宇佐見 蓮子@C94 Posted November 13, 2012 Report Share Posted November 13, 2012 I made a card to support WATER Decks, but then I remembered how Atlanteans are already reaching Uber-levels of Broken-ness by themselves. The original intent of this card was to be used in conjunction with Abyss Soldier as some sort of boss card for the traditional WATER deck to brutally murder the opponent, but like I said, I remembered about those damn Atlanteans (And other WATER cards coming out in Derpiss Herping). I just hope this card don't push Atlanteans to Tele-DAD levels of Broken-ness. [spoiler=Ver. 1] [img]http://i47.tinypic.com/m9r2vt.jpg[/img] [spoiler=Tell Konami I said that Abyss Rising can go suck giant Moulin Glacia d***] Cannot be Normal Summoned or Set. Can only be Special Summoned by it's own effect. When this card is Discarded by a WATER Monster: Special Summon this card from your Graveyard. If a WATER Monster you control is targeted by an Opponent's card: Tribute 1 WATER Monster you control; Negate the activation of that card and Destroy it. [/spoiler] [/spoiler] [img]http://i45.tinypic.com/2a678rp.jpg[/img] [spoiler=Tell Konami I said that Abyss Rising can go suck giant Moulin Glacia d***] Cannot be Normal Summoned or Set. Can only be Special Summoned (From your Hand) by Banishing 3 WATER Monsters from your Graveyard. If a WATER Monster you control is targeted by an Opponent's card: Tribute 1 WATER Monster you control; Negate the activation of that card and Destroy it. [/spoiler] Link to comment Share on other sites More sharing options...
Love of Ghibli Posted November 13, 2012 Report Share Posted November 13, 2012 So wait...isn't this like a water based Grapha? You take a water monsters cost *cough* Gungir *cough* and then you get a herp derp boss monster out of it. So what was supposed to be a +0 is now automatically a super cool +1. Oh and yeah this surpasses broken in Atlanteans because there is no longer any minuses to anything it reads: negate a card and [insert Atlantean effect here]. The only saving grace I see is that I don't know what cards specifically target creatures anymore. It seems like people are trying to avoid that because some many cards counter targeting. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted November 13, 2012 Author Report Share Posted November 13, 2012 [quote name='Beginning446' timestamp='1352808227' post='6068149'] So wait...isn't this like a water based Grapha? [/quote] Yeah. But now it's a WATER based DAD. >_< Link to comment Share on other sites More sharing options...
Love of Ghibli Posted November 13, 2012 Report Share Posted November 13, 2012 You changed both the card and the spoiler with the effect but they don't match. Personally I like the thought of banishing more seeing as as that would go against the salvages that Atlanteans need but nevertheless it still turns negating cards into a series of pluses with Atlanteans and I don't think that is really a good thing. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted November 13, 2012 Author Report Share Posted November 13, 2012 [quote name='Beginning446' timestamp='1352809933' post='6068156'] You changed both the card and the spoiler with the effect but they don't match. Personally I like the thought of banishing more seeing as as that would go against the salvages that Atlanteans need but nevertheless it still turns negating cards into a series of pluses with Atlanteans and I don't think that is really a good thing. [/quote] Well, the negating part is the same as Tytannial's, except she protect cards from cards that target and destroy while this stops anything that targets. Link to comment Share on other sites More sharing options...
Sora1499 Posted November 13, 2012 Report Share Posted November 13, 2012 Card is really easy to summon in mermanteans, as they get 3+ cards in grave after 2 turns or less. So, its a Konami-level OP card. It's basically a lot like Tytannial in the effect, which is a bit blech for a semi-nomi, but not over-the-top horrible in any other context. Mermanteans, on the other hand, wound abyss (se what I did there?) the crap out if this card because it triggers all the other atlanteans effects to pop cards for marksman and infantry or search for dragoons. So jah, card is a bit OP. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted November 13, 2012 Author Report Share Posted November 13, 2012 [quote] Cannot be Normal Summoned or Set. Can only be Special Summoned (From your Hand) by Banishing 3 WATER Monsters from your Graveyard. exactly 3 WATER Monsters in your Graveyard. If a WATER Monster you control is targeted by an Opponent's card: [b]Banish[/b] 1 WATER Monster you control; Negate the activation of that card and Destroy it. [/quote] Will this still be abused by Atlanteans? Link to comment Share on other sites More sharing options...
Aix Posted November 13, 2012 Report Share Posted November 13, 2012 No, if you put it like that, it won't trigger any of Alanteans' effects. But now, I would personally not include it at all in an Atlantean Deck because it would be really inconsistent, I wouldn't need it much and it could be a dead draw. Maybe it could be used in some Banish Fish deck as a semi-boss type of thing. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted November 13, 2012 Author Report Share Posted November 13, 2012 [quote name='AixDivadis' timestamp='1352810999' post='6068163'] No, if you put it like that, it won't trigger any of Alanteans' effects. But now, I would personally not include it at all in an Atlantean Deck because it would be really inconsistent, I wouldn't need it much and it could be a dead draw. Maybe it could be used in some Banish Fish deck as a semi-boss type of thing. [/quote] Gah, so the original version broke Atlanteans and the new version can't be used. I AM CONFUSE. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted November 13, 2012 Report Share Posted November 13, 2012 You're making water support for decks that aren't Atlanteans. Of course you'll be confused. The summoning conditions are odd but once you take the Atlantean triggering effect you just have a summonable beat stick and I don't know what water monster deck needs that. Link to comment Share on other sites More sharing options...
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