TekFish Posted November 7, 2012 Report Share Posted November 7, 2012 Would you say this archetype I've made is balanced? I'm new to this so suggestions and not just all-out criticism please. There's more, but it won't let me upload them for some reason. EDIT: Sorry, Litho's effect is from the graveyard, not deck. MORE EDIT: All lowerings in ATK are until your opponents next End Phase, unless otherwise specified. Link to comment Share on other sites More sharing options...
Pepperyena Posted November 7, 2012 Report Share Posted November 7, 2012 Behm: Well, it's a rather weak monster in the first place, and usually has to take up your normal summon, but at least it's a tuner. I'm guessing your archetype focuses on gaining advantage from your opponent's Normal Monsters, which not all decks use nowadays. Knowing what's in your opponent's hand is... relatively useful, but in some cases it's more useful to lessen the hand size. Either way, it has a relatively unique effect and can help you see what your foe's got before you synchro. ...IF they have a Normal Monster. That's the problem. Perhaps remove the "Normal", and just have it be Monsters? Ilum: Ah, this is nice, but a little stapley. The act of easily negating an opponent's monster's effect with little to no repercussions is kind of leaning on the overpowered side, which is why I can see many decks using this card as a bit of a staple. Still, it's rather weak, which slightly balances it out. Not entirely much, though. This is similar to Tsukoyomi. Darhle: Very weak. Not only does he have low ATK to start off with, but it gets even lower to activate the effect. A permanent boost of 100 isn't worth the effort, really - perhaps raise the boost that the monsters gain to 300 or so. Dithe: I'd say this one is rather weak, however the 2100 defense is a decent touch. The only problem is, once again, the Normal Monster thing. Making it any monster at all would make it slightly more broken, because it would be able to near-infinitely negate attacks - but still being able to be destroyed. I'm not sure how ya can fix this one, maybe some of the smarter members would know. Like a once or twice-per-turn that targets a Lumina monster. Infa: Hmm, I like it. 1700 is much better than how weak they normally are, and 1200 still isn't really a pushover if you're going to attack directly OR synchro. If you use it under the right circumstances, you can plus a lot. The only issue? NORMAL MONSTERS. Few decks still use them, and fewer still do any decks use normal monsters with 1700 or less ATK. It's a little too specific to be "viable", I'd say. Knol: I don't quite get the effect. But I assume that if another Lumina monster you control is being targeted by, say, Fiendish Chains, you can get rid of it. That's neat, I suppose, and I'm also a fan of the higher ATK that doesn't make it completely defenseless. At least until it uses its effect... I can't help but wonder if you were trying to make it like a negation of a card that targets, because if so, it's worded wrong. Being an archer makes me think of Yoichi, though, so I'm assuming the first guess is right. You may need some tweaking to make it more balanced and usable, but other than that, it's fine. Litho: Holy crap. I know you mean it's not from the deck, but... Even from the graveyard is insane. You can probably pull off OTK's abound with cards like this. I can think of one already - Mass Driver, Litho, and Monster Reborn. All totally simple. Not only that, but the stats are a -little- high for a level 3 with such a crazy effect. This is probably the strongest card of the bunch, and I think you should add a bit more limitations (Can only be used when another Lumina monster is on the field, take out the spells/traps, etc) All in all, the biggest problem I see here is probably the Normal Monster thing. If you can find a way to work around that while still keeping it balanced, then you're good. Link to comment Share on other sites More sharing options...
TekFish Posted November 11, 2012 Author Report Share Posted November 11, 2012 Completely forgot Litho is supposed to be level 6, plus the whole point of the deck is negating the effects of monsters and turning them into normal monsters, so it doesn't really matter if they use Normals or not. Plus if their ATK or DEF get reduced to 0 their effect can't be used. So they are incapable of infinite loop. Plus it says once per turn. I'm not sure if you noticed but Ilum makes the opponent's monster normal. I guess it's bit like reverse Gemini? I'm going to repost in written section so I can get them all up. Link to comment Share on other sites More sharing options...
Pepperyena Posted November 11, 2012 Report Share Posted November 11, 2012 ...If you ask me, negating effects does not turn them into a normal monster. That's an issue I believe you overlooked. Their effects are negated, but they are still "Effect" monsters. Link to comment Share on other sites More sharing options...
TekFish Posted November 12, 2012 Author Report Share Posted November 12, 2012 If the cards says 'treat as normal monster' then you have to. Ilums card say to negate the effect and treat it as a normal monster. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted November 13, 2012 Report Share Posted November 13, 2012 [quote name='TekFish' timestamp='1352738903' post='6067506'] If the cards says 'treat as normal monster' then you have to. Ilums card say to negate the effect and treat it as a normal monster. [/quote] No it doesn't, at least not the version you uploaded, also: [url="http://yugioh.wikia.com/wiki/Lumina%2C_Lightsworn_Summoner"]http://yugioh.wikia....tsworn_Summoner[/url] "Lumina" is not an exlusive term. Maybe spell it differently "Lummina" maybe? Get rid of the first 2 effects on litho (adding spells and traps), they are very overpowered. Also, add the clause: 'You can only activate this effect of "Litho, Medic of the Lumina" once per turn.' to the remaining effect. In general, having more ways to treat your opponent's monsters as normal monsters would help these cards, without that its pretty weak. I do like the concept, however. Link to comment Share on other sites More sharing options...
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