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[Striker] A couple of cards I made recently


Nathanael D. Striker

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[center][img]http://i45.tinypic.com/2rdf8li.jpg[/img]
[i]1 Tuner + 1 or more non-Tuner monsters
Once per turn: This card can move to an unoccupied Monster Card Zone. When this card attacks a monster in its same column: You can banish the attacked monster (before Damage Calculation). Once per turn: You can return 1 banished monster to your Deck. When this card is destroyed: Neither player can Special Summon until your 2nd End Phase after this card is destroyed.[/i][/center]

[center][img]http://i1164.photobucket.com/albums/q568/Strikem4n/createcard-2.jpg[/img]
[i]1 Tuner + 1 or more non-Tuner monsters
Once per turn: This card can move to an unoccupied Monster Card Zone. Your opponent's monsters in the columns adjacent to this card cannot be used as an Xyz Material and their effects are negated. Your opponent's Spell/Trap cards in the columns adjacent to this card cannot be activated. When this card is destroyed: Both players must banish 1 monster they control.
[/i][/center]

I recently placed 2nd in the first round of Sora's Epic Contest Series with these two cards. I'm wondering what you guys think, so CnC?

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[quote name='PokeMaster Calvin' timestamp='1354250821' post='6081431']
9/10 would bang... multiple times.
[/quote]
.
You are breaking the Advanced Clause with this post. Since you just returned, I will just post this link to the corresponding thread so you can read it. http://forum.yugiohcardmaker.net/topic/289178-the-realistic-cards-advanced-clause-rules-and-comments-thread-read-this/

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[quote name='PokeMaster Calvin' timestamp='1354251438' post='6081437']
Rather have short s*** then no comment at all
[/quote]
[img]http://www.titaniumteddybear.net/wp-content/uploads/2010/09/let-me-tell-you-why-thats-bullshit.jpg[/img]

A short comment like the one posted doesn't provide any sort of feedback as to how the card actually works, and therein lies the problem with RC. As such, it's now mainstream to have feedback that lasts at least 40 or more words, if you have 100 or more posts.

Anyways, on to the actual cards. The mechanic of moving your monsters around is an abandoned mechanic, but one that seems very nice and interesting. I've actually managed to make an Archetype of the same caliber, but can attack directly if there are no monsters in the same column as that monster.The last card is kind of repetitive; you don't need it to specify if it's destroyed when the effect activates when it's destroyed. :\ Also, Shamona causes replays galore, which is something I'm not entirely fond of.

Orkunaf can actually replace BRD as a generic, really. It's a negator for all effects in the same column as it, so that's pretty handy to have. Its also a +1 with the last effect, given the right circumstances. And also, congratulations on your cards.

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[quote name='みゆきサン' timestamp='1354252008' post='6081439']
[img]http://www.titaniumteddybear.net/wp-content/uploads/2010/09/let-me-tell-you-why-thats-bullshit.jpg[/img]

A short comment like the one posted doesn't provide any sort of feedback as to how the card actually works, and therein lies the problem with RC. As such, it's now mainstream to have feedback that lasts at least 40 or more words, if you have 100 or more posts.
[/quote]
So you rather have no comment on your cards then some people giving you a rating out of ten? Because honestly I think a fair out of 10 rating makes people know how good their card was. I usually do put a bit more info, but frankly, not in the mood either. But still I stand by the fact that short ratings can be perfectly fine

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[quote name='PokeMaster Calvin' timestamp='1354252491' post='6081442']
So you rather have no comment on your cards then some people giving you a rating out of ten?
[/quote]

Essentially, yes. If people have nothing worthwhile to say, then they should not say anything. This is what the Advanced Clause primarily stops.

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[quote name='みゆきサン' timestamp='1354252577' post='6081444']
Essentially, yes. If people have nothing worthwhile to say, then they should not say anything. This is what the Advanced Clause primarily stops.
[/quote]
:S I think that should be decided by the cards creator... maybe when I make cards now ill put some ADVANCED CLAUSE NULL AND VOID at the top of my thread or something lol :3

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[quote name='PokeMaster Calvin' timestamp='1354252755' post='6081445']

:S I think that should be decided by the cards creator... maybe when I make cards now ill put some ADVANCED CLAUSE NULL AND VOID at the top of my thread or something lol :3
[/quote]

That's not how it works. TBH, I played a role in the AC. It'll take time to get used to it, but you will.

@Dante: That is why I use this mechanic: barely anyone uses it. For Shamona, I see what you mean. Changing attacks to destroys should solve that problem. As for the last line, I thought that was needed for clarity. If redundancy is the case, I guess I could take the redundancy out. For Orkunaf, it negates the catds in the columns adjacent to it. I hope to make a card that moves your opponent's cards in the future, but that is for another day.

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[quote name='Nathanael Darius Striker' timestamp='1354253182' post='6081455']
Changing attacks to destroys should solve that problem.
[/quote]

Doesn't matter. If the number of monsters on either side of the field changes via an effect before Damage Calculation (I believe), a replay occurs. I think it's before the Battle Step, though, not sure.

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Looking back, I intended it to be attacks so it could stand a chance against boss monsters and the like. I think I can have it simply banish the monster in the same column during the Main Phase at the cost of it not being able to attack. I think that solves the problem and keeps the original intent intact.

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