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Gogogo Zombies


Agro

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@Armz
You never want Gogogo Ghost in your hand unless you have zombie master on the field, so he really only has 3 good targets.

OT: Where are your summoner monks?!?! Grabs Z-Master, your gogogo combo pieces, and nets you a rank 4 in the process. Also, needs 1 moar Verz Ourobouros in the extra. That card is insane. You only need 2 Gogogo Golems and 2 Giants, so is tale out 1 of each for double summoner monk.

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[quote name='Archlord Sora' timestamp='1354823685' post='6086936']
@Armz
You never want Gogogo Ghost in your hand unless you have zombie master on the field, so he really only has 3 good targets.
[/quote]Because Zombie Master totally isn't the other target.

[quote name='Archlord Sora' timestamp='1354823685' post='6086936']
OT: Where are your summoner monks?!?! Grabs Z-Master, your gogogo combo pieces, and nets you a rank 4 in the process. Also, needs 1 moar Verz Ourobouros in the extra. That card is insane. You only need 2 Gogogo Golems and 2 Giants, so is tale out 1 of each for double summoner monk.
[/quote]I don't want to waste my relatively few spell cards on Summoner Monks. It's overrated.

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[quote name='Agro' timestamp='1354824438' post='6086943']
Because Zombie Master totally isn't the other target.[/quote]
While his statement about Ghost is true, Nightmare still give you a Zombie Master + fodder for his effect, right off the bat. So Ghost just naturally returns to the Graveyard again, but you get another revival in the process, which was basically free.

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[quote name='Bringerofcake' timestamp='1354862128' post='6087387']
I'd really like to see Catapult Zone in here, but it also seems awfully impractical.

Also, just as a useful note, according to [url="http://forum.duelingnetwork.com/index.php?/topic/46496-gogogo-ghost-and-gogogo-giant/"]DN's admins[/url], you can actually get Ghost with Golem.
[/quote]
*Giant
There's a ruling saying you can use Giant if Normal Summoned in Defense with Light of Intervention. Naturally the ruling passed to Ghost who has similar word structure.

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[quote name='Armadilloz' timestamp='1354825367' post='6086972']
While his statement about Ghost is true, Nightmare still give you a Zombie Master + fodder for his effect, right off the bat. So Ghost just naturally returns to the Graveyard again, but you get another revival in the process, which was basically free.
[/quote]That's what I was referring to.

[quote name='Bringerofcake' timestamp='1354862128' post='6087387']
I'd really like to see Catapult Zone in here, but it also seems awfully impractical.
[/quote]I would like to see it too. I would like to see it work. But it's mediocre. I like trooper more.

[quote name='Meta~' timestamp='1354864841' post='6087402']
*Giant
There's a ruling saying you can use Giant if Normal Summoned in Defense with Light of Intervention. Naturally the ruling passed to Ghost who has similar word structure.
[/quote]Well it seemed rather obvious. The turning to defense position is part of the effect (enacted AFTER the Special Summon), nowhere does it say that it HAS to be in Attack Position to use its effect.

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[quote name='Agro' timestamp='1354866951' post='6087410']
nowhere does it say that it HAS to be in Attack Position to use its effect.[/quote]
If it said something like:
[quote]"Special Summon the Target" -and- "Switch this card to defense position".[/quote]
Then you would have to have it in attack position.
But no, it actually says:
[quote]"Special Summon the Target" -comma- "Then switch this card to defense position".[/quote]
The battle position switching is only if it actually DOES appear in attack mode.
So yes, you can go Giant -> Ghost -> Golem

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