Northern Sage Posted November 11, 2012 Report Share Posted November 11, 2012 [img]http://images3.wikia.nocookie.net/__cb20121110203345/yugioh/images/8/87/ShoreKnight-ABYR-EN-R-1E.jpg[/img] [quote]Once per [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url], when the [url="http://yugioh.wikia.com/wiki/Battle_position"]battle position[/url] of this [url="http://yugioh.wikia.com/wiki/Face-up"]face-up[/url] card on the [url="http://yugioh.wikia.com/wiki/Playing_Field"]field[/url] is changed: [url="http://yugioh.wikia.com/wiki/Send"]Send[/url] 1 [url="http://yugioh.wikia.com/wiki/WATER"]WATER[/url] [url="http://yugioh.wikia.com/wiki/Monster_Card"]monster[/url] from your [url="http://yugioh.wikia.com/wiki/Main_Deck"]Deck[/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url].[/quote] Discuss. Link to comment Share on other sites More sharing options...
Toffee. Posted November 11, 2012 Report Share Posted November 11, 2012 >Shore Knight Distant Sea was better, IMO. Regardless, still the slowest of the Armageddon-line. Link to comment Share on other sites More sharing options...
Me_Gustos Posted November 11, 2012 Report Share Posted November 11, 2012 This would go hardcore in atlanteans if you played stumbling with it. Activate stumbling, summon in attack, change to defense, send a infantry, marksman, or dragoon to grave for eff. This can set you up to SS monenglacia (how ever you spell it ) easy. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 11, 2012 Report Share Posted November 11, 2012 [quote name='Me_Gustos' timestamp='1352660318' post='6066551'] This would go hardcore in atlanteans if you played stumbling with it. Activate stumbling, summon in attack, change to defense, send a infantry, marksman, or dragoon to grave for eff. This can set you up to SS monenglacia (how ever you spell it ) easy. [/quote] This is more meant for something like Level 3 Water beatdown than anything, alongside Level Limit Area B. Those decks do not want to dump their monsters, though, except maybe to grab with Salvage. Link to comment Share on other sites More sharing options...
Toffee. Posted November 11, 2012 Report Share Posted November 11, 2012 [quote name='Me_Gustos' timestamp='1352660318' post='6066551'] for eff-[/quote] [img]http://gametechmods.com/uploads/images/38583Interupt.jpg[/img] Atlanteans only work off of costs, not effects. Shore Knight's mill effect is just an effect, and not a cost. Now if it said something like: [quote] You can Send 1 WATER monster from your Deck to the Graveyard: Change this card's Battle Position.[/quote] [i]THEN[/i] it would trigger. Link to comment Share on other sites More sharing options...
Agro Posted November 11, 2012 Report Share Posted November 11, 2012 It would be good if there were enough WATER monsters that actually revolved around changing battle positions. As it is it really has no use. Link to comment Share on other sites More sharing options...
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