Jump to content

Grandsoil Psychics (Custom Build) IRL


Harima_Kenji

Recommended Posts

Total: 41

Monsters: 22
Grandsoil x3
Wizard x3
Witch x3
Commander x2
Card Trooper x2
Giant Rat x2
Trag x2
Esper Girl
Jumper
Grand Mole
Gorz
Cleric

Spells: 12
E-Tele x3
Duality x2
MST x2
Miracle Synchro Fusion x2
Dark Hole
Monster Reborn
Heavy Storm
Avarice

Traps: 6
Torrential x2
Starlight x2
Call of the Haunted x1
Psychic Overload

Extra:
Stardust Dragon
Scrap Dragon
Thought Ruler
Lifetrancer
Black Rose
Landoise
Psychic Nightmare
Barkion
Hyper Librarian
Catastor
Android
Beast
Axon Kicker
Leviair
Zenmianes

-Overload
+Cleric

-Esper
+Jumper

-Call of the haunted
+Overload

-Gaia Knight
+Librarian

Link to comment
Share on other sites

Some people like to use 2 Esper Girl, but it really depends on you. At 2 you draw into it more, but at 1 drawing into it or milling means you have another in-deck for Teleports or Witch effects. Also, Cleric is actually pretty decent, and Commander at 1 in the deck is extremely helpful for getting the right level.

Link to comment
Share on other sites

I don't like commander at 1, makes E-Tele a problem for accessing Commander if its in hand or grave, and I hate drawing esper lol, but on the other hand, I haven't made any attempts at running commander, don't like the cost, tho I should give it a try, it could pull off a good combo with E-tele... Hmmmm

what would you swap?

Link to comment
Share on other sites

[quote name='Dem The Magic Dragon' timestamp='1352516294' post='6065307']
I'd take out the second Grand Mole.
[/quote]
I think that was supposed to be Commander, because it wasn't there before.

Also, Overload is good for controlling your grave, and it does bait out those MSTs. I'd take out your Calls, personally.

Link to comment
Share on other sites

Call has won me games, and is an MST bait, trooper and witch makes it perfect. I honestly hate getting overload, really makes my hand dead, I usually don't get 3 psychics in grave, I guess you could say it just pops up at the wrong time for me.
I can give double esper a shot tho.

and IDK what happened with 2 grand moles, I never saw that, but I guess its fixed now? I run double commander and 1 mole

I may drop jumper for esper, he doesn't do much, but sometimes he wins games XD RARELY

Link to comment
Share on other sites

Because torrential is at 2 right now, my grandsoil turns can be scary to play, I have limited back row popping, but in my playtests Starlight has saved me from so many things, not just heavy storm. My starlight is to fight dark hole and torrential. I just like to be able to access it faster honestly, I'll give 1 starlight 2 calls a try, and 2 starlight and 1 call a try tomorrow at my locals and let you know my results.

BTW thanks for the help! gaveyou 100 points XD

Link to comment
Share on other sites

[quote name='Reborn Black' timestamp='1352574002' post='6065781']
Why would you only run 1 Jumper? It's the best psychic type tuner, if not monster, and 3 Wizard seems like way too much.
[/quote]
I have personally never seen anyone play more than 1 Jumper. It's good, but drawing it is almost worse than drawing Esper Girl.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...