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Because Gorz Could Use a Counterpart


Admiral_Stalfos19

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[img]http://i302.photobucket.com/albums/nn112/Admiral_Stalfos19/IwlzTheEmissaryofJustice.jpg[/img]

[spoiler=Lore]If your opponent would Special Summon a monster with 2500 or more ATK (excluding Ritual, Fusion, Synchro or Xyz Summon): You can Special Summon this card (from your hand). If you do: Negate the Special Summon and banish the monster, and activate the appropriate effects, based on the type of card effect responsible.
* Monster: Special Summon 1 "Emissary of Justice Token" (Fiend-type/DARK/Level 7/? ATK/? DEF). Its ATK and DEF are equal to the ATK and DEF of the monster that would be Special Summoned.
* Spell: Once per duel: you can target 1 Spell Card your opponent activates; its effect resolves as if you had activated that target. If you activate this effect: Your opponent returns the target to his or her Deck and shuffles it.
* Trap: The Trap Card responsible remains face-up on the field for the rest of the duel. In addition: Your opponent cannot activate copies of the Trap Cards with the same name while this card is face-up on the field.[/spoiler]

Strong against any 2500+ ATK beatstick that can SS itself. So that's Gorz, DAD, Red-Eyes, BLS and more taken care of in one fell swoop (maybe not [i]literally[/i], but you get the idea). Chaos Sorcerer and Cyber Dragon dodge this guy's SS effect, to name a few. I've designed this to be a counterpart to Gorz in a way, as you can plainly see. Although to be honest, I'm not entirely happy with the OCG; I'm much more used to the old style.

C+C, suggestions, Advanced Clause, yada yada, you [i]should[/i] get the idea by now :I

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hmm very interesting card, it doesn't seem OP but I was just wondering why the summoned token is a DARK FIEND, that doesn't really make sense to me. Also I think Holiness doesn't sound quite right, how about Light? to counter the Darkness of Gorz? other suggestion might be Justice.
Both just seem to come out more naturally.

8/10 for creativity
9/10 for balance. (it is situational but not very hard either.)
7/10 for fun, I think I'd enjoy playing this card but would probably not really like to see it against me, so it does it's job.

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This particular Gorz counterpart isn't really that great.

Spell, I don't get that effect, because all effects that Special Summon from Spells, and Traps for that matter, are non-inherent, which this card can't target. So basically, the only things that it can hit are basically Hyperion, Grapha, Junon, and something else I'm missing. Probably all the cards in the OP.

In my opinion, the Spell and Monster Effect conditions should be switched. That would make it somewhat more viable.

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[quote name='Donvermicelli' timestamp='1355000523' post='6088469']
hmm very interesting card, it doesn't seem OP but I was just wondering why the summoned token is a DARK FIEND, that doesn't really make sense to me. Also I think Holiness doesn't sound quite right, how about Light? to counter the Darkness of Gorz? other suggestion might be Justice.
Both just seem to come out more naturally.

8/10 for creativity
9/10 for balance. (it is situational but not very hard either.)
7/10 for fun, I think I'd enjoy playing this card but would probably not really like to see it against me, so it does it's job.
[/quote]

The Token that Gorz makes is a LIGHT Fairy. So this one does the opposite.

Anyways, to the card at hand.

Rather then have this negate the summon make its timing more along the lines of Bottomless. This way the first condition can makes sense. Although to be honest, the Monster Condition effect should instead be for the Spell Condition effect. In this way you could counter Gorz better.

The Trap effect is the perfect counter towards Abyssphere & Call.

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I agree with everyone who says that the Spell and Monster effects should be switched. The main argument for this that I can think of is that you would want the Token more than the banishment of the would be Summoned monster for extra field presence, which isn't the case as it currently stands. It'll also give this card more of a chance of being used since the primary method of Special Summoning would have the effect that is desirable, unlike the way it currently stands. The Trap effect is interesting. However, it puts your opponent at a disadvantage because they would be permanently down a S/T Zone, unless they waste a S/T removal card to open up the Zone. TBH, I would stick with the Solemn Trio over this since they can get all Special Summoned monsters including the monsters this card neglects to counter while this card can only get the ones with 2500 ATK or more and neglects the Extra Deck. Overall, it's an okay card.

Balance: 3.1/4
Viability: 2.3/3
Creativity: 2.6/3
Total: 8/10

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Changes I made to the card:[list]
[*]It's now called "Iwlz, the Emissary of Justice" instead of "Iwlz, the Emissary of Holiness".
[*]It's SS effect now works like Bottomless, except in all technicality, said card doesn't actually negate the Summon; it just kills the guy that [i]is[/i] Summoned.
[*]It's original Spell effect is now changed to works as the Monster effect, and it now has a completely [i]different[/i] Spell effect: Once in the duel, it can now completely [i]steal[/i] the effect of a Spell the opponent plays, supposedly at least, on the condition that it returns to the Deck instead of being sent to the Graveyard. I [i]believe[/i] I have the wording right, but you never know...
[*]Found a typo on the card -_- I'll get to it on the next fix, but I wanna know if the new Spell effect is OP'ed at all before I start fixing.
[/list]
Thoughts on these changes?

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I'm going to call you out on your wording. Or at least on how your explanation doesn't actually reflect its effect.

If the things you're going to negate are [i]inherent[/i] Special Summons, as your explanation claims; then how can you speak of Traps or Spells, or hell; [i]effects [/i] being responsible for them?

Inherent Summons are so because they happen WITHOUT the use of effects. And in fact, the word "would" implies you can negate their Summon before they hit the field, which you can't. See: Solemn Warning. If you really are looking to go against DAD and REDMD, then the three effects are useless and make no sense.

If, on the other hand, you aren't speaking of Inherent Summons and actually speak of [i]effect[/i] Summons (Which is what your wording fully implies), then you ought to actually fix that explanation. Otherwise it's technically not following the Advanced Clause. Hm?

[quote name='みゆきサン' timestamp='1355005786' post='6088538']
So basically, the only things that it can hit are basically Hyperion, Grapha, Junon, and something else I'm missing.
[/quote]

These are all inherent though...

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