelled(look up judgment dragon).
[/quote]
Ignoring the necrobump, there isn't actually a Judg[b][i]e[/i][/b]ment Dragon yet, but a Judgment Dragon (notice the lack of the "e")

The card, is gimmicky and riddled with flaws. First off, it's an effect monster on a Normal Monster template. Secondly, it's summoning conditions means you either topdeck it first turn or potentially never get it out ever. Thirdly, it ends the game. Like seriously. It just says "O HAI GAIZ I SEE UR HAVING FUN!!! WELL FUN OVUR NAO!!!"

Insta wins like Exodia are bad enough. Stuff like this that literally says the game ends then and there are horrid.

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