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starwars cards (going to be a gift, please help me fine tune)


I Hate Snatch Steal

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I'm going to print these out and give them to a friend, any feedback is apriciated (sp?).

rulings note, every monster shown [i]can[/i] be normal summoned or set

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/starshipproductionfacility2.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/starshipplans.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/x-wing.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/y-wing.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/a-wing.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/stardestroyer.png[/img]

[img]http://i106.photobucket.com/albums/m247/somen00b/custom%20yu-gi-oh%20cards/starwars/superstardestroyer2.png[/img]

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As Maxxion says, please reprint the Lore below cards where the text is smaller. Thank you.

What are the characteristics of the Swship Archetype, and how does it interact with other cards?

I would highly caution against using pictures with lots of dark areas, as that will eat up your ink. If you do not use heavier stock paper, parts of the picture will also show through the other side.

Generally speaking your starfighters have reasonable stats for Level 4 Effect Monsters. Until I know what version of these fighters these are, though, I cannot agree with the stats: over time the Alliance to Restore the Republic / Rebel Alliance / New Republic / Galactic Alliance modified their fighters so they could stay competitively powerful. The fighters featured in my sets (see links in my signature) start from the end of the Rebellion through the time of the New Republic to the GA. To give you an idea:

X-Wings pack four laser canons, have medium speed and armour. They are the standard unit of the Rebel Alliance, and remain competitive even with the introduction of the E-Wing, which was meant to replace it. They are also known as the X-95 Headhunter's big brother despite coming after the X-95. Headhunters are still in use, although usually heavily-modified. X-Wings have two torpedo launchers, each of which can carry 3 proton torpedoes.

A-Wings are interceptors, and successors to the V-Wings and Eta-2 Interceptors that the Jedi flew during the Clone Wars. Armament can be two blaster canons or two lasers. Early A-Wing canons could only swivel part way, but the Mark-II's canons can swivel 360 degrees for full-range fire. A-Wings are fast, but accelerate more slowly than the TIE Advanced / TIE Avenger that the Empire created to thwart it. A-Wings are also smaller targets and thus harder to hit. They have two concussion missile launchers, each of which can hold 4 missiles (smaller than torpedoes).

Y-Wings were the premier bombers of the Old Republic during the Clone Wars, when they were more fully armed and armoured. The Rebel Alliance removed a significant amount of the plating to cut costs, and some models vary. For example the set of ion canons are sometimes mounted on a turret for a gunner to use. The more standardized unit faces the ion canons (which affect or disable systems) forward instead of backward. The Y-Wing is large, slow, and while more heavily armoured it is considered an easy kill for TIE Fighter pilots: sit in behind one and there is often nothing a Y-Wing pilot can do. That's why the Alliance tried to replace it with the B-Wing, however costs are much higher with the faster units. I cannot remember how many torpedoes the Y-Wing could carry. It was either 8 or 10 total, between two launchers.

Now, for the "Star Destroyer" and "Super Star Destroyer," there are many classes especially of the first. See the Empire side of my "Star Wars Legacy" set. Compared to the power you've given the starfighters, the "Star Destroyer's" power could vary from 3000 to 6000 easily, demonstrating why I made the capital ships into Spell Cards instead. The SSD could annihilate anything simply by running into it. If you look at Wookiepedia you will see it has many thousands of gun emplacements, and it carries almost as many fightercraft of its own. I suggest heavy revisions to any such cards representing the capital ships.

I also find it ironic that you've made starships into Earth-Type monsters.

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