Not-so-Radiant Arin Posted November 17, 2012 Report Share Posted November 17, 2012 [IMG]http://i1119.photobucket.com/albums/k640/akasudds/138685.jpg[/IMG] [quote]Send all cards you control to the Graveyard (you must send at least 1 Monster and 1 Spell/Trap Card). Reveal the top 5 cards of your Deck, and if there are Monster Cards revealed; Target a number of cards your opponent controls, up to the number of Monsters revealed: Destroy those cards and inflict 1000 Damage to your opponent for each card destroyed.[/quote] Basically, this was brought up as a way for Decks that run a lot of monsters, like Fableds or Monster Mash, to have some form of destruction. Sometimes, destroying your opponent's monsters in battle isn't enough, and what Monster Mash Decks fail to make up in S/T hate they can achieve from this card. Given the restriction on the first sentence, obviously 40-monster Decks can't use it. It may need more balancing, especially for the burn effect, but who honestly would have a 5-card field in today's gamestate? Discuss. Link to comment Share on other sites More sharing options...
Aix Posted November 18, 2012 Report Share Posted November 18, 2012 Are you being sarcastic? Who wouldn't have a five card field in today's game? Upcoming Decks: Atlanteans and/or Mermails (Swarming Xyz or swarming beatstick Megaloabysses), Madolche (Almost limitless recycling and bringing back of monsters), Fire Fist (Consistently has a full backrow as well as many high power effect monsters), Heraldic (Total swarm of Xyz, often gets 4 Xyz monsters out) and etc. This card is awfully overpowered because of the small cost. You’re opponent has taken a lot of effort to bring out some powerful cards. You bring out Thrasher and Set 1 card you don’t need, you then activate this card... super burn damage plus mass field destruction, unpreventable by Stardust or Starlight Road because it is not certain destruction. But, it WOULD be fun if Monster Mash got something powerful like this. I would suggest having the cost be like “at least 3 cards” instead and then have it like “If all cards revealed this way are Monster Cards, destroy cards your opponent controls up to the amount of cards revealed this way and inflict 1000 damage to your opponent for each card destroyed this way. You cannot conduct your Battle Phase the turn you activate this effect.” Link to comment Share on other sites More sharing options...
Cherz Posted November 18, 2012 Report Share Posted November 18, 2012 I HAD to comment off this Cherry Inspired card. Its well, odd. Its great, and can inflict burn. I dunno. It seems OP. Sending 1 monster, 1 spell trap, for a possible field nuke, and LP nuke... esspecialy if a good amount of monsters are run. Its a good concept, but it just seems, like a twin nuke with profit added. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted November 18, 2012 Author Report Share Posted November 18, 2012 [quote name='AixDivadis' timestamp='1353203186' post='6072249'] I would suggest having the cost be like “at least 3 cards” instead and then have it like “If all cards revealed this way are Monster Cards, destroy cards your opponent controls up to the amount of cards revealed this way and inflict 1000 damage to your opponent for each card destroyed this way. You cannot conduct your Battle Phase the turn you activate this effect.” [/quote] I don't like the part where you have to reveal five to get this card's effect off. Otherwise it's just useless. I'll tweak around with costs a little bit, like 2k LP or maybe half LP, or give it the Chaos Xyz Treatment. The thing is though, it's a bit on the overpowered side, but it's not like BLS overpowered. Link to comment Share on other sites More sharing options...
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